roms := \ pokeyellow.gbc \ pokeyellow_debug.gbc patches := \ pokeyellow.patch rom_obj := \ audio.o \ home.o \ main.o \ maps.o \ text.o \ wram.o \ gfx/pics.o \ gfx/pikachu.o \ gfx/sprites.o \ gfx/tilesets.o pokeyellow_obj := $(rom_obj) pokeyellow_debug_obj := $(rom_obj:.o=_debug.o) pokeyellow_vc_obj := $(rom_obj:.o=_vc.o) ### Build tools ifeq (,$(shell which sha1sum)) SHA1 := shasum else SHA1 := sha1sum endif RGBDS ?= RGBASM ?= $(RGBDS)rgbasm RGBFIX ?= $(RGBDS)rgbfix RGBGFX ?= $(RGBDS)rgbgfx RGBLINK ?= $(RGBDS)rgblink ### Build targets .SUFFIXES: .SECONDEXPANSION: .PRECIOUS: .SECONDARY: .PHONY: all yellow yellow_debug clean tidy compare tools all: $(roms) yellow: pokeyellow.gbc yellow_debug: pokeyellow_debug.gbc yellow_vc: pokeyellow.patch clean: tidy find gfx \ \( -iname '*.1bpp' \ -o -iname '*.2bpp' \ -o -iname '*.pic' \) \ -delete find audio/pikachu_cries \ \( -iname '*.pcm' \) \ -delete tidy: $(RM) $(roms) \ $(roms:.gbc=.sym) \ $(roms:.gbc=.map) \ $(patches) \ $(patches:.patch=_vc.gbc) \ $(patches:.patch=_vc.sym) \ $(patches:.patch=_vc.map) \ $(patches:%.patch=vc/%.constants.sym) \ $(pokeyellow_obj) \ $(pokeyellow_vc_obj) \ $(pokeyellow_debug_obj) \ rgbdscheck.o $(MAKE) clean -C tools/ compare: $(roms) $(patches) @$(SHA1) -c roms.sha1 tools: $(MAKE) -C tools/ RGBASMFLAGS = -h -L -Weverything -Wnumeric-string=2 -Wtruncation=1 # Create a sym/map for debug purposes if `make` run with `DEBUG=1` ifeq ($(DEBUG),1) RGBASMFLAGS += -E endif $(pokeyellow_debug_obj): RGBASMFLAGS += -D _DEBUG $(pokeyellow_vc_obj): RGBASMFLAGS += -D _YELLOW_VC %.patch: vc/%.constants.sym %_vc.gbc %.gbc vc/%.patch.template tools/make_patch $*_vc.sym $^ $@ rgbdscheck.o: rgbdscheck.asm $(RGBASM) -o $@ $< # The dep rules have to be explicit or else missing files won't be reported. # As a side effect, they're evaluated immediately instead of when the rule is invoked. # It doesn't look like $(shell) can be deferred so there might not be a better way. define DEP $1: $2 $$(shell tools/scan_includes $2) | rgbdscheck.o $$(RGBASM) $$(RGBASMFLAGS) -o $$@ $$< endef # Build tools when building the rom. # This has to happen before the rules are processed, since that's when scan_includes is run. ifeq (,$(filter clean tidy tools,$(MAKECMDGOALS))) $(info $(shell $(MAKE) -C tools)) # Dependencies for objects $(foreach obj, $(pokeyellow_obj), $(eval $(call DEP,$(obj),$(obj:.o=.asm)))) $(foreach obj, $(pokeyellow_debug_obj), $(eval $(call DEP,$(obj),$(obj:_debug.o=.asm)))) $(foreach obj, $(pokeyellow_vc_obj), $(eval $(call DEP,$(obj),$(obj:_vc.o=.asm)))) # Dependencies for VC files that need to run scan_includes %.constants.sym: %.constants.asm $(shell tools/scan_includes %.constants.asm) | rgbdscheck.o $(RGBASM) $< > $@ endif %.asm: ; pokeyellow_pad = 0x00 pokeyellow_debug_pad = 0xff pokeyellow_vc_pad = 0x00 opts = -cjsv -k 01 -l 0x33 -m 0x1b -p 0 -r 03 -t "POKEMON YELLOW" %.gbc: $$(%_obj) layout.link $(RGBLINK) -p $($*_pad) -w -m $*.map -n $*.sym -l layout.link -o $@ $(filter %.o,$^) $(RGBFIX) -p $($*_pad) $(opts) $@ ### Misc file-specific graphics rules gfx/battle/attack_anim_1.2bpp: tools/gfx += --trim-whitespace gfx/battle/attack_anim_2.2bpp: tools/gfx += --trim-whitespace gfx/credits/the_end.2bpp: tools/gfx += --interleave --png=$< gfx/slots/slots_1.2bpp: tools/gfx += --trim-whitespace gfx/tilesets/%.2bpp: tools/gfx += --trim-whitespace gfx/tilesets/reds_house.2bpp: tools/gfx += --preserve=0x48 gfx/title/pokemon_logo.2bpp: tools/gfx += --trim-whitespace gfx/trade/game_boy.2bpp: tools/gfx += --remove-duplicates gfx/sgb/border.2bpp: tools/gfx += --trim-whitespace gfx/surfing_pikachu/surfing_pikachu_1c.2bpp: tools/gfx += --trim-whitespace gfx/surfing_pikachu/surfing_pikachu_3.2bpp: tools/gfx += --trim-whitespace ### Catch-all graphics rules %.png: ; %.2bpp: %.png $(RGBGFX) $(rgbgfx) -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -o $@ $@) %.1bpp: %.png $(RGBGFX) $(rgbgfx) -d1 -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -d1 -o $@ $@) %.pic: %.2bpp tools/pkmncompress $< $@ ### Catch-all audio rules %.wav: ; %.pcm: %.wav tools/pcm $< $@