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main.asm
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Author
2015-08-01
Build only Yellow
U-Daniel-PC\Daniel
2015-08-01
text.o
U-Daniel-PC\Daniel
2015-08-01
Attempt to make Yellow buildable, part 2.
luckytyphlosion
2015-07-06
Complete documentation of bank3d
luckytyphlosion
2015-07-03
More bank3d documentation.
luckytyphlosion
2015-06-29
Remove bank3d functions in main.asm.
luckytyphlosion
2015-06-16
Add JessieJamesPic
luckytyphlosion
2015-06-05
Merge git://github.com/dannye/pokeyellow into dannye-master
luckytyphlosion
2015-06-05
Fix EOL to LF to make push requests more doable.
luckytyphlosion
2015-06-05
Fix a lot of bugs
U-Daniel-PC\Daniel
2015-06-04
EOL Windows->UNIX
U-Daniel-PC\Daniel
2015-05-31
Add yellowbanks in main.asm.
luckytyphlosion
2015-05-24
Minor fixes here and there.
luckytyphlosion
2015-05-17
Completed home/overworld.asm with other related functions
luckytyphlosion
2015-05-10
Move random.asm to bank 3d
luckytyphlosion
2015-04-01
Further split bank e stuff
xCrystal
2015-04-01
Rename battle files and split move effects Part 5
xCrystal
2015-04-01
Rename battle files and split move effects Part 4
xCrystal
2015-04-01
Rename battle files and split move effects Part 3
xCrystal
2015-04-01
Rename battle files and split move effects Part 2
xCrystal
2015-04-01
Rename battle files and split move effects Part 1
xCrystal
2015-02-08
Rename some labels
YamaArashi
2015-02-08
named misc functions
YamaArashi
2015-02-07
Named wram symbols
YamaArashi
2015-02-07
commented battle stuff
YamaArashi
2015-02-07
commented menu stuff
YamaArashi
2015-02-07
serial/trade/misc
YamaArashi
2014-10-17
Fix a few more bugs in the beach house.
IIMarckus
2014-10-17
Modularize the beach house.
IIMarckus
2014-10-17
Add the beach house tileset.
IIMarckus
2014-10-17
Fix Route 19 for Yellow.
IIMarckus
2014-10-17
Add more from the beach house.
IIMarckus
2014-10-17
Kill version.asm.
IIMarckus
2014-09-23
Rename hVBlank* constants to h*.
yenatch
2014-09-20
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-14
Commented/labelled misc functions
YamaArashi
2014-09-13
Commented more sprite and map code
YamaArashi
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
2014-08-22
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
2014-08-08
Labelled many functions/variables
YamaArashi
2014-07-28
Commented function
YamaArashi
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Use macros to define predefs.
yenatch
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
Remove generated "indirect jump" comments.
yenatch
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-05-31
Explicit sections for pics, sprites and misc graphics.
yenatch
2014-05-31
Split out joypad code from main.asm.
yenatch
2014-05-30
Remove redundant dimensions in image filenames.
yenatch
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