From 3031dfab64772a44b6541114a3f15ae845390f4d Mon Sep 17 00:00:00 2001 From: TiKevin83 <38826675+TiKevin83@users.noreply.github.com> Date: Wed, 23 Jan 2019 10:08:53 -0500 Subject: Note bug in Battle Transitions --- engine/battle/battle_transitions.asm | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm index ec95a5d9..8f799867 100644 --- a/engine/battle/battle_transitions.asm +++ b/engine/battle/battle_transitions.asm @@ -91,6 +91,12 @@ GetBattleTransitionID_WildOrTrainer: ret GetBattleTransitionID_CompareLevels: +; no error handling to check if you have a Pokemon yet +; this causes bugs with the transition in the Oak Pikachu catch +; wPartyMon1HP reads from wRivalName+6 +; this causes the faster transition to be manipulable either by +; using a default rival name or +; setting and then deleting 6 characters in a custom Rival name ld hl, wPartyMon1HP .faintedLoop ld a, [hli] -- cgit v1.2.3