const_value = 0 predef_const DrawPlayerHUDAndHPBar predef_const CopyUncompressedPicToTilemap predef_const AnimateSendingOutMon predef_const ScaleSpriteByTwo predef_const LoadMonBackPic predef_const CopyDownscaledMonTiles predef_const LoadMissableObjects predef_const HealParty predef_const MoveAnimation; 08 play move animation predef_const DivideBCDPredef predef_const DivideBCDPredef2 predef_const AddBCDPredef predef_const SubBCDPredef predef_const DivideBCDPredef3 predef_const DivideBCDPredef4 predef_const InitPlayerData predef_const FlagActionPredef predef_const HideObject predef_const IsObjectHidden predef_const ApplyOutOfBattlePoisonDamage predef_const AnyPartyAlive predef_const ShowObject predef_const ShowObject2 predef_const ReplaceTileBlock predef_const InitPlayerData2 predef_const LoadTilesetHeader predef_const LearnMoveFromLevelUp predef_const LearnMove predef_const GetQuantityOfItemInBag predef_const CheckForHiddenObjectOrBookshelfOrCardKeyDoor ; for these two, the bank number is actually 0 predef_const GiveItem predef_const InvertBGPal_4Frames predef_const FindPathToPlayer predef_const PredefShakeScreenVertically predef_const CalcPositionOfPlayerRelativeToNPC predef_const ConvertNPCMovementDirectionsToJoypadMasks predef_const PredefShakeScreenHorizontally predef_const UpdateHPBar predef_const HPBarLength predef_const Diploma_TextBoxBorder predef_const DoubleOrHalveSelectedStats predef_const ShowPokedexMenu predef_const EvolutionAfterBattle predef_const SaveSAVtoSRAM0 predef_const InitOpponent predef_const CableClub_Run predef_const DrawBadges predef_const ExternalClockTradeAnim predef_const BattleTransition predef_const CopyTileIDsFromList predef_const PlayIntro predef_const Func_79869 predef_const FlashScreen predef_const GetTileAndCoordsInFrontOfPlayer predef_const StatusScreen predef_const StatusScreen2 predef_const InternalClockTradeAnim predef_const TrainerEngage predef_const IndexToPokedex predef_const DisplayPicCenteredOrUpperRight; 3B display pic? predef_const UsedCut predef_const ShowPokedexData predef_const WriteMonMoves predef_const SaveSAV predef_const LoadSGB predef_const MarkTownVisitedAndLoadMissableObjects predef_const SetPartyMonTypes predef_const CanLearnTM predef_const TMToMove predef_const _RunPaletteCommand predef_const StarterDex ; 46 predef_const _AddPartyMon predef_const UpdateHPBar2 predef_const DrawEnemyHUDAndHPBar predef_const LoadTownMap_Nest predef_const PrintMonType predef_const EmotionBubble; 4C player exclamation predef_const EmptyFunc3; return immediately predef_const AskName predef_const PewterGuys predef_const SaveSAVtoSRAM2 predef_const LoadSAVCheckSum2 predef_const LoadSAV predef_const SaveSAVtoSRAM1 predef_const DoInGameTradeDialogue ; 54 initiate trade predef_const HallOfFamePC predef_const DisplayDexRating predef_const _LeaveMapAnim ; wrong bank predef_const EnterMapAnim ; wrong bank predef_const GetTileTwoStepsInFrontOfPlayer predef_const CheckForCollisionWhenPushingBoulder predef_const PrintStrengthTxt predef_const PickUpItem predef_const PrintMoveType predef_const LoadMovePPs predef_const DrawHP ; 5F predef_const DrawHP2 predef_const Func_1c9c6 predef_const OaksAideScript