; OAM flags used by this game OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically. ; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down ; OAM attribute flags OAM_HFLIP EQU %00100000 ; horizontal flip OAM_VFLIP EQU %01000000 ; vertical flip frame: MACRO db \1 x = \2 REPT _NARG +- 2 x = x | (\3 << 1) shift endr db x endm delanim EQUS "db $fc" dorepeat EQUS "db $fd," dorestart EQUS "db $fe" endanim EQUS "db $ff"