; mart inventories are below ; they are texts ; first byte $FE, next byte # of items, last byte $FF ; Viridian ViridianMartText6:: ; 233b (0:233b) db $FE,5,POKE_BALL,POTION,ANTIDOTE,PARLYZ_HEAL,BURN_HEAL,$FF ; Pewter PewterMartText1:: ; 2343 (0:2343) db $FE,7,POKE_BALL,POTION,ESCAPE_ROPE,ANTIDOTE,BURN_HEAL,AWAKENING db PARLYZ_HEAL,$FF ; Cerulean CeruleanMartText1:: ; 234d (0:234d) db $FE,8,POKE_BALL,POTION,ESCAPE_ROPE,REPEL,ANTIDOTE,BURN_HEAL,AWAKENING db PARLYZ_HEAL,$FF ; Bike shop ; 2358 (0:2358) db $FE,1,BICYCLE,$FF ; Vermilion VermilionMartText1:: ; 235c (0:235c) db $FE,6,POKE_BALL,SUPER_POTION,ICE_HEAL,AWAKENING,PARLYZ_HEAL db REPEL,$FF ; Lavender LavenderMartText1:: ; 2365 (0:2365) db $FE,9,GREAT_BALL,SUPER_POTION,REVIVE,ESCAPE_ROPE,SUPER_REPEL db ANTIDOTE,BURN_HEAL,ICE_HEAL,PARLYZ_HEAL,$FF ; Celadon Dept. Store 2F (1) CeladonMart2Text1:: ; 2371 (0:2371) db $FE,9,GREAT_BALL,SUPER_POTION,REVIVE,SUPER_REPEL,ANTIDOTE db BURN_HEAL,ICE_HEAL,AWAKENING,PARLYZ_HEAL,$FF ; Celadon Dept. Store 2F (2) CeladonMart2Text2:: ; 237d (0:237d) db $FE,9,TM_32,TM_33,TM_02,TM_07,TM_37,TM_01,TM_05,TM_09,TM_17,$FF ; Celadon Dept. Store 4F CeladonMart4Text1:: ; 2389 (0:2389) db $FE,5,POKE_DOLL,FIRE_STONE,THUNDER_STONE,WATER_STONE,LEAF_STONE,$FF ; Celadon Dept. Store 5F (1) CeladonMart5Text3:: ; 2391 (0:2391) db $FE,7,X_ACCURACY,GUARD_SPEC_,DIRE_HIT,X_ATTACK,X_DEFEND,X_SPEED db X_SPECIAL,$FF ; Celadon Dept. Store 5F (2) CeladonMart5Text4:: ; 239b (0:239b) db $FE,5,HP_UP,PROTEIN,IRON,CARBOS,CALCIUM,$FF ; Fuchsia FuchsiaMartText1:: ; 23a3 (0:23a3) db $FE,6,ULTRA_BALL,GREAT_BALL,HYPER_POTION,REVIVE,FULL_HEAL db SUPER_REPEL,$FF ; unused? 23ac (0:23ac) db $FE,5,GREAT_BALL,HYPER_POTION,SUPER_POTION,FULL_HEAL,REVIVE,$FF ; Cinnabar CinnabarMartText1:: ; 23b4 (0:23b4) db $FE,7,ULTRA_BALL,GREAT_BALL,HYPER_POTION,MAX_REPEL,ESCAPE_ROPE db FULL_HEAL,REVIVE,$FF ; Saffron SaffronMartText1:: ; 23be (0:23be) db $FE,6,GREAT_BALL,HYPER_POTION,MAX_REPEL,ESCAPE_ROPE,FULL_HEAL db REVIVE,$FF ; Indigo IndigoPlateauLobbyText4:: ; 23c7 (0:23c7) db $FE,7,ULTRA_BALL,GREAT_BALL,FULL_RESTORE,MAX_POTION,FULL_HEAL db REVIVE,MAX_REPEL,$FF