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2015-03-13commented mon_party_sprites.asmYamaArashi
2015-03-12Low health alarm documentationU-Daniel-PC\Daniel
RenaKunisaki
2015-02-08Rename some labelsYamaArashi
2015-02-08named misc functionsYamaArashi
2015-02-08move-related thingsYamaArashi
2015-02-07fixed hp bar wram label and miscYamaArashi
2015-02-07Named wram symbolsYamaArashi
2015-02-07commented battle stuffYamaArashi
2015-02-07comment drain HP effectYamaArashi
2015-02-07serial/trade/miscYamaArashi
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal
2015-02-04More battle commentary/labels/constans and fix some spacing issuesxCrystal
Conflicts: engine/battle/core.asm
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel
2014-10-17Add parts of the Safari Zone entrance script from Yellow.IIMarckus
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-14Hall of Fame sram labels and related constants.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-06-09Clean up white spaceU-Fish-PC\Daniel
2014-05-27Add macro TX_BCD for printing BCD numbers.yenatch
This fixes some more static wram addresses.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-26Don't hardcode wram sections (except for alignment).yenatch
Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
2014-05-25Rename joypad registers.yenatch
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch
2014-04-27Comments and labels for saving the last blackout map.yenatch
2014-04-06A little more map name consistencyU-Fish-PC\Daniel
2014-01-27Split wram.asm from poke{red,blue}.o into wram.oyenatch
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-27Get rid of globals.asm. Use ::s to export labels between objects.yenatch
globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
2014-01-05Some OT and name WRAM labels.Marcus Huderle
2013-12-22W_TRAINER_NAME wram constant added, and labeled more hardcoded pointers.Marcus Huderle
2013-12-15incbin killing part 2U-Fish-PC\Daniel
2013-12-08finish off wram labels and fix up mistaken label overloadsyenatch
2013-12-08wram labels and clarify safari zone step counteryenatch
2013-12-08even more wram labelsyenatch
2013-12-08more wram labelsyenatch
2013-12-05split wram/hram out of constants.asm and start using wram sectionsyenatch
also inadvertently labeling some hard addresses
2013-08-12update section names to comply with rgbds redefinitionsyenatch
recently bentley/rgbds updated the section naming scheme to allow ram banking HOME -> ROM0 DATA, CODE -> ROMX BSS -> WRAM0, WRAMX
2013-05-23Better comments for the Game Freak room.IIMarckus