_AIBattleWithdrawText:: text_ram wTrainerName text " with-" line "drew @" text_ram wEnemyMonNick text "!" prompt _AIBattleUseItemText:: text_ram wTrainerName text_start line "used @" text_ram wcd6d text_start cont "on @" text_ram wEnemyMonNick text "!" prompt _BoxFullDebugText:: text "The BOX is full!" done _BoxWillBeClearedText:: text "The BOX will be" line "cleared." done _TradeWentToText:: text_ram wStringBuffer text " went" line "to @" text_ram wLinkEnemyTrainerName text "." done _TradeForText:: text "For 's" line "@" text_ram wStringBuffer text "," done _TradeSendsText:: text_ram wLinkEnemyTrainerName text " sends" line "@" text_ram wcd6d text "." done _TradeWavesFarewellText:: text_ram wLinkEnemyTrainerName text " waves" line "farewell as" done _TradeTransferredText:: text_ram wcd6d text " is" line "transferred." done _TradeTakeCareText:: text "Take good care of" line "@" text_ram wcd6d text "." done _TradeWillTradeText:: text_ram wLinkEnemyTrainerName text " will" line "trade @" text_ram wcd6d text_start done _TradeforText:: text "for 's" line "@" text_ram wStringBuffer text "." done _PlaySlotMachineText:: text "A slot machine!" line "Want to play?" done _OutOfCoinsSlotMachineText:: text "Darn!" line "Ran out of coins!" done _BetHowManySlotMachineText:: text "Bet how many" line "coins?" done _StartSlotMachineText:: text "Start!" done _NotEnoughCoinsSlotMachineText:: text "Not enough" line "coins!" prompt _OneMoreGoSlotMachineText:: text "One more " line "go?" done _LinedUpText:: text " lined up!" line "Scored @" text_ram wStringBuffer text " coins!" done _NotThisTimeText:: text "Not this time!" prompt _YeahText:: text "Yeah!@" text_end _DexSeenOwnedText:: text "#DEX Seen:@" text_decimal wDexRatingNumMonsSeen, 1, 3 text_start line " Owned:@" text_decimal wDexRatingNumMonsOwned, 1, 3 text_end _DexRatingText:: text "#DEX Rating" done _GymStatueText1:: text_ram wGymCityName text_start line "#MON GYM" cont "LEADER: @" text_ram wGymLeaderName text_start para "WINNING TRAINERS:" line "" done _GymStatueText2:: text_ram wGymCityName text_start line "#MON GYM" cont "LEADER: @" text_ram wGymLeaderName text_start para "WINNING TRAINERS:" line "" cont "" done _ViridianCityPokecenterGuyText:: text "#MON CENTERs" line "heal your tired," cont "hurt or fainted" cont "#MON!" done _PewterCityPokecenterGuyText:: text "Yawn!" para "When JIGGLYPUFF" line "sings, #MON" cont "get drowsy..." para "...Me too..." line "Snore..." done _CeruleanPokecenterGuyText:: text "BILL has lots of" line "#MON!" para "He collects rare" line "ones too!" done _LavenderPokecenterGuyText:: text "CUBONEs wear" line "skulls, right?" para "People will pay a" line "lot for one!" done _MtMoonPokecenterBenchGuyText:: text "If you have too" line "many #MON, you" cont "should store them" cont "via PC!" done _RockTunnelPokecenterGuyText:: text "I heard that" line "GHOSTs haunt" cont "LAVENDER TOWN!" done _UnusedBenchGuyText1:: text "I wish I could" line "catch #MON." done _UnusedBenchGuyText2:: text "I'm tired from" line "all the fun..." done _UnusedBenchGuyText3:: text "SILPH's manager" line "is hiding in the" cont "SAFARI ZONE." done _VermilionPokecenterGuyText:: text "It is true that a" line "higher level" cont "#MON will be" cont "more powerful..." para "But, all #MON" line "will have weak" cont "points against" cont "specific types." para "So, there is no" line "universally" cont "strong #MON." done _CeladonCityPokecenterGuyText:: text "If I had a BIKE," line "I would go to" cont "CYCLING ROAD!" done _FuchsiaCityPokecenterGuyText:: text "If you're studying " line "#MON, visit" cont "the SAFARI ZONE." para "It has all sorts" line "of rare #MON." done _CinnabarPokecenterGuyText:: text "#MON can still" line "learn techniques" cont "after canceling" cont "evolution." para "Evolution can wait" line "until new moves" cont "have been learned." done _SaffronCityPokecenterGuyText1:: text "It would be great" line "if the ELITE FOUR" cont "came and stomped" cont "TEAM ROCKET!" done _SaffronCityPokecenterGuyText2:: text "TEAM ROCKET took" line "off! We can go" cont "out safely again!" cont "That's great!" done _CeladonCityHotelText:: text "My sis brought me" line "on this vacation!" done _BookcaseText:: text "Crammed full of" line "#MON books!" done _NewBicycleText:: text "A shiny new" line "BICYCLE!" done _PushStartText:: text "Push START to" line "open the MENU!" done _SaveOptionText:: text "The SAVE option is" line "on the MENU" cont "screen." done _StrengthsAndWeaknessesText:: text "All #MON types" line "have strong and" cont "weak points" cont "against others." done _TimesUpText:: text "PA: Ding-dong!" para "Time's up!" prompt _GameOverText:: text "PA: Your SAFARI" line "GAME is over!" done _CinnabarGymQuizDummyIntroText:: text "#MON Quiz!" para "Get it right and" line "the door opens to" cont "the next room!" para "Get it wrong and" line "face a trainer!" para "If you want to" line "conserve your" cont "#MON for the" cont "GYM LEADER..." para "Then get it right!" line "Here we go!" prompt _CinnabarGymQuizIntroText:: text "#MON Quiz!" para "Get it right and" line "the door opens to" cont "the next room!" para "Get it wrong and" line "face the trainer" cont "blocking the way!" para "If you want to" line "conserve your" cont "#MON for the" cont "GYM LEADER..." para "Then get it right!" line "Here we go!" para "" done _CinnabarGymQuizShortIntroText:: text "#MON Quiz!" line "Test your skill!" para "" done _CinnabarQuizQuestionsText1:: text "CATERPIE evolves" line "into BUTTERFREE?" done _CinnabarQuizQuestionsText2:: text "There are 9" line "certified #MON" cont "LEAGUE BADGEs?" done _CinnabarQuizQuestionsText3:: text "POLIWAG evolves 3" line "times?" done _CinnabarQuizQuestionsText4:: text "Are thunder moves" line "effective against" cont "ground element-" cont "type #MON?" done _CinnabarQuizQuestionsText5:: text "#MON of the" line "same kind and" cont "level are not" cont "identical?" done _CinnabarQuizQuestionsText6:: text "TM28 contains" line "TOMBSTONER?" done _CinnabarGymQuizCorrectText:: text "You're absolutely" line "correct!" para "Go on through!@" text_end _CinnabarGymQuizIncorrectText:: text "Sorry! Bad call!" prompt _MagazinesText:: text "#MON magazines!" para "#MON notebooks!" para "#MON graphs!" done _BillsHouseMonitorText:: text "TELEPORTER is" line "displayed on the" cont "PC monitor." done _BillsHouseInitiatedText:: text " initiated" line "TELEPORTER's Cell" cont "Separator!@" text_end _BillsHousePokemonListText1:: text "BILL's favorite" line "#MON list!" prompt _BillsHousePokemonListText2:: text "Which #MON do" line "you want to see?" done _OakLabEmailText:: text "There's an e-mail" line "message here!" para "..." para "Calling all" line "#MON trainers!" para "The elite trainers" line "of #MON LEAGUE" cont "are ready to take" cont "on all comers!" para "Bring your best" line "#MON and see" cont "how you rate as a" cont "trainer!" para "#MON LEAGUE HQ" line "INDIGO PLATEAU" para "PS: PROF.OAK," line "please visit us!" cont "..." done _GameCornerCoinCaseText:: text "A COIN CASE is" line "required!" done _GameCornerNoCoinsText:: text "You don't have" line "any coins!" done _GameCornerOutOfOrderText:: text "OUT OF ORDER" line "This is broken." done _GameCornerOutToLunchText:: text "OUT TO LUNCH" line "This is reserved." done _GameCornerSomeonesKeysText:: text "Someone's keys!" line "They'll be back." done _JustAMomentText:: text "Just a moment." done TMNotebookText:: text "It's a pamphlet" line "on TMs." para "..." para "There are 50 TMs" line "in all." para "There are also 5" line "HMs that can be" cont "used repeatedly." para "SILPH CO.@" text_end _TurnPageText:: text "Turn the page?" done _ViridianSchoolNotebookText5:: text "GIRL: Hey! Don't" line "look at my notes!@" text_end _ViridianSchoolNotebookText1:: text "Looked at the" line "notebook!" para "First page..." para "# BALLs are" line "used to catch" cont "#MON." para "Up to 6 #MON" line "can be carried." para "People who raise" line "and make #MON" cont "fight are called" cont "#MON trainers." prompt _ViridianSchoolNotebookText2:: text "Second page..." para "A healthy #MON" line "may be hard to" cont "catch, so weaken" cont "it first!" para "Poison, burns and" line "other damage are" cont "effective!" prompt _ViridianSchoolNotebookText3:: text "Third page..." para "#MON trainers" line "seek others to" cont "engage in #MON" cont "fights." para "Battles are" line "constantly fought" cont "at #MON GYMs." prompt _ViridianSchoolNotebookText4:: text "Fourth page..." para "The goal for" line "#MON trainers" cont "is to beat the " cont "top 8 #MON" cont "GYM LEADERs." para "Do so to earn the" line "right to face..." para "The ELITE FOUR of" line "#MON LEAGUE!" prompt _EnemiesOnEverySideText:: text "Enemies on every" line "side!" done _WhatGoesAroundComesAroundText:: text "What goes around" line "comes around!" done _FightingDojoText:: text "FIGHTING DOJO" done _IndigoPlateauHQText:: text "INDIGO PLATEAU" line "#MON LEAGUE HQ" done _RedBedroomSNESText:: text " is" line "playing the SNES!" cont "...Okay!" cont "It's time to go!" done _Route15UpstairsBinocularsText:: text "Looked into the" line "binoculars..." para "A large, shining" line "bird is flying" cont "toward the sea." done _AerodactylFossilText:: text "AERODACTYL Fossil" line "A primitive and" cont "rare #MON." done _KabutopsFossilText:: text "KABUTOPS Fossil" line "A primitive and" cont "rare #MON." done _FanClubPicture1Text:: text "My cute RAPIDASH." done _FanClubPicture2Text:: text "My beloved FEAROW." done _LinkCableHelpText1:: text "TRAINER TIPS" para "Using a Game Link" line "Cable" prompt _LinkCableHelpText2:: text "Which heading do" line "you want to read?" done _LinkCableInfoText1:: text "When you have" line "linked your GAME" cont "BOY with another" cont "GAME BOY, talk to" cont "the attendant on" cont "the right in any" cont "#MON CENTER." prompt _LinkCableInfoText2:: text "COLOSSEUM lets" line "you play against" cont "a friend." prompt _LinkCableInfoText3:: text "TRADE CENTER is" line "used for trading" cont "#MON." prompt _ViridianSchoolBlackboardText1:: text "The blackboard" line "describes #MON" cont "STATUS changes" cont "during battles." prompt _ViridianSchoolBlackboardText2:: text "Which heading do" line "you want to read?" done _ViridianBlackboardSleepText:: text "A #MON can't" line "attack if it's" cont "asleep!" para "#MON will stay" line "asleep even after" cont "battles." para "Use AWAKENING to" line "wake them up!" prompt _ViridianBlackboardPoisonText:: text "When poisoned, a" line "#MON's health" cont "steadily drops." para "Poison lingers" line "after battles." para "Use an ANTIDOTE" line "to cure poison!" prompt _ViridianBlackboardPrlzText:: text "Paralysis could" line "make #MON" cont "moves misfire!" para "Paralysis remains" line "after battles." para "Use PARLYZ HEAL" line "for treatment!" prompt _ViridianBlackboardBurnText:: text "A burn reduces" line "power and speed." cont "It also causes" cont "ongoing damage." para "Burns remain" line "after battles." para "Use BURN HEAL to" line "cure a burn!" prompt _ViridianBlackboardFrozenText:: text "If frozen, a" line "#MON becomes" cont "totally immobile!" para "It stays frozen" line "even after the" cont "battle ends." para "Use ICE HEAL to" line "thaw out #MON!" prompt _VermilionGymTrashText:: text "Nope, there's" line "only trash here." done _VermilionGymTrashSuccessText1:: text "Hey! There's a" line "switch under the" cont "trash!" cont "Turn it on!" para "The 1st electric" line "lock opened!@" text_end _VermilionGymTrashSuccessText2:: text "Hey! There's" line "another switch" cont "under the trash!" cont "Turn it on!" prompt _VermilionGymTrashSuccessText3:: text "The 2nd electric" line "lock opened!" para "The motorized door" line "opened!@" text_end _VermilionGymTrashFailText:: text "Nope! There's" line "only trash here." cont "Hey! The electric" cont "locks were reset!@" text_end _FoundHiddenItemText:: text " found" line "@" text_ram wcd6d text "!@" text_end _HiddenItemBagFullText:: text "But, has" line "no more room for" cont "other items!" done _FoundHiddenCoinsText:: text " found" line "@" text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " coins!@" text_end _FoundHiddenCoins2Text:: text " found" line "@" text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " coins!@" text_end _DroppedHiddenCoinsText:: text_start para "Oops! Dropped" line "some coins!" done _IndigoPlateauStatuesText1:: text "INDIGO PLATEAU" prompt _IndigoPlateauStatuesText2:: text "The ultimate goal" line "of trainers!" cont "#MON LEAGUE HQ" done _IndigoPlateauStatuesText3:: text "The highest" line "#MON authority" cont "#MON LEAGUE HQ" done _PokemonBooksText:: text "Crammed full of" line "#MON books!" done _DiglettSculptureText:: text "It's a sculpture" line "of DIGLETT." done _ElevatorText:: text "This is an" line "elevator." done _TownMapText:: text "A TOWN MAP.@" text_end _PokemonStuffText:: text "Wow! Tons of" line "#MON stuff!" done _OutOfSafariBallsText:: text "PA: Ding-dong!" para "You are out of" line "SAFARI BALLs!" prompt _WildRanText:: text "Wild @" text_ram wEnemyMonNick text_start line "ran!" prompt _EnemyRanText:: text "Enemy @" text_ram wEnemyMonNick text_start line "ran!" prompt _HurtByPoisonText:: text "'s" line "hurt by poison!" prompt _HurtByBurnText:: text "'s" line "hurt by the burn!" prompt _HurtByLeechSeedText:: text "LEECH SEED saps" line "!" prompt _EnemyMonFaintedText:: text "Enemy @" text_ram wEnemyMonNick text_start line "fainted!" prompt _MoneyForWinningText:: text " got ¥@" text_bcd wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN text_start line "for winning!" prompt _TrainerDefeatedText:: text " defeated" line "@" text_ram wTrainerName text "!" prompt _PlayerMonFaintedText:: text_ram wBattleMonNick text_start line "fainted!" prompt _UseNextMonText:: text "Use next #MON?" done _Rival1WinText:: text ": Yeah! Am" line "I great or what?" prompt _PlayerBlackedOutText2:: text " is out of" line "useable #MON!" para " blacked" line "out!" prompt _LinkBattleLostText:: text " lost to" line "@" text_ram wTrainerName text "!" prompt _TrainerAboutToUseText:: text_ram wTrainerName text " is" line "about to use" cont"@" text_ram wEnemyMonNick text "!" para "Will " line "change #MON?" done _TrainerSentOutText:: text_ram wTrainerName text " sent" line "out @" text_ram wEnemyMonNick text "!" done _NoWillText:: text "There's no will" line "to fight!" prompt _CantEscapeText:: text "Can't escape!" prompt _NoRunningText:: text "No! There's no" line "running from a" cont "trainer battle!" prompt _GotAwayText:: text "Got away safely!" prompt _RunAwayText:: text "Hurry, get away!" prompt _ItemsCantBeUsedHereText:: text "Items can't be" line "used here." prompt _AlreadyOutText:: text_ram wBattleMonNick text " is" line "already out!" prompt _MoveNoPPText:: text "No PP left for" line "this move!" prompt _MoveDisabledText:: text "The move is" line "disabled!" prompt _NoMovesLeftText:: text_ram wBattleMonNick text " has no" line "moves left!" done _MultiHitText:: text "Hit the enemy" line "@" text_decimal wPlayerNumHits,1,1 text " times!" prompt _ScaredText:: text_ram wBattleMonNick text " is too" line "scared to move!" prompt _GetOutText:: text "GHOST: Get out..." line "Get out..." prompt _FastAsleepText:: text "" line "is fast asleep!" prompt _WokeUpText:: text "" line "woke up!" prompt _IsFrozenText:: text "" line "is frozen solid!" prompt _FullyParalyzedText:: text "'s" line "fully paralyzed!" prompt _FlinchedText:: text "" line "flinched!" prompt _MustRechargeText:: text "" line "must recharge!" prompt _DisabledNoMoreText:: text "'s" line "disabled no more!" prompt _IsConfusedText:: text "" line "is confused!" prompt _HurtItselfText:: text "It hurt itself in" line "its confusion!" prompt _ConfusedNoMoreText:: text "'s" line "confused no more!" prompt _SavingEnergyText:: text "" line "is saving energy!" prompt _UnleashedEnergyText:: text "" line "unleashed energy!" prompt _ThrashingAboutText:: text "'s" line "thrashing about!" done _AttackContinuesText:: text "'s" line "attack continues!" done _CantMoveText:: text "" line "can't move!" prompt _MoveIsDisabledText:: text "'s" line "@" text_ram wcd6d text " is" cont "disabled!" prompt _MonName1Text:: text "@" text_end _Used1Text:: text_start line "used @" text_end _Used2Text:: text_start line "used @" text_end _InsteadText:: text "instead," cont "@" text_end _MoveNameText:: text_ram wStringBuffer text "@" _ExclamationPoint1Text:: text "!" done _ExclamationPoint2Text:: text "!" done _ExclamationPoint3Text:: text "!" done _ExclamationPoint4Text:: text "!" done _ExclamationPoint5Text:: text "!" done _AttackMissedText:: text "'s" line "attack missed!" prompt _KeptGoingAndCrashedText:: text "" line "kept going and" cont "crashed!" prompt _UnaffectedText:: text "'s" line "unaffected!" prompt _DoesntAffectMonText:: text "It doesn't affect" line "!" prompt _CriticalHitText:: text "Critical hit!" prompt _OHKOText:: text "One-hit KO!" prompt _LoafingAroundText:: text_ram wBattleMonNick text " is" line "loafing around." prompt _BeganToNapText:: text_ram wBattleMonNick text " began" line "to nap!" prompt _WontObeyText:: text_ram wBattleMonNick text " won't" line "obey!" prompt _TurnedAwayText:: text_ram wBattleMonNick text " turned" line "away!" prompt _IgnoredOrdersText:: text_ram wBattleMonNick text_start line "ignored orders!" prompt _SubstituteTookDamageText:: text "The SUBSTITUTE" line "took damage for" cont "!" prompt _SubstituteBrokeText:: text "'s" line "SUBSTITUTE broke!" prompt _BuildingRageText:: text "'s" line "RAGE is building!" prompt _MirrorMoveFailedText:: text "The MIRROR MOVE" next "failed!" prompt _HitXTimesText:: text "Hit @" text_decimal wEnemyNumHits, 1, 1 text " times!" prompt _GainedText:: text_ram wcd6d text " gained" line "@" text_end _WithExpAllText:: text "with EXP.ALL," cont "@" text_end _BoostedText:: text "a boosted" cont "@" text_end _ExpPointsText:: text_decimal wExpAmountGained, 2, 4 text " EXP. Points!" prompt _GrewLevelText:: text_ram wcd6d text " grew" line "to level @" text_decimal wCurEnemyLVL, 1, 3 text "!@" text_end _SuperEffectiveText:: text "It's super" line "effective!" prompt _NotVeryEffectiveText:: text "It's not very" line "effective..." prompt _SafariZoneEatingText:: text "Wild @" text_ram wEnemyMonNick text_start line "is eating!" prompt _SafariZoneAngryText:: text "Wild @" text_ram wEnemyMonNick text_start line "is angry!" prompt _WildMonAppearedText:: text "Wild @" text_ram wEnemyMonNick text_start line "appeared!" prompt _HookedMonAttackedText:: text "The hooked" line "@" text_ram wEnemyMonNick text_start cont "attacked!" prompt