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2016-06-06Remove unused source filesdannye
2016-06-05Resolve WRAM addresses and bank 3e unknownspikalaxalt
2016-06-05No more `dr`pikalaxalt
2016-06-04Identify the previously-unknown GFX in bank 1Apikalaxalt
2016-06-04Another chunk of bank 3epikalaxalt
2016-06-04Resolve incbinned sgb borderpikalaxalt
2016-06-04Pikachu pics; town map entriespikalaxalt
2016-06-03Tilesetspikalaxalt
2016-05-25More code and gfx pointerspikalaxalt
2016-05-23Bank7 misc functionsluckytyphlosion
Also delete gfx/intro_nido pngs (aren't used in the build)
2016-05-23Move diploma tilemaps out of incbinspikalaxalt
2016-05-22Disassemble diploma in bank 3apikalaxalt
2016-05-22Functions at 3a:4d35pikalaxalt
2016-05-22Another function related to OAMpikalaxalt
2016-05-22Disassemble function at ea3eapikalaxalt
2015-12-23engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asmluckytyphlosion
Also document Func_1681 (GetFarByte) and fix Missingno's dex entry
2015-08-01Build only YellowU-Daniel-PC\Daniel
Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
2015-07-10Yellow gfx.luckytyphlosion
From dannye/master
2015-01-07Fix PNG files to have bit depth match the bit depth used in the game.stag019
2014-10-21Add Yellow’s slot machine graphics.IIMarckus
2014-10-17Add the beach house tileset.IIMarckus
2014-07-28Commented functionYamaArashi
- Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics.
2014-05-30Remove redundant dimensions in image filenames.yenatch
2014-04-05Accidentally added a second minimize graphic.yenatch
2014-04-05Fix tile padding for house and ship_port tileset graphics.yenatch
2014-04-05Convert pngs in gfx/ to 1bpp and 2bpp.yenatch
All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
2014-04-03Name the tilesets and give them constants.yenatch
Also clean up the tileset macro and remove placeholders/redundant files.
2013-12-24Red fishing tiles and ss anne smoke puff gfx INCBIN.Marcus Huderle
2013-12-23MinimizedMonSprite 1bpp gfx.Marcus Huderle
2013-12-11Disassemble Slot Machine and OthersU-Fish-PC\Daniel
2013-11-15Dissasemble and clean upU-Fish-PC\Daniel
2013-10-15Add Mon nest iconU-Fish-PC\Daniel
2013-09-16give consistency to map namesU-Fish-PC\Daniel
2013-09-08Split blank_leader_names and circle_tileU-Fish-PC\Daniel
2013-08-20Add ledge hopping shadow tile to gfxU-Fish-PC\Daniel
2013-08-20Add black battle transition tile to gfxU-Fish-PC\Daniel
2013-08-20Add falling star tile to gfxU-Fish-PC\Daniel
2013-08-20Add diagonal line tiles to gfxU-Fish-PC\Daniel
2013-08-20Added Town Map rle file to gfxU-Fish-PC\Daniel
2013-08-20Added Town Map up arrow to gfxU-Fish-PC\Daniel
2013-08-20Added Town Map cursor to gfxU-Fish-PC\Daniel
2013-08-20Added fishing animation tiles to gfxU-Fish-PC\Daniel
2013-08-20Added attack animation tileset 2 to gfxU-Fish-PC\Daniel
2013-08-20Added attack animation tileset 1 to gfxU-Fish-PC\Daniel
2013-08-20Added party menu/ow mon sprites to gfxU-Fish-PC\Daniel
2013-08-20Added Pokecenter healing Pokeball tiles to gfxU-Fish-PC\Daniel
2013-08-20Added spinner animation tiles to gfxU-Fish-PC\Daniel
2013-08-20Fixed intro fight front spriteU-Fish-PC\Daniel
2013-08-20Added intro fight tiles to gfxU-Fish-PC\Daniel
2013-08-20Added Gamefreak intro tiles to gfxU-Fish-PC\Daniel