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2020-05-03label hardcoded HRAM address, start documenting VermilionMatt
2020-02-05Merge pull request #223 from pret/audio-macrosDaniel Harding
Audio macros
2019-10-17Add deobfuscation from pokered commitsAmber Brault
Remove excess linebreaks from surfing_minigame.asm This commit removes the extra line breaks added accidentally from the last commit. Add deobfuscation from pokered commits
2019-10-07Deobfuscate Pewter citydeak311andris
2019-10-07Deobfuscate Viridian Citydeak311andris
2019-10-07Deobfuscate gyms consistentlydeak311andris
2019-10-03OaksLab deobfuscationdeak311andris
2019-07-27Update audio macro namesdannye
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
2019-07-07Merge branch 'master' of https://github.com/pret/pokeredRangi
2019-07-07Replace some hard-coded values with constantsRangi
2019-04-08Replace the few instances of Unknown Dungeon with Cerulean CaveSatoMew
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2018-11-18Rename spritestatedata structs.luckytyphlosion
2018-11-18Fix spritestatedata macros to be prefixed with w.luckytyphlosion
2018-04-01fix some constantsyenatch
2018-04-01remove BANK[] and bank constants from ROMX sectionsyenatch
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal
in instructions like add a, x
2017-10-16call $3c29 -> call EnableAutoTextBoxDrawingZechs6437
2017-04-02Remove duplicate OaksLabText labelsMatthew Glazar
For unknown reasons, the text pointer list for Oak's Lab is duplicated. This is currently implemented by treating the two text pointer lists as one large list. This leads to duplicate labels and some confusing logic. Refactor the code to treat the two text pointer lists separately. This lets us remove several labels. It also makes the code which sets the text pointer list self-documenting.
2016-10-29use more HRAM constantsYamaArashi
2016-08-15Use emotion bubble constants in map scripts.IIMarckus
2016-07-27Redo audio header macrodannye
2016-07-20Clean up redundant labelsdannye
fix trainer header numbering
2016-07-18Clean up text commandsdannye
2016-06-12Remove more address commentsdannye
2016-06-12Remove the last address commentsdannye
except for wram.asm and sram.asm also delete unused yellow file
2016-06-12Remove some leftover address commentsdannye
2016-06-11remove address commentsYamaArashi
2016-06-11Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt
2016-06-11remove address commentsYamaArashi
2016-06-11More syncing with pokereddannye
from April 8, 2016 to present
2016-06-11Merge branch 'master' of https://github.com/pret/pokeyellowdannye
2016-06-11Sync with pokereddannye
from August 29, 2015 to April 6, 2016
2016-06-09Implement handy text macros from yellowpikalaxalt
2016-06-09Merge branch 'master' of https://github.com/pret/pokeredpikalaxalt
2016-06-08More on Pikachu emotionspikalaxalt
2016-06-08Pikapic animation function labelspikalaxalt
2016-06-08Sync somewhat with pokeyellow.IIMarckus
2016-06-08Part 1 of syncing with pokered.IIMarckus
2016-06-07Remove the Beach House option.IIMarckus
2016-06-08No more standalone WRAM addresses in the Event Flags arraypikalaxalt
2016-06-08Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt
2016-06-07Printer labelspikalaxalt
2016-06-06More Pikachu function documentationpikalaxalt
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt
2016-06-06Clean up main.asmdannye
recreated deleted file that never should have been unused
2016-06-06Remove unused source filesdannye
2016-06-06Clean up white spacedannye
2016-06-05Resolve HRAM labels in Bank 3Epikalaxalt
2016-06-03Remaining maps in bank 1D (and the whole ROM)pikalaxalt