MistEffect_: ; f64ac (3d:64ac) ld hl, W_PLAYERBATTSTATUS2 ld a, [H_WHOSETURN] and a jr z, .mistEffect ld hl, W_ENEMYBATTSTATUS2 .mistEffect bit ProtectedByMist, [hl] ; is mon protected by mist? jr nz, .mistAlreadyInUse set ProtectedByMist, [hl] ; mon is now protected by mist callab PlayCurrentMoveAnimation ld hl, ShroudedInMistText jp PrintText .mistAlreadyInUse ld hl, PrintButItFailedText_ ld b, BANK(PrintButItFailedText_) jp Bankswitch ShroudedInMistText: ; f64d3 (3d:64d3) TX_FAR _ShroudedInMistText db "@"