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2015-07-12shake screen functionsYamaArashi
2015-07-12some battle animation stuffYamaArashi
2015-07-10Some bank1c documentation.luckytyphlosion
gamefreak.asm, hall_of_fame.asm, palettes.asm. Also new hram/wram.asm labels.
2015-07-05Merge pull request https://github.com/iimarckus/pokered/pull/95 from ↵dannye
luckytyphlosion/master and related bug fixes
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-29Some extra files.luckytyphlosion
(wram.asm, charmap.asm)
2015-06-11Clean up white spaceU-Daniel-PC\Daniel
2015-06-07Fixed many homebank functions.luckytyphlosion
Func_159b, fade.asm, init.asm, lcdc.asm, play_time.asm, serial.asm, text.asm. Added some wram/hram addresses too.
2015-06-05Merge git://github.com/dannye/pokeyellow into dannye-masterluckytyphlosion
Conflicts: constants/connection_constants.asm constants/evolution_constants.asm constants/list_constants.asm constants/oam_constants.asm constants/sprite_constants.asm constants/type_constants.asm engine/bank3d/random.asm engine/bank3f/main.asm home.asm home/overworld.asm home/serial.asm macros.asm main.asm wram.asm
2015-06-05Fix EOL to LF to make push requests more doable.luckytyphlosion
2015-06-05Fix a lot of bugsU-Daniel-PC\Daniel
2015-06-04Merge branch 'master' of https://github.com/iimarckus/pokeredU-Daniel-PC\Daniel
Conflicts: wram.asm
2015-06-04EOL Windows->UNIXU-Daniel-PC\Daniel
2015-05-30Comment wram.asmU-Daniel-PC\Daniel
luckytyphlosion
2015-05-17Completed home/overworld.asm with other related functionsluckytyphlosion
2015-05-13Add wd435luckytyphlosion
2015-05-13Add wd436luckytyphlosion
2015-05-11Remove wGBC.luckytyphlosion
wGBC is replaced by hGBC now. This also explains where the off by one offset came from.
2015-04-26Split SRAM stuff.luckytyphlosion
2015-04-26SRAM Constantsluckytyphlosion
Adding SRAM Constants to replace direct addresses with labels.
2015-04-09money won and trainer pic constantsxCrystal
2015-04-09Document DisableEffect and CheckEnemyStatusConditionsxCrystal
basically copy/paste comments and labels from CheckPlayerStatusConditions
2015-03-31Label some attack animation functionsxCrystal
2015-03-31Further document AI stuffxCrystal
2015-03-31Some wram constantsxCrystal
2015-03-14commented trade amim functionsYamaArashi
2015-03-13commented mon_party_sprites.asmYamaArashi
2015-03-12Low health alarm documentationU-Daniel-PC\Daniel
RenaKunisaki
2015-02-08Rename some labelsYamaArashi
2015-02-08named misc functionsYamaArashi
2015-02-08move-related thingsYamaArashi
2015-02-07fixed hp bar wram label and miscYamaArashi
2015-02-07Named wram symbolsYamaArashi
2015-02-07commented battle stuffYamaArashi
2015-02-07comment drain HP effectYamaArashi
2015-02-07serial/trade/miscYamaArashi
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal
2015-02-04More battle commentary/labels/constans and fix some spacing issuesxCrystal
Conflicts: engine/battle/core.asm
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel
2014-10-17Add parts of the Safari Zone entrance script from Yellow.IIMarckus
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-14Hall of Fame sram labels and related constants.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-06-09Clean up white spaceU-Fish-PC\Daniel
2014-05-27Add macro TX_BCD for printing BCD numbers.yenatch
This fixes some more static wram addresses.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-26Don't hardcode wram sections (except for alignment).yenatch
Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.