From 8bf6a8a29cf7e869e6430b35bbb03d7a79ed0620 Mon Sep 17 00:00:00 2001 From: Marcus Huderle Date: Mon, 16 Dec 2013 17:17:44 -0600 Subject: INCBIN for enemy mon's battle HUD tiles. --- main.asm | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/main.asm b/main.asm index 8ed0588d..699ee58d 100755 --- a/main.asm +++ b/main.asm @@ -57968,7 +57968,7 @@ PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916) db $6F ; lower-left triangle tile of the HUD Func_3a919: ; 3a919 (e:6919) - ld hl, Unknown_3a92d ; $692d + ld hl, EnemyBattleHUDGraphicsTiles ; $692d ld de, $cd3f ld bc, $3 call CopyData @@ -57977,8 +57977,11 @@ Func_3a919: ; 3a919 (e:6919) ld de, $1 jr Func_3a930 -Unknown_3a92d: ; 3a92d (e:692d) -INCBIN "baserom.gbc",$3a92d,$3a930 - $3a92d +EnemyBattleHUDGraphicsTiles: ; 3a92d (e:692d) +; The tile numbers for specific parts of the battle display for the enemy + db $73 ; unused ($73 is hardcoded in the routine that uses these bytes) + db $74 ; lower-left corner tile of the HUD + db $78 ; lower-right triangle tile of the HUD Func_3a930: ; 3a930 (e:6930) ld [hl], $73 -- cgit v1.2.3