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2015-07-13comment slot machineYamaArashi
2015-07-12movemon and removepokemon wram variablesYamaArashi
2015-07-12named wram variablesYamaArashi
2015-07-04Start using text predef macrosdannye
also sprite direction constants
2015-07-03More TX_ASMU-Daniel-PC\Daniel
2015-07-03No more ldhU-Daniel-PC\Daniel
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-12Hardcoded audio bank referencesU-Daniel-PC\Daniel
2015-06-12Name a few unknownsU-Daniel-PC\Daniel
2015-06-12Name the last of unnamed textU-Daniel-PC\Daniel
2015-05-06Update rockethideout4.asmluckytyphlosion
2015-05-06Update pewtergym.asmluckytyphlosion
2015-05-06Update ceruleangym.asmluckytyphlosion
2015-05-06Update copycatshouse2f.asmluckytyphlosion
2015-05-06Update ssanne6.asmluckytyphlosion
2015-05-06Update fuchsiahouse2.asmluckytyphlosion
2015-05-06Update pewtercity.asmluckytyphlosion
2015-05-06Update mtmoonpokecenter.asmluckytyphlosion
2015-05-06More removal of "ldh"luckytyphlosion
2015-05-06Remove use of ldh.luckytyphlosion
RGBFix treats ld a,[$ffxx] as two bytes.
2015-02-20Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel
2015-02-13Merge remote-tracking branch 'origin/master'yenatch
2015-02-07Named wram symbolsYamaArashi
2015-02-07Pick off some more static map ids.yenatch
2015-02-07serial/trade/miscYamaArashi
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel
2014-10-26Labels for Fuji in Pokémon Tower.IIMarckus
2014-10-20Merge branch 'master' of https://github.com/dannye/pokeredIIMarckus
2014-10-18Improve labels for Yellow Safari Zone entrance.IIMarckus
2014-10-17Add parts of the Safari Zone entrance script from Yellow.IIMarckus
2014-10-17Replace hardcoded pointer with label.IIMarckus
2014-10-17More idioms.IIMarckus
2014-10-17Add more from the beach house.IIMarckus
2014-10-16Minor comment/label improvements in Cinnabar Lab.IIMarckus
2014-09-26A few static hide/show idsU-Daniel-PC\Daniel
2014-09-26Enumerate hide/show constantsU-Daniel-PC\Daniel
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-23Rename hVBlank* constants to h*.yenatch
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Use macros to define predefs.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-06-16Remove generated "indirect jump" comments.yenatch
The destination is obvious when using the predef macro.