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2015-08-01Attempt to make yellow buildable, part 4luckytyphlosion
Hardcoded pointers, dr (define rom) macro.
2015-08-01Build only YellowU-Daniel-PC\Daniel
Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
2015-08-01Attempt to make Yellow buildable, part 2.luckytyphlosion
2015-08-01Attempt to make yellow buildable.luckytyphlosion
Building Errors: Segmentation Error.
2015-07-12More bank1c documentation.luckytyphlosion
2015-07-10Some bank1c documentation.luckytyphlosion
gamefreak.asm, hall_of_fame.asm, palettes.asm. Also new hram/wram.asm labels.
2015-07-07Bank3d addresses and fixes.luckytyphlosion
Also documentation of new super rod code and slight more documentation of multiply_divide.asm
2015-07-06Complete documentation of bank3dluckytyphlosion
todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct.
2015-07-03More bank3d documentation.luckytyphlosion
Move some functions from main.asm and engine/battle/core.asm to bank3d, some additional functions too.
2015-06-29Bank3d documentation.luckytyphlosion
2015-06-12Relabel Addressesluckytyphlosion
2015-06-12Relabel function.luckytyphlosion
2015-06-07More bank3f code.luckytyphlosion
2015-06-05Merge git://github.com/dannye/pokeyellow into dannye-masterluckytyphlosion
Conflicts: constants/connection_constants.asm constants/evolution_constants.asm constants/list_constants.asm constants/oam_constants.asm constants/sprite_constants.asm constants/type_constants.asm engine/bank3d/random.asm engine/bank3f/main.asm home.asm home/overworld.asm home/serial.asm macros.asm main.asm wram.asm
2015-06-05Fix EOL to LF to make push requests more doable.luckytyphlosion
2015-06-05Fix a lot of bugsU-Daniel-PC\Daniel
2015-06-04Merge branch 'master' of https://github.com/iimarckus/pokeredU-Daniel-PC\Daniel
Conflicts: wram.asm
2015-06-04EOL Windows->UNIXU-Daniel-PC\Daniel
2015-06-04Merge pull request #96 from dannye/masterDaniel Harding
wram comments, EOLs, EOFs, and UTF-8
2015-06-04ANSI->UTF-8U-Daniel-PC\Daniel
2015-06-01Add newlines to EOFsU-Daniel-PC\Daniel
2015-05-31Fix a hardcoded value by replacing it with a variable.IIMarckus
2015-05-17Add IsTilePassable Functionluckytyphlosion
2015-05-17Completed home/overworld.asm with other related functionsluckytyphlosion
2015-05-10Update joypad.asmluckytyphlosion
2015-05-10Merge readjoypad.asm with joypad.asmluckytyphlosion
2015-05-10Create readjoypad.asmluckytyphlosion
2015-05-10Update random.asmluckytyphlosion
2015-05-10Moved to homebankluckytyphlosion
2015-04-26Update save.asmluckytyphlosion
2015-04-26Replaced all direct addresses with labels.luckytyphlosion
2015-04-26Replaced Box Direct Addresses with Labels.luckytyphlosion
2015-04-09money won and trainer pic constantsxCrystal
2015-04-09user xor operator for clearing status flagsxCrystal
use xor operator for clearing status flags
2015-04-09Document DisableEffect and CheckEnemyStatusConditionsxCrystal
basically copy/paste comments and labels from CheckPlayerStatusConditions
2015-04-08Document move effectsxCrystal
Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
2015-04-01Further split bank e stuffxCrystal
2015-04-01Rename battle files and split move effects Part 5xCrystal
15.asm, 16.asm, 1a.asm, 1c.asm
2015-04-01Rename battle files and split move effects Part 4xCrystal
e.asm, e_2. asm, and 14.asm
2015-04-01Rename battle files and split move effects Part 3xCrystal
b.asm, b_2.asm, c.asm, and d.asm
2015-04-01Rename battle files and split move effects Part 2xCrystal
5.asm, 9.asm, and a.asm
2015-04-01Rename battle files and split move effects Part 1xCrystal
1.asm, 4.asm, and 4_2.asm
2015-03-31Document animation types (shake screen/blink pic)xCrystal
2015-03-31Name more in-battle functions and labelsxCrystal
and better document some animation related functions
2015-03-31Label some attack animation functionsxCrystal
2015-03-31Label some battle related functionsxCrystal
2015-03-31Further document AI stuffxCrystal
2015-03-31Some wram constantsxCrystal
2015-03-31Split commentary lines that are too longxCrystal
2015-03-14commented trade amim functionsYamaArashi