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2016-05-27Blue's Housepikalaxalt
2016-05-27Red's House 2Fpikalaxalt
2016-05-27Red's House 1Fpikalaxalt
2016-05-27Route 9 incl. AJ fightpikalaxalt
2016-05-27Route 18 scriptspikalaxalt
2016-05-27Route 19pikalaxalt
2016-05-27How did I forget to set tracking on these?pikalaxalt
2016-05-27Route 6 scriptspikalaxalt
2016-05-27Vermilion City scriptspikalaxalt
2016-05-27Route 23pikalaxalt
2016-05-27Route 22pikalaxalt
2016-05-27Route 25 scriptspikalaxalt
2016-05-27Route 24 scriptspikalaxalt
2016-05-27Name Yellow-specific event flags in Pallet and Vermilionpikalaxalt
2016-05-27Update Celadon scriptspikalaxalt
2016-05-26Disassemble Pallet Townpikalaxalt
2016-05-26Hey, I found a thing!pikalaxalt
2016-05-26Disassemble Route 1pikalaxalt
2016-05-26Final phase 3 of Viridian City script disassemblypikalaxalt
2016-05-26Disassemble Yellow Viridian scriptspikalaxalt
2016-05-26Phase 1 of viridian city script disassemblypikalaxalt
2016-05-26Include and fix Cerulean scriptspikalaxalt
2016-05-26Add Pewter City and fix scriptspikalaxalt
2016-05-26Include Route 5pikalaxalt
2016-05-26Include route 7 and link club headers/datapikalaxalt
2016-05-24Actually include the Beach House scripts and headerspikalaxalt
2016-05-23Yellow-ize evolution codepikalaxalt
2016-05-23Bank7 misc functionsluckytyphlosion
Also delete gfx/intro_nido pngs (aren't used in the build)
2016-01-09Minor fixesluckytyphlosion
2015-12-29More BankF documentationluckytyphlosion
Also introduce bit direction constants and setpal macros
2015-12-26Start disassembling bank0F (Battle)luckytyphlosion
All current findings will be located in engine/battle/core_.asm
2015-12-22Fewer underscores in constantsluckytyphlosion
dannye
2015-12-06engine/battle/trainer_ai.asmluckytyphlosion
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-18Complete documentation of bank3luckytyphlosion
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
Doesn't build.
2015-08-14item name length constantYamaArashi
2015-08-14add border constant and clear up misnomerYamaArashi
2015-08-12named more variablesYamaArashi
2015-08-11More joypad constantsdannye
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye
2015-08-10No more $C8dannye
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-10Use constants for elevator floorsdannye
2015-08-10Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-08-09Replace some hardcoded data sizesdannye
2015-08-08commented audio codeYamaArashi
2015-08-07named CountSetBits output variableYamaArashi
2015-08-05Use more lbdannye
and other clean up
2015-07-25yet more namingYamaArashi
2015-07-24more naming variablesYamaArashi