PokemonTower7Object: db $1 ; border block db $1 ; warps db $10, $9, $1, POKEMONTOWER_6 db $0 ; signs db $3 ; objects object SPRITE_JESSIE, $a, $8, STAY, DOWN, $1 object SPRITE_JAMES, $b, $8, STAY, DOWN, $2 object SPRITE_MR_FUJI, $a, $3, STAY, DOWN, $3 ; warp-to EVENT_DISP POKEMONTOWER_7_WIDTH, $10, $9 ; POKEMONTOWER_6