Age | Commit message (Collapse) | Author |
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RenaKunisaki
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Conflicts:
engine/battle/core.asm
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This fixes some more static wram addresses.
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For unknown addresses, use "w<address>".
Label overleads are still an issue.
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Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
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wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
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globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary
This speeds up build time by at least a third.
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also inadvertently labeling some hard addresses
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recently bentley/rgbds updated the section naming scheme to allow ram banking
HOME -> ROM0
DATA, CODE -> ROMX
BSS -> WRAM0, WRAMX
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