Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-01 | Build only Yellow | U-Daniel-PC\Daniel | |
Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm | |||
2015-08-01 | text.o | U-Daniel-PC\Daniel | |
Conflicts: main.asm text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm wram.asm yellow/text.asm | |||
2015-08-01 | Attempt to make Yellow buildable, part 2. | luckytyphlosion | |
2015-07-06 | Complete documentation of bank3d | luckytyphlosion | |
todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct. | |||
2015-07-03 | More bank3d documentation. | luckytyphlosion | |
Move some functions from main.asm and engine/battle/core.asm to bank3d, some additional functions too. | |||
2015-06-29 | Remove bank3d functions in main.asm. | luckytyphlosion | |
2015-06-16 | Add JessieJamesPic | luckytyphlosion | |
2015-06-05 | Merge git://github.com/dannye/pokeyellow into dannye-master | luckytyphlosion | |
Conflicts: constants/connection_constants.asm constants/evolution_constants.asm constants/list_constants.asm constants/oam_constants.asm constants/sprite_constants.asm constants/type_constants.asm engine/bank3d/random.asm engine/bank3f/main.asm home.asm home/overworld.asm home/serial.asm macros.asm main.asm wram.asm | |||
2015-06-05 | Fix EOL to LF to make push requests more doable. | luckytyphlosion | |
2015-06-05 | Fix a lot of bugs | U-Daniel-PC\Daniel | |
2015-06-04 | EOL Windows->UNIX | U-Daniel-PC\Daniel | |
2015-05-31 | Add yellowbanks in main.asm. | luckytyphlosion | |
2015-05-24 | Minor fixes here and there. | luckytyphlosion | |
Typos, moving around, new HRAM stuff. | |||
2015-05-17 | Completed home/overworld.asm with other related functions | luckytyphlosion | |
2015-05-10 | Move random.asm to bank 3d | luckytyphlosion | |
2015-04-01 | Further split bank e stuff | xCrystal | |
2015-04-01 | Rename battle files and split move effects Part 5 | xCrystal | |
15.asm, 16.asm, 1a.asm, 1c.asm | |||
2015-04-01 | Rename battle files and split move effects Part 4 | xCrystal | |
e.asm, e_2. asm, and 14.asm | |||
2015-04-01 | Rename battle files and split move effects Part 3 | xCrystal | |
b.asm, b_2.asm, c.asm, and d.asm | |||
2015-04-01 | Rename battle files and split move effects Part 2 | xCrystal | |
5.asm, 9.asm, and a.asm | |||
2015-04-01 | Rename battle files and split move effects Part 1 | xCrystal | |
1.asm, 4.asm, and 4_2.asm | |||
2015-02-08 | Rename some labels | YamaArashi | |
2015-02-08 | named misc functions | YamaArashi | |
2015-02-07 | Named wram symbols | YamaArashi | |
2015-02-07 | commented battle stuff | YamaArashi | |
2015-02-07 | commented menu stuff | YamaArashi | |
2015-02-07 | serial/trade/misc | YamaArashi | |
2014-10-17 | Fix a few more bugs in the beach house. | IIMarckus | |
2014-10-17 | Modularize the beach house. | IIMarckus | |
2014-10-17 | Add the beach house tileset. | IIMarckus | |
2014-10-17 | Fix Route 19 for Yellow. | IIMarckus | |
2014-10-17 | Add more from the beach house. | IIMarckus | |
2014-10-17 | Kill version.asm. | IIMarckus | |
2014-09-23 | Rename hVBlank* constants to h*. | yenatch | |
2014-09-20 | Merge remote-tracking branch 'YamaArashi/master' | yenatch | |
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | |||
2014-09-14 | Commented/labelled misc functions | YamaArashi | |
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
2014-08-22 | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | |
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | |||
2014-08-08 | Labelled many functions/variables | YamaArashi | |
2014-07-28 | Commented function | YamaArashi | |
- Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics. | |||
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-06-16 | Use macros to define predefs. | yenatch | |
2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | |
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||
2014-06-16 | Remove generated "indirect jump" comments. | yenatch | |
The destination is obvious when using the predef macro. | |||
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | |
2014-05-31 | Explicit sections for pics, sprites and misc graphics. | yenatch | |
2014-05-31 | Split out joypad code from main.asm. | yenatch | |
2014-05-30 | Remove redundant dimensions in image filenames. | yenatch | |