From f702fc7840e30f00c840ce619a1ea15d763438de Mon Sep 17 00:00:00 2001 From: dannye Date: Sat, 4 Jul 2015 00:44:12 -0500 Subject: Start using text predef macros also sprite direction constants --- scripts/oakslab.asm | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'scripts/oakslab.asm') diff --git a/scripts/oakslab.asm b/scripts/oakslab.asm index ceb8a761..7c99d802 100755 --- a/scripts/oakslab.asm +++ b/scripts/oakslab.asm @@ -454,6 +454,7 @@ OaksLabScript14: ; 1ce6d (7:4e6d) ld a, $12 ld [W_OAKSLABCURSCRIPT], a jr .done +; make the player keep facing the rival as he walks away .asm_1ce8c ld a, [wcf0f] cp $5 @@ -461,17 +462,17 @@ OaksLabScript14: ; 1ce6d (7:4e6d) ld a, [W_XCOORD] cp $4 jr nz, .asm_1cea1 - ld a, $c + ld a, SPRITE_FACING_RIGHT ld [wSpriteStateData1 + 9], a jr .done .asm_1cea1 - ld a, $8 + ld a, SPRITE_FACING_LEFT ld [wSpriteStateData1 + 9], a jr .done .asm_1cea8 cp $4 ret nz - xor a + xor a ; ld a, SPRITE_FACING_DOWN ld [wSpriteStateData1 + 9], a .done ret -- cgit v1.2.3