FocusEnergyEffect_: ; f628b (3d:628b) ld hl, wPlayerBattleStatus2 ld a, [H_WHOSETURN] and a jr z, .notEnemy ld hl, wEnemyBattleStatus2 .notEnemy bit GettingPumped, [hl] ; is mon already using focus energy? jr nz, .alreadyUsing set GettingPumped, [hl] ; mon is now using focus energy callab PlayCurrentMoveAnimation ld hl, GettingPumpedText jp PrintText .alreadyUsing ld c, 50 call DelayFrames jpab PrintButItFailedText_ GettingPumpedText: ; f62b5 (3d:62b5) db $0a TX_FAR _GettingPumpedText db "@"