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path: root/engine/town_map.asm
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2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion
2015-10-26Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related fu...luckytyphlosion
2015-10-25Revert "data/facing.asm, titlescreen functions, oam/sprite related functions,...luckytyphlosion
2015-10-24data/facing.asm, titlescreen functions, oam/sprite related functions, other m...luckytyphlosion
2015-08-30Fixes.luckytyphlosion
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
2015-08-12commented SGB palette stuffYamaArashi
2015-08-09Replace some hardcoded data sizesdannye
2015-08-09Fix bank1c errors and a few missed bank0 errors.luckytyphlosion
2015-08-05Use more lbdannye
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion
2015-08-01Attempt to make Yellow buildable, part 2.luckytyphlosion
2015-08-01Attempt to make yellow buildable.luckytyphlosion
2015-07-24more naming variablesYamaArashi
2015-07-19Name sound effectsdannye
2015-07-18Consolidate coord macrosdannye
2015-07-14Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-07-14Use more *Coorddannye
2015-07-13named town map stuffYamaArashi
2015-07-13comment slot machineYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-03-13commented mon_party_sprites.asmYamaArashi
2015-02-07fixed hp bar wram label and miscYamaArashi
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-08-30Use hram constants for remaining joypad variables.yenatch
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Rename GetJoypadState -> Joypad.yenatch
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel