SFX_Headers_2:: dbw -1, -1 ; padding SFX_Snare1_2:: dbw CH7, SFX_Snare1_2_Ch1 SFX_Snare2_2:: dbw CH7, SFX_Snare2_2_Ch1 SFX_Snare3_2:: dbw CH7, SFX_Snare3_2_Ch1 SFX_Snare4_2:: dbw CH7, SFX_Snare4_2_Ch1 SFX_Snare5_2:: dbw CH7, SFX_Snare5_2_Ch1 SFX_Triangle1_2:: dbw CH7, SFX_Triangle1_2_Ch1 SFX_Triangle2_2:: dbw CH7, SFX_Triangle2_2_Ch1 SFX_Snare6_2:: dbw CH7, SFX_Snare6_2_Ch1 SFX_Snare7_2:: dbw CH7, SFX_Snare7_2_Ch1 SFX_Snare8_2:: dbw CH7, SFX_Snare8_2_Ch1 SFX_Snare9_2:: dbw CH7, SFX_Snare9_2_Ch1 SFX_Cymbal1_2:: dbw CH7, SFX_Cymbal1_2_Ch1 SFX_Cymbal2_2:: dbw CH7, SFX_Cymbal2_2_Ch1 SFX_Cymbal3_2:: dbw CH7, SFX_Cymbal3_2_Ch1 SFX_Muted_Snare1_2:: dbw CH7, SFX_Muted_Snare1_2_Ch1 SFX_Triangle3_2:: dbw CH7, SFX_Triangle3_2_Ch1 SFX_Muted_Snare2_2:: dbw CH7, SFX_Muted_Snare2_2_Ch1 SFX_Muted_Snare3_2:: dbw CH7, SFX_Muted_Snare3_2_Ch1 SFX_Muted_Snare4_2:: dbw CH7, SFX_Muted_Snare4_2_Ch1 SFX_Cry00_2:: dbw ( $80 | CH4 ), SFX_Cry00_2_Ch1 dbw CH5, SFX_Cry00_2_Ch2 dbw CH7, SFX_Cry00_2_Ch3 SFX_Cry01_2:: dbw ( $80 | CH4 ), SFX_Cry01_2_Ch1 dbw CH5, SFX_Cry01_2_Ch2 dbw CH7, SFX_Cry01_2_Ch3 SFX_Cry02_2:: dbw ( $80 | CH4 ), SFX_Cry02_2_Ch1 dbw CH5, SFX_Cry02_2_Ch2 dbw CH7, SFX_Cry02_2_Ch3 SFX_Cry03_2:: dbw ( $80 | CH4 ), SFX_Cry03_2_Ch1 dbw CH5, SFX_Cry03_2_Ch2 dbw CH7, SFX_Cry03_2_Ch3 SFX_Cry04_2:: dbw ( $80 | CH4 ), SFX_Cry04_2_Ch1 dbw CH5, SFX_Cry04_2_Ch2 dbw CH7, SFX_Cry04_2_Ch3 SFX_Cry05_2:: dbw ( $80 | CH4 ), SFX_Cry05_2_Ch1 dbw CH5, SFX_Cry05_2_Ch2 dbw CH7, SFX_Cry05_2_Ch3 SFX_Cry06_2:: dbw ( $80 | CH4 ), SFX_Cry06_2_Ch1 dbw CH5, SFX_Cry06_2_Ch2 dbw CH7, SFX_Cry06_2_Ch3 SFX_Cry07_2:: dbw ( $80 | CH4 ), SFX_Cry07_2_Ch1 dbw CH5, SFX_Cry07_2_Ch2 dbw CH7, SFX_Cry07_2_Ch3 SFX_Cry08_2:: dbw ( $80 | CH4 ), SFX_Cry08_2_Ch1 dbw CH5, SFX_Cry08_2_Ch2 dbw CH7, SFX_Cry08_2_Ch3 SFX_Cry09_2:: dbw ( $80 | CH4 ), SFX_Cry09_2_Ch1 dbw CH5, SFX_Cry09_2_Ch2 dbw CH7, SFX_Cry09_2_Ch3 SFX_Cry0A_2:: dbw ( $80 | CH4 ), SFX_Cry0A_2_Ch1 dbw CH5, SFX_Cry0A_2_Ch2 dbw CH7, SFX_Cry0A_2_Ch3 SFX_Cry0B_2:: dbw ( $80 | CH4 ), SFX_Cry0B_2_Ch1 dbw CH5, SFX_Cry0B_2_Ch2 dbw CH7, SFX_Cry0B_2_Ch3 SFX_Cry0C_2:: dbw ( $80 | CH4 ), SFX_Cry0C_2_Ch1 dbw CH5, SFX_Cry0C_2_Ch2 dbw CH7, SFX_Cry0C_2_Ch3 SFX_Cry0D_2:: dbw ( $80 | CH4 ), SFX_Cry0D_2_Ch1 dbw CH5, SFX_Cry0D_2_Ch2 dbw CH7, SFX_Cry0D_2_Ch3 SFX_Cry0E_2:: dbw ( $80 | CH4 ), SFX_Cry0E_2_Ch1 dbw CH5, SFX_Cry0E_2_Ch2 dbw CH7, SFX_Cry0E_2_Ch3 SFX_Cry0F_2:: dbw ( $80 | CH4 ), SFX_Cry0F_2_Ch1 dbw CH5, SFX_Cry0F_2_Ch2 dbw CH7, SFX_Cry0F_2_Ch3 SFX_Cry10_2:: dbw ( $80 | CH4 ), SFX_Cry10_2_Ch1 dbw CH5, SFX_Cry10_2_Ch2 dbw CH7, SFX_Cry10_2_Ch3 SFX_Cry11_2:: dbw ( $80 | CH4 ), SFX_Cry11_2_Ch1 dbw CH5, SFX_Cry11_2_Ch2 dbw CH7, SFX_Cry11_2_Ch3 SFX_Cry12_2:: dbw ( $80 | CH4 ), SFX_Cry12_2_Ch1 dbw CH5, SFX_Cry12_2_Ch2 dbw CH7, SFX_Cry12_2_Ch3 SFX_Cry13_2:: dbw ( $80 | CH4 ), SFX_Cry13_2_Ch1 dbw CH5, SFX_Cry13_2_Ch2 dbw CH7, SFX_Cry13_2_Ch3 SFX_Cry14_2:: dbw ( $80 | CH4 ), SFX_Cry14_2_Ch1 dbw CH5, SFX_Cry14_2_Ch2 dbw CH7, SFX_Cry14_2_Ch3 SFX_Cry15_2:: dbw ( $80 | CH4 ), SFX_Cry15_2_Ch1 dbw CH5, SFX_Cry15_2_Ch2 dbw CH7, SFX_Cry15_2_Ch3 SFX_Cry16_2:: dbw ( $80 | CH4 ), SFX_Cry16_2_Ch1 dbw CH5, SFX_Cry16_2_Ch2 dbw CH7, SFX_Cry16_2_Ch3 SFX_Cry17_2:: dbw ( $80 | CH4 ), SFX_Cry17_2_Ch1 dbw CH5, SFX_Cry17_2_Ch2 dbw CH7, SFX_Cry17_2_Ch3 SFX_Cry18_2:: dbw ( $80 | CH4 ), SFX_Cry18_2_Ch1 dbw CH5, SFX_Cry18_2_Ch2 dbw CH7, SFX_Cry18_2_Ch3 SFX_Cry19_2:: dbw ( $80 | CH4 ), SFX_Cry19_2_Ch1 dbw CH5, SFX_Cry19_2_Ch2 dbw CH7, SFX_Cry19_2_Ch3 SFX_Cry1A_2:: dbw ( $80 | CH4 ), SFX_Cry1A_2_Ch1 dbw CH5, SFX_Cry1A_2_Ch2 dbw CH7, SFX_Cry1A_2_Ch3 SFX_Cry1B_2:: dbw ( $80 | CH4 ), SFX_Cry1B_2_Ch1 dbw CH5, SFX_Cry1B_2_Ch2 dbw CH7, SFX_Cry1B_2_Ch3 SFX_Cry1C_2:: dbw ( $80 | CH4 ), SFX_Cry1C_2_Ch1 dbw CH5, SFX_Cry1C_2_Ch2 dbw CH7, SFX_Cry1C_2_Ch3 SFX_Cry1D_2:: dbw ( $80 | CH4 ), SFX_Cry1D_2_Ch1 dbw CH5, SFX_Cry1D_2_Ch2 dbw CH7, SFX_Cry1D_2_Ch3 SFX_Cry1E_2:: dbw ( $80 | CH4 ), SFX_Cry1E_2_Ch1 dbw CH5, SFX_Cry1E_2_Ch2 dbw CH7, SFX_Cry1E_2_Ch3 SFX_Cry1F_2:: dbw ( $80 | CH4 ), SFX_Cry1F_2_Ch1 dbw CH5, SFX_Cry1F_2_Ch2 dbw CH7, SFX_Cry1F_2_Ch3 SFX_Cry20_2:: dbw ( $80 | CH4 ), SFX_Cry20_2_Ch1 dbw CH5, SFX_Cry20_2_Ch2 dbw CH7, SFX_Cry20_2_Ch3 SFX_Cry21_2:: dbw ( $80 | CH4 ), SFX_Cry21_2_Ch1 dbw CH5, SFX_Cry21_2_Ch2 dbw CH7, SFX_Cry21_2_Ch3 SFX_Cry22_2:: dbw ( $80 | CH4 ), SFX_Cry22_2_Ch1 dbw CH5, SFX_Cry22_2_Ch2 dbw CH7, SFX_Cry22_2_Ch3 SFX_Cry23_2:: dbw ( $80 | CH4 ), SFX_Cry23_2_Ch1 dbw CH5, SFX_Cry23_2_Ch2 dbw CH7, SFX_Cry23_2_Ch3 SFX_Cry24_2:: dbw ( $80 | CH4 ), SFX_Cry24_2_Ch1 dbw CH5, SFX_Cry24_2_Ch2 dbw CH7, SFX_Cry24_2_Ch3 SFX_Cry25_2:: dbw ( $80 | CH4 ), SFX_Cry25_2_Ch1 dbw CH5, SFX_Cry25_2_Ch2 dbw CH7, SFX_Cry25_2_Ch3 SFX_Level_Up:: dbw ( $80 | CH4 ), SFX_Level_Up_Ch1 dbw CH5, SFX_Level_Up_Ch2 dbw CH6, SFX_Level_Up_Ch3 SFX_Get_Item2_2:: dbw ( $80 | CH4 ), SFX_Get_Item2_2_Ch1 dbw CH5, SFX_Get_Item2_2_Ch2 dbw CH6, SFX_Get_Item2_2_Ch3 SFX_Tink_2:: dbw CH4, SFX_Tink_2_Ch1 SFX_Heal_HP_2:: dbw CH4, SFX_Heal_HP_2_Ch1 SFX_Heal_Ailment_2:: dbw CH4, SFX_Heal_Ailment_2_Ch1 SFX_Start_Menu_2:: dbw CH7, SFX_Start_Menu_2_Ch1 SFX_Press_AB_2:: dbw CH4, SFX_Press_AB_2_Ch1 SFX_Ball_Toss:: dbw ( $40 | CH4 ), SFX_Ball_Toss_Ch1 dbw CH5, SFX_Ball_Toss_Ch2 SFX_Ball_Poof:: dbw ( $40 | CH4 ), SFX_Ball_Poof_Ch1 dbw CH7, SFX_Ball_Poof_Ch2 SFX_Faint_Thud:: dbw ( $40 | CH4 ), SFX_Faint_Thud_Ch1 dbw CH7, SFX_Faint_Thud_Ch2 SFX_Run:: dbw CH7, SFX_Run_Ch1 SFX_Dex_Page_Added:: dbw ( $40 | CH4 ), SFX_Dex_Page_Added_Ch1 dbw CH5, SFX_Dex_Page_Added_Ch2 SFX_Caught_Mon:: dbw ( $80 | CH4 ), SFX_Caught_Mon_Ch1 dbw CH5, SFX_Caught_Mon_Ch2 dbw CH6, SFX_Caught_Mon_Ch3 SFX_Peck:: dbw CH7, SFX_Peck_Ch1 SFX_Faint_Fall:: dbw CH4, SFX_Faint_Fall_Ch1 SFX_Battle_09:: dbw CH4, SFX_Battle_09_Ch1 SFX_Pound:: dbw CH7, SFX_Pound_Ch1 SFX_Battle_0B:: dbw CH7, SFX_Battle_0B_Ch1 SFX_Battle_0C:: dbw CH7, SFX_Battle_0C_Ch1 SFX_Battle_0D:: dbw CH7, SFX_Battle_0D_Ch1 SFX_Battle_0E:: dbw CH7, SFX_Battle_0E_Ch1 SFX_Battle_0F:: dbw CH7, SFX_Battle_0F_Ch1 SFX_Damage:: dbw CH7, SFX_Damage_Ch1 SFX_Not_Very_Effective:: dbw CH7, SFX_Not_Very_Effective_Ch1 SFX_Battle_12:: dbw CH7, SFX_Battle_12_Ch1 SFX_Battle_13:: dbw CH7, SFX_Battle_13_Ch1 SFX_Battle_14:: dbw CH7, SFX_Battle_14_Ch1 SFX_Vine_Whip:: dbw CH7, SFX_Vine_Whip_Ch1 SFX_Battle_16:: dbw CH7, SFX_Battle_16_Ch1 SFX_Battle_17:: dbw CH7, SFX_Battle_17_Ch1 SFX_Battle_18:: dbw CH7, SFX_Battle_18_Ch1 SFX_Battle_19:: dbw CH7, SFX_Battle_19_Ch1 SFX_Super_Effective:: dbw CH7, SFX_Super_Effective_Ch1 SFX_Battle_1B:: dbw CH7, SFX_Battle_1B_Ch1 SFX_Battle_1C:: dbw CH7, SFX_Battle_1C_Ch1 SFX_Doubleslap:: dbw CH7, SFX_Doubleslap_Ch1 SFX_Battle_1E:: dbw ( $40 | CH4 ), SFX_Battle_1E_Ch1 dbw CH7, SFX_Battle_1E_Ch2 SFX_Horn_Drill:: dbw CH7, SFX_Horn_Drill_Ch1 SFX_Battle_20:: dbw CH7, SFX_Battle_20_Ch1 SFX_Battle_21:: dbw CH7, SFX_Battle_21_Ch1 SFX_Battle_22:: dbw CH7, SFX_Battle_22_Ch1 SFX_Battle_23:: dbw CH7, SFX_Battle_23_Ch1 SFX_Battle_24:: dbw ( $40 | CH4 ), SFX_Battle_24_Ch1 dbw CH7, SFX_Battle_24_Ch2 SFX_Battle_25:: dbw CH7, SFX_Battle_25_Ch1 SFX_Battle_26:: dbw CH7, SFX_Battle_26_Ch1 SFX_Battle_27:: dbw ( $80 | CH4 ), SFX_Battle_27_Ch1 dbw CH5, SFX_Battle_27_Ch2 dbw CH7, SFX_Battle_27_Ch3 SFX_Battle_28:: dbw ( $80 | CH4 ), SFX_Battle_28_Ch1 dbw CH5, SFX_Battle_28_Ch2 dbw CH7, SFX_Battle_28_Ch3 SFX_Earthquake:: dbw ( $40 | CH4 ), SFX_Earthquake_Ch1 dbw CH7, SFX_Earthquake_Ch2 SFX_Battle_2A:: dbw ( $80 | CH4 ), SFX_Battle_2A_Ch1 dbw CH5, SFX_Battle_2A_Ch2 dbw CH7, SFX_Battle_2A_Ch3 SFX_Battle_2B:: dbw ( $40 | CH4 ), SFX_Battle_2B_Ch1 dbw CH7, SFX_Battle_2B_Ch2 SFX_Battle_2C:: dbw ( $80 | CH4 ), SFX_Battle_2C_Ch1 dbw CH5, SFX_Battle_2C_Ch2 dbw CH7, SFX_Battle_2C_Ch3 SFX_Psybeam:: dbw ( $80 | CH4 ), SFX_Psybeam_Ch1 dbw CH5, SFX_Psybeam_Ch2 dbw CH7, SFX_Psybeam_Ch3 SFX_Battle_2E:: dbw ( $80 | CH4 ), SFX_Battle_2E_Ch1 dbw CH5, SFX_Battle_2E_Ch2 dbw CH7, SFX_Battle_2E_Ch3 SFX_Thunderbolt:: dbw ( $80 | CH4 ), SFX_Thunderbolt_Ch1 dbw CH5, SFX_Thunderbolt_Ch2 dbw CH7, SFX_Thunderbolt_Ch3 SFX_Psychic_M:: dbw ( $80 | CH4 ), SFX_Psychic_M_Ch1 dbw CH5, SFX_Psychic_M_Ch2 dbw CH7, SFX_Psychic_M_Ch3 SFX_Battle_31:: dbw ( $40 | CH4 ), SFX_Battle_31_Ch1 dbw CH5, SFX_Battle_31_Ch2 SFX_Battle_32:: dbw ( $40 | CH4 ), SFX_Battle_32_Ch1 dbw CH5, SFX_Battle_32_Ch2 SFX_Battle_33:: dbw ( $40 | CH4 ), SFX_Battle_33_Ch1 dbw CH5, SFX_Battle_33_Ch2 SFX_Battle_34:: dbw ( $80 | CH4 ), SFX_Battle_34_Ch1 dbw CH5, SFX_Battle_34_Ch2 dbw CH7, SFX_Battle_34_Ch3 SFX_Battle_35:: dbw ( $40 | CH4 ), SFX_Battle_35_Ch1 dbw CH5, SFX_Battle_35_Ch2 SFX_Battle_36:: dbw ( $80 | CH4 ), SFX_Battle_36_Ch1 dbw CH5, SFX_Battle_36_Ch2 dbw CH7, SFX_Battle_36_Ch3 SFX_Silph_Scope:: dbw CH4, SFX_Silph_Scope_Ch1