; animated_object struct members (see macros/wram.asm) ANIM_OBJ_INDEX EQUS "wAnimatedObject0Index - wAnimatedObject0" ANIM_OBJ_FRAME_SET EQUS "wAnimatedObject0FramesetID - wAnimatedObject0" ANIM_OBJ_CALLBACK EQUS "wAnimatedObject0AnimSeqID - wAnimatedObject0" ANIM_OBJ_TILE EQUS "wAnimatedObject0TileID - wAnimatedObject0" ANIM_OBJ_X_COORD EQUS "wAnimatedObject0XCoord - wAnimatedObject0" ANIM_OBJ_Y_COORD EQUS "wAnimatedObject0YCoord - wAnimatedObject0" ANIM_OBJ_X_OFFSET EQUS "wAnimatedObject0XOffset - wAnimatedObject0" ANIM_OBJ_Y_OFFSET EQUS "wAnimatedObject0YOffset - wAnimatedObject0" ANIM_OBJ_DURATION EQUS "wAnimatedObject0Duration - wAnimatedObject0" ANIM_OBJ_DURATION_OFFSET EQUS "wAnimatedObject0DurationOffset - wAnimatedObject0" ANIM_OBJ_FRAME_IDX EQUS "wAnimatedObject0FrameIndex - wAnimatedObject0" ANIM_OBJ_FIELD_B EQUS "wAnimatedObject0FieldB - wAnimatedObject0" ANIM_OBJ_FIELD_C EQUS "wAnimatedObject0FieldC - wAnimatedObject0" ANIM_OBJ_FIELD_D EQUS "wAnimatedObject0FieldD - wAnimatedObject0" ANIM_OBJ_FIELD_E EQUS "wAnimatedObject0FieldE - wAnimatedObject0" ANIM_OBJ_FIELD_F EQUS "wAnimatedObject0FieldF - wAnimatedObject0"