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path: root/engine/palettes.asm
AgeCommit message (Collapse)Author
2016-03-26GBC palette codeYamaArashi
2015-11-28engine/battle/moveEffects/substitute_effect.asm and ActivatePCluckytyphlosion
Also no more W_PLAYER/ENEMYBATTSTATUS
2015-11-22bg_map_attributes.asmluckytyphlosion
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-18Complete documentation of bank3luckytyphlosion
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-10-12Label and comment more palette functionsluckytyphlosion
Also fix replace.sh
2015-10-12Rename some palette labels.luckytyphlosion
Also add replace.sh
2015-09-03Make pokeyellow build correctly.luckytyphlosion
2015-08-30Fixes.luckytyphlosion
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
Doesn't build.
2015-08-12commented SGB palette stuffYamaArashi
2015-08-09Fix bank1c errors and a few missed bank0 errors.luckytyphlosion
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion
2015-08-02Attempt to make Yellow Buildable, part 5luckytyphlosion
Rest of unknown pointers in homebank, fix some function names.
2015-08-01Attempt to make Yellow buildable, part 2.luckytyphlosion
2015-08-01Attempt to make yellow buildable.luckytyphlosion
Building Errors: Segmentation Error.
2015-07-18miscYamaArashi
2015-07-10Some bank1c documentation.luckytyphlosion
gamefreak.asm, hall_of_fame.asm, palettes.asm. Also new hram/wram.asm labels.
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-12Hardcoded palette constantU-Daniel-PC\Daniel
2015-02-07rename hJoyHeldLast -> hJoyLastyenatch
2014-09-13Commented more sprite and map codeYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-06-06Comment SGB packets.yenatch
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel