_ItemUseBallText00:: text "It dodged the" line "thrown BALL!" para "This #MON" line "can't be caught!" prompt _ItemUseBallText01:: text "You missed the" line "#MON!" prompt _ItemUseBallText02:: text "Darn! The #MON" line "broke free!" prompt _ItemUseBallText03:: text "Aww! It appeared" line "to be caught! " prompt _ItemUseBallText04:: text "Shoot! It was so" line "close too!" prompt _ItemUseBallText05:: text "All right!" line "@" text_ram wEnemyMonNick text " was" cont "caught!@" text_end _ItemUseBallText07:: text_ram wBoxMonNicks text " was" line "transferred to" cont "BILL's PC!" prompt _ItemUseBallText08:: text_ram wBoxMonNicks text " was" line "transferred to" cont "someone's PC!" prompt _ItemUseBallText06:: text "New #DEX data" line "will be added for" cont "@" text_ram wEnemyMonNick text "!@" text_end _SurfingGotOnText:: text " got on" line "@" text_ram wcd6d text "!" prompt _SurfingNoPlaceToGetOffText:: text "There's no place" line "to get off!" prompt _RefusingText:: text_ram wcd6d text_start line "is refusing!" prompt _VitaminStatRoseText:: text_ram wcd6d text "'s" line "@" text_ram wStringBuffer text " rose." prompt _VitaminNoEffectText:: text "It won't have any" line "effect." prompt _ThrewBaitText:: text " threw" line "some BAIT." done _ThrewRockText:: text " threw a" line "ROCK." done _PlayedFluteNoEffectText:: text "Played the #" line "FLUTE." para "Now, that's a" line "catchy tune!" prompt _FluteWokeUpText:: text "All sleeping" line "#MON woke up." prompt _PlayedFluteHadEffectText:: text " played the" line "# FLUTE.@" text_end _CoinCaseNumCoinsText:: text "Coins" line "@" text_bcd wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " " prompt _ItemfinderFoundItemText:: text "Yes! ITEMFINDER" line "indicates there's" cont "an item nearby." prompt _ItemfinderFoundNothingText:: text "Nope! ITEMFINDER" line "isn't responding." prompt _RaisePPWhichTechniqueText:: text "Raise PP of which" line "technique?" done _RestorePPWhichTechniqueText:: text "Restore PP of" line "which technique?" done _PPMaxedOutText:: text_ram wStringBuffer text "'s PP" line "is maxed out." prompt _PPIncreasedText:: text_ram wStringBuffer text "'s PP" line "increased." prompt _PPRestoredText:: text "PP was restored." prompt _BootedUpTMText:: text "Booted up a TM!" prompt _BootedUpHMText:: text "Booted up an HM!" prompt _TeachMachineMoveText:: text "It contained" line "@" text_ram wStringBuffer text "!" para "Teach @" text_ram wStringBuffer text_start line "to a #MON?" done _MonCannotLearnMachineMoveText:: text_ram wcd6d text " is not" line "compatible with" cont "@" text_ram wStringBuffer text "." para "It can't learn" line "@" text_ram wStringBuffer text "." prompt _ItemUseNotTimeText:: text "OAK: !" line "This isn't the" cont "time to use that! " prompt _ItemUseNotYoursToUseText:: text "This isn't yours" line "to use!" prompt _ItemUseNoEffectText:: text "It won't have any" line "effect." prompt _ThrowBallAtTrainerMonText1:: text "The trainer" line "blocked the BALL!" prompt _ThrowBallAtTrainerMonText2:: text "Don't be a thief!" prompt _NoCyclingAllowedHereText:: text "No cycling" next "allowed here." prompt _NoSurfingHereText:: text "No SURFing on" line "@" text_ram wcd6d text " here!" prompt _BoxFullCannotThrowBallText:: text "The #MON BOX" line "is full! Can't" cont "use that item!" prompt _DontHavePokemonText:: text "You don't have a " line "#MON!" prompt _ItemUseText001:: text " used@" text_end _ItemUseText002:: text_ram wStringBuffer text "!" done _GotOnBicycleText1:: text " got on the@" text_end _GotOnBicycleText2:: text_ram wStringBuffer text "!" prompt _GotOffBicycleText1:: text " got off@" text_end _GotOffBicycleText2:: text "the @" text_ram wStringBuffer text "." prompt _ThrewAwayItemText:: text "Threw away" line "@" text_ram wcd6d text "." prompt _IsItOKToTossItemText:: text "Is it OK to toss" line "@" text_ram wStringBuffer text "?" prompt _TooImportantToTossText:: text "That's too impor-" line "tant to toss!" prompt _AlreadyKnowsText:: text_ram wcd6d text " knows" line "@" text_ram wStringBuffer text "!" prompt _ConnectCableText:: text "Okay, connect the" line "cable like so!" prompt _TradedForText:: text " traded" line "@" text_ram wInGameTradeGiveMonName text " for" cont "@" text_ram wInGameTradeReceiveMonName text "!@" text_end _WannaTrade1Text:: text "I'm looking for" line "@" text_ram wInGameTradeGiveMonName text "! Wanna" para "trade one for" line "@" text_ram wInGameTradeReceiveMonName text "? " done _NoTrade1Text:: text "Awww!" line "Oh well..." done _WrongMon1Text:: text "What? That's not" line "@" text_ram wInGameTradeGiveMonName text "!" para "If you get one," line "come back here!" done _Thanks1Text:: text "Hey thanks!" done _AfterTrade1Text:: text "Isn't my old" line "@" text_ram wInGameTradeReceiveMonName text " great?" done _WannaTrade2Text:: text "Hello there! Do" line "you want to trade" para "your @" text_ram wInGameTradeGiveMonName text_start line "for @" text_ram wInGameTradeReceiveMonName text "?" done _NoTrade2Text:: text "Well, if you" line "don't want to..." done _WrongMon2Text:: text "Hmmm? This isn't" line "@" text_ram wInGameTradeGiveMonName text "." para "Think of me when" line "you get one." done _Thanks2Text:: text "Thanks!" done _AfterTrade2Text:: text "Hello there! Your" line "old @" text_ram wInGameTradeGiveMonName text " is" cont "magnificent!" done _WannaTrade3Text:: text "Hi! Do you have" line "@" text_ram wInGameTradeGiveMonName text "?" para "Want to trade it" line "for @" text_ram wInGameTradeReceiveMonName text "?" done _NoTrade3Text:: text "That's too bad." done _WrongMon3Text:: text "...This is no" line "@" text_ram wInGameTradeGiveMonName text "." para "If you get one," line "trade it with me!" done _Thanks3Text:: text "Thanks, pal!" done _AfterTrade3Text:: text "How is my old" line "@" text_ram wInGameTradeReceiveMonName text "?" para "My @" text_ram wInGameTradeGiveMonName text " is" line "doing great!" done _NothingToCutText:: text "There isn't" line "anything to CUT!" prompt _UsedCutText:: text_ram wcd6d text " hacked" line "away with CUT!" prompt