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2016-05-26Hey, I found a thing!pikalaxalt
2016-05-26Disassemble Route 1pikalaxalt
2016-05-26Final phase 3 of Viridian City script disassemblypikalaxalt
2016-05-26Disassemble Yellow Viridian scriptspikalaxalt
2016-05-26Phase 1 of viridian city script disassemblypikalaxalt
2016-05-26Include and fix Cerulean scriptspikalaxalt
2016-05-26Add Pewter City and fix scriptspikalaxalt
2016-05-26Include Route 5pikalaxalt
2016-05-26Include route 7 and link club headers/datapikalaxalt
2016-05-24Actually include the Beach House scripts and headerspikalaxalt
2016-05-23Yellow-ize evolution codepikalaxalt
2016-05-23Bank7 misc functionsluckytyphlosion
Also delete gfx/intro_nido pngs (aren't used in the build)
2016-05-13Merge branch 'master' of https://github.com/pret/pokeredpikalaxalt
2016-04-08Clean up script labels in marts and Pokémon Centers.IIMarckus
2016-04-06Clean up labels and trainer headers for overworld Pokémon.IIMarckus
2016-01-29Macrofy sprite status data in WRA0PikalaxALT
2016-01-09Minor fixesluckytyphlosion
2016-01-03Fix game time labelsPikalaxALT
2015-12-29More BankF documentationluckytyphlosion
Also introduce bit direction constants and setpal macros
2015-12-26Start disassembling bank0F (Battle)luckytyphlosion
All current findings will be located in engine/battle/core_.asm
2015-12-22Fewer underscores in constantsluckytyphlosion
dannye
2015-12-18Label elite four scripts more completely.Marcus Huderle
2015-12-14Fewer underscores in constantsdannye
2015-12-06engine/battle/trainer_ai.asmluckytyphlosion
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-18Complete documentation of bank3luckytyphlosion
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-08-30No more W_dannye
2015-08-30Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion
Doesn't build.
2015-08-29use the new battle type constantsYamaArashi
2015-08-29documented flags and misc. fixesYamaArashi
2015-08-14item name length constantYamaArashi
2015-08-14add border constant and clear up misnomerYamaArashi
2015-08-12named more variablesYamaArashi
2015-08-11More joypad constantsdannye
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye
2015-08-10No more $C8dannye
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-10Use constants for elevator floorsdannye
2015-08-10Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-08-09Replace some hardcoded data sizesdannye
2015-08-08commented audio codeYamaArashi
2015-08-07named CountSetBits output variableYamaArashi
2015-08-05Use more lbdannye
and other clean up
2015-07-25yet more namingYamaArashi
2015-07-24more naming variablesYamaArashi
2015-07-24named animation functions/variablesYamaArashi
2015-07-23make route22 rival events more consistentYamaArashi
2015-07-23named functionYamaArashi
2015-07-23clean up wram aliasesYamaArashi
2015-07-22Merge pull request #107 from YamaArashi/masterDaniel Harding
enumerate events
2015-07-22Unify audio bank referencesdannye
2→1 8→2 1f→3