_EnemyAppearedText:: text_ram wEnemyMonNick text_start line "appeared!" prompt _TrainerWantsToFightText:: text_ram wTrainerName text " wants" line "to fight!" prompt _UnveiledGhostText:: text "SILPH SCOPE" line "unveiled the" cont "GHOST's identity!" prompt _GhostCantBeIDdText:: text "Darn! The GHOST" line "can't be ID'd!" prompt _GoText:: text "Go! @" text_end _DoItText:: text "Do it! @" text_end _GetmText:: text "Get'm! @" text_end _EnemysWeakText:: text "The enemy's weak!" line "Get'm! @" text_end _PlayerMon1Text:: text_ram wBattleMonNick text "!" done _PlayerMon2Text:: text_ram wBattleMonNick text " @" text_end _EnoughText:: text "enough!@" text_end _OKExclamationText:: text "OK!@" text_end _GoodText:: text "good!@" text_end _ComeBackText:: text_start line "Come back!" done ; money related _PickUpPayDayMoneyText:: text " picked up" line "¥@" text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text "!" prompt _ClearSaveDataText:: text "Clear all saved" line "data?" done _WhichFloorText:: text "Which floor do" line "you want? " done _SleepingPikachuText1:: text "There isn't any" line "response..." prompt _PartyMenuNormalText:: text "Choose a #MON." done _PartyMenuItemUseText:: text "Use item on which" line "#MON?" done _PartyMenuBattleText:: text "Bring out which" line "#MON?" done _PartyMenuUseTMText:: text "Teach to which" line "#MON?" done _PartyMenuSwapMonText:: text "Move #MON" line "where?" done _PotionText:: text_ram wcd6d text_start line "recovered by @" text_decimal wHPBarHPDifference, 2, 3 text "!" done _AntidoteText:: text_ram wcd6d text " was" line "cured of poison!" done _ParlyzHealText:: text_ram wcd6d text "'s" line "rid of paralysis!" done _BurnHealText:: text_ram wcd6d text "'s" line "burn was healed!" done _IceHealText:: text_ram wcd6d text " was" line "defrosted!" done _AwakeningText:: text_ram wcd6d text_start line "woke up!" done _FullHealText:: text_ram wcd6d text "'s" line "health returned!" done _ReviveText:: text_ram wcd6d text_start line "is revitalized!" done _RareCandyText:: text_ram wcd6d text " grew" line "to level @" text_decimal wCurEnemyLVL, 1, 3 text "!@" text_end _TurnedOnPC1Text:: text " turned on" line "the PC." prompt _AccessedBillsPCText:: text "Accessed BILL's" line "PC." para "Accessed #MON" line "Storage System." prompt _AccessedSomeonesPCText:: text "Accessed someone's" line "PC." para "Accessed #MON" line "Storage System." prompt _AccessedMyPCText:: text "Accessed my PC." para "Accessed Item" line "Storage System." prompt _TurnedOnPC2Text:: text " turned on" line "the PC." prompt _WhatDoYouWantText:: text "What do you want" line "to do?" done _WhatToDepositText:: text "What do you want" line "to deposit?" done _DepositHowManyText:: text "How many?" done _ItemWasStoredText:: text_ram wcd6d text " was" line "stored via PC." prompt _NothingToDepositText:: text "You have nothing" line "to deposit." prompt _NoRoomToStoreText:: text "No room left to" line "store items." prompt _WhatToWithdrawText:: text "What do you want" line "to withdraw?" done _WithdrawHowManyText:: text "How many?" done _WithdrewItemText:: text "Withdrew" line "@" text_ram wcd6d text "." prompt _NothingStoredText:: text "There is nothing" line "stored." prompt _CantCarryMoreText:: text "You can't carry" line "any more items." prompt _WhatToTossText:: text "What do you want" line "to toss away?" done _TossHowManyText:: text "How many?" done _AccessedHoFPCText:: text "Accessed #MON" line "LEAGUE's site." para "Accessed the HALL" line "OF FAME List." prompt _SleepingPikachuText2:: text "There isn't any" line "response..." prompt _SwitchOnText:: text "Switch on!" prompt _WhatText:: text "What?" done _DepositWhichMonText:: text "Deposit which" line "#MON?" done _MonWasStoredText:: text_ram wStringBuffer text " was" line "stored in Box @" text_ram wBoxNumString text "." prompt _CantDepositLastMonText:: text "You can't deposit" line "the last #MON!" prompt _BoxFullText:: text "Oops! This Box is" line "full of #MON." prompt _MonIsTakenOutText:: text_ram wStringBuffer text " is" line "taken out." cont "Got @" text_ram wStringBuffer text "." prompt _NoMonText:: text "What? There are" line "no #MON here!" prompt _CantTakeMonText:: text "You can't take" line "any more #MON." para "Deposit #MON" line "first." prompt _PikachuUnhappyText:: text_ram wcd6d text " looks" line "unhappy about it!" prompt _ReleaseWhichMonText:: text "Release which" line "#MON?" done _OnceReleasedText:: text "Once released," line "@" text_ram wStringBuffer text " is" cont "gone forever. OK?" done _MonWasReleasedText:: text_ram wStringBuffer text " was" line "released outside." cont "Bye @" text_ram wStringBuffer text "!" prompt _RequireCoinCaseText:: text "A COIN CASE is" line "required!@" text_end _ExchangeCoinsForPrizesText:: text "We exchange your" line "coins for prizes." prompt _WhichPrizeText:: text "Which prize do" line "you want?" done _HereYouGoText:: text "Here you go!@" text_end _SoYouWantPrizeText:: text "So, you want" line "@" text_ram wcd6d text "?" done _SorryNeedMoreCoinsText:: text "Sorry, you need" line "more coins.@" text_end _OopsYouDontHaveEnoughRoomText:: text "Oops! You don't" line "have enough room.@" text_end _OhFineThenText:: text "Oh, fine then.@" text_end _GetDexRatedText:: text "Want to get your" line "#DEX rated?" done _ClosedOaksPCText:: text "Closed link to" line "PROF.OAK's PC.@" text_end _AccessedOaksPCText:: text "Accessed PROF." line "OAK's PC." para "Accessed #DEX" line "Rating System." prompt _ExpressionText:: text "This expression is" line "No. @" text_decimal wExpressionNumber, 1, 2 text "." prompt _NotEnoughMemoryText:: text "Not enough Yellow" line "Version memory." done _OakSpeechText1:: text "Hello there!" line "Welcome to the" cont "world of #MON!" para "My name is OAK!" line "People call me" cont "the #MON PROF!" prompt _OakSpeechText2A:: text "This world is" line "inhabited by" cont "creatures called" cont "#MON!@" text_end _OakSpeechText2B:: text $51,"For some people," line "#MON are" cont "pets. Others use" cont "them for fights." para "Myself..." para "I study #MON" line "as a profession." prompt _IntroducePlayerText:: text "First, what is" line "your name?" prompt _IntroduceRivalText:: text "This is my grand-" line "son. He's been" cont "your rival since" cont "you were a baby." para "...Erm, what is" line "his name again?" prompt _OakSpeechText3:: text "!" para "Your very own" line "#MON legend is" cont "about to unfold!" para "A world of dreams" line "and adventures" cont "with #MON" cont "awaits! Let's go!" done _DoYouWantToNicknameText:: text "Do you want to" line "give a nickname" cont "to @" text_ram wcd6d text "?" done _YourNameIsText:: text "Right! So your" line "name is !" prompt _HisNameIsText:: text "That's right! I" line "remember now! His" cont "name is !" prompt _WillBeTradedText:: text_ram wNameOfPlayerMonToBeTraded text " and" line "@" text_ram wcd6d text " will" cont "be traded." done _Colosseum3MonsText:: text "You need 3 #MON" line "to fight!" prompt _ColosseumMewText:: text "Sorry, MEW can't" line "attend!" prompt _ColosseumDifferentMonsText:: text "Your #MON must" line "all be different!" prompt _ColosseumMaxL55Text:: text "No #MON can" line "exceed L55!" prompt _ColosseumMinL50Text:: text "All #MON must" line "be at least L50!" prompt _ColosseumTotalL155Text:: text "Your total levels" line "exceed 155!" prompt _ColosseumMaxL30Text:: text "No #MON can" line "exceed L30!" prompt _ColosseumMinL25Text:: text "All #MON must" line "be at least L25!" prompt _ColosseumTotalL80Text:: text "Your total levels" line "exceed 80!" prompt _ColosseumMaxL20Text:: text "No #MON can" line "exceed L20!" prompt _ColosseumMinL15Text:: text "All #MON must" line "be at least L15!" prompt _ColosseumTotalL50Text:: text "Your total levels" line "exceed 50!" prompt _ColosseumHeightText:: text_ram wcd6d text " is over" line "6’8” tall!" prompt _ColosseumWeightText:: text_ram wcd6d text " weighs" line "over 44 pounds!" prompt _ColosseumEvolvedText:: text_ram wcd6d text " is an" line "evolved #MON!" prompt _ColosseumIneligibleText:: text "Your opponent is" line "ineligible." prompt _ColosseumWhereToText:: text "Where would you" line "like to go?" done _ColosseumPleaseWaitText:: text "OK, please wait" line "just a moment." done _ColosseumCanceledText:: text "The link was" line "canceled." done _ColosseumVersionText:: text "The game versions" line "don't match." prompt _TextIDErrorText:: text_decimal hSpriteIndexOrTextID, 1, 2 text " error." done _ContCharText:: text "<_CONT>@" text_end _NoPokemonText:: text "There are no" line "#MON here!" prompt