INCLUDE "engine/pikachu_pcm.asm" INCLUDE "engine/overworld/advance_player_sprite.asm" ResetStatusAndHalveMoneyOnBlackout: ; Reset player status on blackout. xor a ld [wd435], a xor a ; gamefreak copypasting functions (double xor a) ld [wBattleResult], a ld [wWalkBikeSurfState], a ld [wIsInBattle], a ld [wMapPalOffset], a ld [wNPCMovementScriptFunctionNum], a ld [hJoyHeld], a ld [wNPCMovementScriptPointerTableNum], a ld [wFlags_0xcd60], a ld [hMoney], a ld [hMoney + 1], a ld [hMoney + 2], a call HasEnoughMoney jr c, .lostmoney ; never happens ; Halve the player's money. ld a, [wPlayerMoney] ld [hMoney], a ld a, [wPlayerMoney + 1] ld [hMoney + 1], a ld a, [wPlayerMoney + 2] ld [hMoney + 2], a xor a ld [hDivideBCDDivisor], a ld [hDivideBCDDivisor + 1], a ld a, 2 ld [hDivideBCDDivisor + 2], a predef DivideBCDPredef3 ld a, [hDivideBCDQuotient] ld [wPlayerMoney], a ld a, [hDivideBCDQuotient + 1] ld [wPlayerMoney + 1], a ld a, [hDivideBCDQuotient + 2] ld [wPlayerMoney + 2], a .lostmoney ld hl, wd732 set 2, [hl] res 3, [hl] set 6, [hl] ld a, %11111111 ld [wJoyIgnore], a predef_jump HealParty SetMapSpecificScriptFlagsOnMapReload: ld a, [wCurMap] cp VERMILION_GYM ; ??? new thing about verm gym? jr z, .verm_gym ld c, a ld hl, .MapList .search_loop ld a, [hli] cp c jr z, .in_list cp a, $ff jr nz, .search_loop ret .verm_gym ld hl, wCurrentMapScriptFlags set 6, [hl] ret .in_list ld hl, wCurrentMapScriptFlags set 5, [hl] ret .MapList ; f02fa (3c:42fa) db SILPH_CO_2F db SILPH_CO_3F db SILPH_CO_4F db SILPH_CO_5F db SILPH_CO_6F db SILPH_CO_7F db SILPH_CO_8F db SILPH_CO_9F db SILPH_CO_10F db SILPH_CO_11F db MANSION_2 db MANSION_3 db MANSION_4 db MANSION_1 db CINNABAR_GYM db GAME_CORNER db ROCKET_HIDEOUT_1 db ROCKET_HIDEOUT_4 db VICTORY_ROAD_3 db VICTORY_ROAD_1 db VICTORY_ROAD_2 db LANCES_ROOM db LORELEIS_ROOM db BRUNOS_ROOM db AGATHAS_ROOM db $ff BeachHouse_GFX: INCBIN "gfx/tilesets/beachhouse.2bpp" BeachHouse_Block: INCBIN "gfx/blocksets/beachhouse.bst" Func_f0a54: ret LoadUnusedBluesHouseMissableObjectData: ; referenced in an unused function ld hl, .MissableObjectsMaps .loop ld a, [hli] cp a, $ff ret z ld b, a ld a, [wCurMap] cp b jr z, .found inc hl inc hl inc hl jr .loop .found ld a, [hli] ld c, a ld b, 0 ld a, [hli] ld h, [hl] ld l, a ld de, wMissableObjectList call CopyData ret .MissableObjectsMaps: dbbw BLUES_HOUSE, .End - .Start, .Start db $ff .Start: db 1, HS_DAISY_SITTING_COPY db 2, HS_DAISY_WALKING_COPY db 3, HS_TOWN_MAP_COPY db $ff .End: TryApplyPikachuMovementData: ; f0a82 ld a, [wd472] bit 7, a ret z ld a, [wWalkBikeSurfState] and a ret nz push hl push bc callab GetPikachuFacingDirectionAndReturnToE pop bc pop hl ld a, b cp e ret nz push hl ld a, [wUpdateSpritesEnabled] push af ld a, $ff ld [wUpdateSpritesEnabled], a callab LoadPikachuShadowIntoVRAM pop af ld [wUpdateSpritesEnabled], a pop hl call ApplyPikachuMovementData callab RefreshPikachuFollow ret Pic_f0abf: INCBIN "gfx/pikachu/unknown_f0abf.pic" GFX_f0b64: INCBIN "gfx/pikachu/unknown_f0b64.2bpp" Pic_f0cf4: INCBIN "gfx/pikachu/unknown_f0cf4.pic" GFX_f0d82: INCBIN "gfx/pikachu/unknown_f0d82.2bpp" PokecenterChanseyText: ld hl, NurseChanseyText call PrintText ld a, CHANSEY call PlayCry call WaitForSoundToFinish ret NurseChanseyText: TX_FAR _NurseChanseyText db "@" INCLUDE "engine/HoF_room_pc.asm" INCLUDE "scripts/viridiancity2.asm" INCLUDE "scripts/vermilioncity2.asm" INCLUDE "scripts/celadoncity2.asm" INCLUDE "scripts/route1_2.asm" INCLUDE "scripts/route22_2.asm" INCLUDE "scripts/redshouse1f2.asm" INCLUDE "scripts/oakslab2.asm" INCLUDE "scripts/school2.asm" INCLUDE "scripts/museum1f2.asm" INCLUDE "scripts/pewterpokecenter2.asm" INCLUDE "scripts/pokemontower2_2.asm" INCLUDE "scripts/celadonmart3_2.asm" INCLUDE "scripts/celadonmansion1_2.asm" INCLUDE "scripts/celadonmansion3_2.asm" INCLUDE "scripts/celadongamecorner2.asm" INCLUDE "scripts/celadondiner2.asm" INCLUDE "scripts/safarizoneentrance2.asm" INCLUDE "scripts/cinnabargym3.asm" INCLUDE "scripts/mtmoonpokecenter2.asm" INCLUDE "data/mapHeaders/beach_house.asm" INCLUDE "scripts/beach_house.asm" BeachHouseBlockdata: INCBIN "maps/beach_house.blk" INCLUDE "data/mapObjects/beach_house.asm" INCLUDE "scripts/beach_house2.asm" INCLUDE "scripts/billshouse2.asm" INCLUDE "scripts/viridianforest2.asm" INCLUDE "scripts/ssanne9_2.asm" INCLUDE "scripts/silphco11_2.asm" INCLUDE "engine/overworld/hidden_objects.asm" INCLUDE "engine/vermilion_gym_trash_cans.asm"