Age | Commit message (Collapse) | Author |
|
|
|
from August 29, 2015 to April 6, 2016
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
engine/menu/pokedex.asm
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Also delete gfx/intro_nido pngs (aren't used in the build)
|
|
|
|
|
|
|
|
from red)
|
|
|
|
|
|
|
|
|
|
MoveHitTest to MoveEffectPointerTable
|
|
PrintCriticalOHKOText to AdjustDamageForMoveType
|
|
AnyMoveToSelect to DoesntAffectMonText
|
|
|
|
|
|
Also introduce bit direction constants and setpal macros
|
|
All current findings will be located in engine/battle/core_.asm
|
|
|
|
|
|
Game Corner stuff and (unused) titlescreen2.asm
|
|
predefsA.asm (replaces predefs12.asm), and LeechSeedEffect_
|
|
PrintMonType and SaveTrainerName
|
|
Also no more W_PLAYER/ENEMYBATTSTATUS
|