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2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-26Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion
functions, other misc functions"" This reverts commit c8ddbe7566120d74a5078d5a9031a6c5befde00d.
2015-10-25Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion
functions, other misc functions" This reverts commit 3a5d7ec05db9ce1156863983a0427396d6f6f49b.
2015-10-24data/facing.asm, titlescreen functions, oam/sprite related functions, other ↵luckytyphlosion
misc functions Also rename pcm-related functions.
2015-08-30Fixes.luckytyphlosion
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
Doesn't build.
2015-08-12commented SGB palette stuffYamaArashi
2015-08-09Replace some hardcoded data sizesdannye
2015-08-09Fix bank1c errors and a few missed bank0 errors.luckytyphlosion
2015-08-05Use more lbdannye
and other clean up
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion
2015-08-01Attempt to make Yellow buildable, part 2.luckytyphlosion
2015-08-01Attempt to make yellow buildable.luckytyphlosion
Building Errors: Segmentation Error.
2015-07-24more naming variablesYamaArashi
2015-07-19Name sound effectsdannye
2015-07-18Consolidate coord macrosdannye
2015-07-14Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
Conflicts: engine/town_map.asm
2015-07-14Use more *Coorddannye
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-13named town map stuffYamaArashi
2015-07-13comment slot machineYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-03-13commented mon_party_sprites.asmYamaArashi
2015-02-07fixed hp bar wram label and miscYamaArashi
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-08-30Use hram constants for remaining joypad variables.yenatch
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename GetJoypadState -> Joypad.yenatch
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel