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2015-07-04Start using text predef macrosdannye
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-06-05Fix a lot of bugsU-Daniel-PC\Daniel
2015-06-04EOL Windows->UNIXU-Daniel-PC\Daniel
2015-05-28homecall_jump_sf MACROluckytyphlosion
2015-05-17Completed home/overworld.asm with other related functionsluckytyphlosion
2015-05-11Update macros.asmluckytyphlosion
2015-05-11Update macros.asmluckytyphlosion
2015-02-04Added bcd macros with coins and money aliases.Marcus Huderle
2014-11-04Uncomment useful macros.stag019
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
2014-09-17Add macros for text predefs.yenatch
2014-09-17Enumerate move constants and add unnamed animation constants.yenatch
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-01Use a macro for move attributes.yenatch
The formatting was pretty bad, so that's fixed too.
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros to define predefs.yenatch
2014-06-10Make each pitch/instrument its own macroU-Fish-PC\Daniel
2014-06-09Clean up white spaceU-Fish-PC\Daniel
2014-06-09Improve music command namesU-Fish-PC\Daniel
2014-05-27Use wOverworldMap in macros.yenatch
2014-05-27Add macro TX_BCD for printing BCD numbers.yenatch
This fixes some more static wram addresses.
2014-05-23Comment some more bank 0 functions.yenatch
2014-04-22Use callba/callab macros for cross-bank calls.yenatch
2014-04-03Name the tilesets and give them constants.yenatch
Also clean up the tileset macro and remove placeholders/redundant files.
2014-01-22rename and add some text macrosyenatch
cont replaces next, and next becomes a generic newline. para replaces page (now used for pokedex entries). dex ends a pokedex entry.
2014-01-21Add text macrosyenatch
Before text looked like: _CeladonCityText2: ; a5a4b (29:5a4b) db $0, "Heheh! This GYM", $4f db "is great! It's", $55 db "full of women!", $57 Now it looks like: _CeladonCityText2: ; a5a4b (29:5a4b) text "Heheh! This GYM" line "is great! It's" next "full of women!" done
2013-12-20Cleaned map connections with macros.Marcus Huderle
2013-12-05split rgbasm macros into macros.asmyenatch