Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-06 | Remove unused source files | dannye | |
2016-06-05 | Resolve WRAM addresses and bank 3e unknowns | pikalaxalt | |
2016-06-05 | No more `dr` | pikalaxalt | |
2016-06-04 | Identify the previously-unknown GFX in bank 1A | pikalaxalt | |
2016-06-04 | Another chunk of bank 3e | pikalaxalt | |
2016-06-04 | Resolve incbinned sgb border | pikalaxalt | |
2016-06-04 | Pikachu pics; town map entries | pikalaxalt | |
2016-06-03 | Tilesets | pikalaxalt | |
2016-05-25 | More code and gfx pointers | pikalaxalt | |
2016-05-23 | Bank7 misc functions | luckytyphlosion | |
Also delete gfx/intro_nido pngs (aren't used in the build) | |||
2016-05-23 | Move diploma tilemaps out of incbins | pikalaxalt | |
2016-05-22 | Disassemble diploma in bank 3a | pikalaxalt | |
2016-05-22 | Functions at 3a:4d35 | pikalaxalt | |
2016-05-22 | Another function related to OAM | pikalaxalt | |
2016-05-22 | Disassemble function at ea3ea | pikalaxalt | |
2015-12-23 | engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asm | luckytyphlosion | |
Also document Func_1681 (GetFarByte) and fix Missingno's dex entry | |||
2015-08-01 | Build only Yellow | U-Daniel-PC\Daniel | |
Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm | |||
2015-07-10 | Yellow gfx. | luckytyphlosion | |
From dannye/master | |||
2015-01-07 | Fix PNG files to have bit depth match the bit depth used in the game. | stag019 | |
2014-10-21 | Add Yellow’s slot machine graphics. | IIMarckus | |
2014-10-17 | Add the beach house tileset. | IIMarckus | |
2014-07-28 | Commented function | YamaArashi | |
- Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics. | |||
2014-05-30 | Remove redundant dimensions in image filenames. | yenatch | |
2014-04-05 | Accidentally added a second minimize graphic. | yenatch | |
2014-04-05 | Fix tile padding for house and ship_port tileset graphics. | yenatch | |
2014-04-05 | Convert pngs in gfx/ to 1bpp and 2bpp. | yenatch | |
All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png | |||
2014-04-03 | Name the tilesets and give them constants. | yenatch | |
Also clean up the tileset macro and remove placeholders/redundant files. | |||
2013-12-24 | Red fishing tiles and ss anne smoke puff gfx INCBIN. | Marcus Huderle | |
2013-12-23 | MinimizedMonSprite 1bpp gfx. | Marcus Huderle | |
2013-12-11 | Disassemble Slot Machine and Others | U-Fish-PC\Daniel | |
2013-11-15 | Dissasemble and clean up | U-Fish-PC\Daniel | |
2013-10-15 | Add Mon nest icon | U-Fish-PC\Daniel | |
2013-09-16 | give consistency to map names | U-Fish-PC\Daniel | |
2013-09-08 | Split blank_leader_names and circle_tile | U-Fish-PC\Daniel | |
2013-08-20 | Add ledge hopping shadow tile to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Add black battle transition tile to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Add falling star tile to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Add diagonal line tiles to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Added Town Map rle file to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Added Town Map up arrow to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Added Town Map cursor to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Added fishing animation tiles to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Added attack animation tileset 2 to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Added attack animation tileset 1 to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Added party menu/ow mon sprites to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Added Pokecenter healing Pokeball tiles to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Added spinner animation tiles to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Fixed intro fight front sprite | U-Fish-PC\Daniel | |
2013-08-20 | Added intro fight tiles to gfx | U-Fish-PC\Daniel | |
2013-08-20 | Added Gamefreak intro tiles to gfx | U-Fish-PC\Daniel | |