StarterPikachuBattleEntranceAnimation: hlcoord 0, 5 ld c, 0 .loop1 inc c ld a, c cp 9 ret z ld d, 7 * 13 push bc push hl .loop2 call .PlaceColumn dec hl ld a, d sub 7 ld d, a dec c jr nz, .loop2 ld c, 2 call DelayFrames pop hl pop bc inc hl jr .loop1 .PlaceColumn: push hl push de push bc ld e, 7 .loop3 ld a, d cp 7 * 7 jr nc, .okay ld a, $7f .okay ld [hl], a ld bc, SCREEN_WIDTH add hl, bc inc d dec e jr nz, .loop3 pop bc pop de pop hl ret