summaryrefslogtreecommitdiff
path: root/scripts/vermilioncity.asm
AgeCommit message (Collapse)Author
2020-05-20Sync with pokereddannye
2020-05-03Fix Vermilion City spelling on variableCelestialAmber
2020-05-03Port pull request #236 from pokeredCelestialAmber
2018-11-18Rename spritestatedata structs.luckytyphlosion
2016-06-11Merge branch 'master' of https://github.com/pret/pokeyellowdannye
2016-06-11Sync with pokereddannye
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt
2016-05-27Vermilion City scriptspikalaxalt
2015-12-22Fewer underscores in constantsluckytyphlosion
dannye
2015-08-12named more variablesYamaArashi
2015-07-25yet more namingYamaArashi
2015-07-24more naming variablesYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-18fix variable namingYamaArashi
2015-07-17More direction constantsdannye
facing directions, npc movement, joypad
2015-07-04Start using text predef macrosdannye
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch
2014-05-24Rename random number function and hram labels.yenatch
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel