UseItem_: ; d2ed (3:52ed) ld a, 1 ld [wActionResultOrTookBattleTurn], a ; initialise to success value ld a, [wcf91] ;contains item_ID cp HM_01 jp nc, ItemUseTMHM ld hl, ItemUsePtrTable dec a add a ld c, a ld b, 0 add hl, bc ld a, [hli] ld h, [hl] ld l, a jp [hl] ItemUsePtrTable: ; d307 (3:5307) dw ItemUseBall ; MASTER_BALL dw ItemUseBall ; ULTRA_BALL dw ItemUseBall ; GREAT_BALL dw ItemUseBall ; POKE_BALL dw ItemUseTownMap ; TOWN_MAP dw ItemUseBicycle ; BICYCLE dw ItemUseSurfboard ; out-of-battle Surf effect dw ItemUseBall ; SAFARI_BALL dw ItemUsePokedex ; POKEDEX dw ItemUseEvoStone ; MOON_STONE dw ItemUseMedicine ; ANTIDOTE dw ItemUseMedicine ; BURN_HEAL dw ItemUseMedicine ; ICE_HEAL dw ItemUseMedicine ; AWAKENING dw ItemUseMedicine ; PARLYZ_HEAL dw ItemUseMedicine ; FULL_RESTORE dw ItemUseMedicine ; MAX_POTION dw ItemUseMedicine ; HYPER_POTION dw ItemUseMedicine ; SUPER_POTION dw ItemUseMedicine ; POTION dw ItemUseBait ; BOULDERBADGE dw ItemUseRock ; CASCADEBADGE dw UnusableItem ; THUNDERBADGE dw UnusableItem ; RAINBOWBADGE dw UnusableItem ; SOULBADGE dw UnusableItem ; MARSHBADGE dw UnusableItem ; VOLCANOBADGE dw UnusableItem ; EARTHBADGE dw ItemUseEscapeRope ; ESCAPE_ROPE dw ItemUseRepel ; REPEL dw UnusableItem ; OLD_AMBER dw ItemUseEvoStone ; FIRE_STONE dw ItemUseEvoStone ; THUNDER_STONE dw ItemUseEvoStone ; WATER_STONE dw ItemUseVitamin ; HP_UP dw ItemUseVitamin ; PROTEIN dw ItemUseVitamin ; IRON dw ItemUseVitamin ; CARBOS dw ItemUseVitamin ; CALCIUM dw ItemUseVitamin ; RARE_CANDY dw UnusableItem ; DOME_FOSSIL dw UnusableItem ; HELIX_FOSSIL dw UnusableItem ; SECRET_KEY dw UnusableItem dw UnusableItem ; BIKE_VOUCHER dw ItemUseXAccuracy ; X_ACCURACY dw ItemUseEvoStone ; LEAF_STONE dw ItemUseCardKey ; CARD_KEY dw UnusableItem ; NUGGET dw UnusableItem ; ??? PP_UP dw ItemUsePokedoll ; POKE_DOLL dw ItemUseMedicine ; FULL_HEAL dw ItemUseMedicine ; REVIVE dw ItemUseMedicine ; MAX_REVIVE dw ItemUseGuardSpec ; GUARD_SPEC dw ItemUseSuperRepel ; SUPER_REPL dw ItemUseMaxRepel ; MAX_REPEL dw ItemUseDireHit ; DIRE_HIT dw UnusableItem ; COIN dw ItemUseMedicine ; FRESH_WATER dw ItemUseMedicine ; SODA_POP dw ItemUseMedicine ; LEMONADE dw UnusableItem ; S_S_TICKET dw UnusableItem ; GOLD_TEETH dw ItemUseXStat ; X_ATTACK dw ItemUseXStat ; X_DEFEND dw ItemUseXStat ; X_SPEED dw ItemUseXStat ; X_SPECIAL dw ItemUseCoinCase ; COIN_CASE dw ItemUseOaksParcel ; OAKS_PARCEL dw ItemUseItemfinder ; ITEMFINDER dw UnusableItem ; SILPH_SCOPE dw ItemUsePokeflute ; POKE_FLUTE dw UnusableItem ; LIFT_KEY dw UnusableItem ; EXP_ALL dw ItemUseOldRod ; OLD_ROD dw ItemUseGoodRod ; GOOD_ROD dw ItemUseSuperRod ; SUPER_ROD dw ItemUsePPUp ; PP_UP (real one) dw ItemUsePPRestore ; ETHER dw ItemUsePPRestore ; MAX_ETHER dw ItemUsePPRestore ; ELIXER dw ItemUsePPRestore ; MAX_ELIXER ItemUseBall: ; d3ad (3:53ad) ; Balls can't be used out of battle. ld a,[wIsInBattle] and a jp z,ItemUseNotTime ; Balls can't catch trainers' Pokémon. dec a jp nz,ThrowBallAtTrainerMon ; If this is for the old man battle, skip checking if the party & box are full. ld a,[wBattleType] cp BATTLE_TYPE_OLD_MAN jr z,.canUseBall cp BATTLE_TYPE_PIKACHU jr z,.canUseBall ld a,[wPartyCount] ; is party full? cp a,PARTY_LENGTH jr nz,.canUseBall ld a,[wNumInBox] ; is box full? cp a,MONS_PER_BOX jp z,BoxFullCannotThrowBall .canUseBall xor a ld [wCapturedMonSpecies],a ld a,[wBattleType] cp a,BATTLE_TYPE_SAFARI jr nz,.skipSafariZoneCode .safariZone ld hl,wNumSafariBalls dec [hl] ; remove a Safari Ball .skipSafariZoneCode call RunDefaultPaletteCommand ld a,$43 ; successful capture value ld [wPokeBallAnimData],a call LoadScreenTilesFromBuffer1 ld hl,ItemUseText00 call PrintText ; If the player is fighting an unidentified ghost, set the value that indicates ; the Pokémon can't be caught and skip the capture calculations. callab IsGhostBattle ld b,$10 ; can't be caught value jp z,.setAnimData ld a,[wBattleType] cp BATTLE_TYPE_OLD_MAN jr z,.oldManBattle cp BATTLE_TYPE_PIKACHU jr z,.oldManBattle ; pikachu battle technically old man battle jr .notOldManBattle .oldManBattle ld hl,wGrassRate ld de,wPlayerName ld bc,NAME_LENGTH call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno. glitch) ld a, [wBattleType] cp BATTLE_TYPE_OLD_MAN jp nz,.captured ld a,$1 ld [wCapturedMonSpecies], a CheckEvent EVENT_02F ld b, $63 jp nz,.setAnimData jp .captured .notOldManBattle ; If the player is fighting the ghost Marowak, set the value that indicates the ; Pokémon can't be caught and skip the capture calculations. ld a,[wCurMap] cp a,POKEMONTOWER_6 jr nz,.loop ld a,[wEnemyMonSpecies2] cp a,MAROWAK ld b,$10 ; can't be caught value jp z,.setAnimData ; Get the first random number. Let it be called Rand1. ; Rand1 must be within a certain range according the kind of ball being thrown. ; The ranges are as follows. ; Poké Ball: [0, 255] ; Great Ball: [0, 200] ; Ultra/Safari Ball: [0, 150] ; Loop until an acceptable number is found. .loop call Random ld b,a ; Get the item ID. ld hl,wcf91 .asm_d54a ld a,[hl] ; The Master Ball always succeeds. cp a,MASTER_BALL jp z,.captured ; Anything will do for the basic Poké Ball. cp a,POKE_BALL jr z,.checkForAilments ; If it's a Great/Ultra/Safari Ball and Rand1 is greater than 200, try again. ld a,200 cp b jr c,.loop ; Less than or equal to 200 is good enough for a Great Ball. ld a,[hl] cp a,GREAT_BALL jr z,.checkForAilments ; If it's an Ultra/Safari Ball and Rand1 is greater than 150, try again. ld a,150 cp b jr c,.loop .checkForAilments ; Pokémon can be caught more easily with a status ailment. ; Depending on the status ailment, a certain value will be subtracted from ; Rand1. Let this value be called Status. ; The larger Status is, the more easily the Pokémon can be caught. ; no status ailment: Status = 0 ; Burn/Paralysis/Poison: Status = 12 ; Freeze/Sleep: Status = 25 ; If Status is greater than Rand1, the Pokémon will be caught for sure. ld a,[wEnemyMonStatus] and a jr z,.skipAilmentValueSubtraction ; no ailments and a, 1 << FRZ | SLP ld c,12 jr z,.notFrozenOrAsleep ld c,25 .notFrozenOrAsleep ld a, b sub c jp c,.captured ld b,a .skipAilmentValueSubtraction push bc ; save (Rand1 - Status) ; Calculate MaxHP * 255. xor a ld [H_MULTIPLICAND],a ld hl,wEnemyMonMaxHP ld a,[hli] ld [H_MULTIPLICAND + 1],a ld a,[hl] ld [H_MULTIPLICAND + 2],a ld a,255 ld [H_MULTIPLIER],a call Multiply ; Determine BallFactor. It's 8 for Great Balls and 12 for the others. ld a,[wcf91] cp GREAT_BALL ld a,12 jr nz,.skip1 ld a,8 .skip1 ; Note that the results of all division operations are floored. ; Calculate (MaxHP * 255) / BallFactor. ld [H_DIVISOR],a ld b,4 ; number of bytes in dividend call Divide ; Divide the enemy's current HP by 4. HP is not supposed to exceed 999 so ; the result should fit in a. If the division results in a quotient of 0, ; change it to 1. ld hl,wEnemyMonHP ld a,[hli] ld b,a ld a,[hl] srl b rr a srl b rr a and a jr nz,.skip2 inc a .skip2 ; Let W = ((MaxHP * 255) / BallFactor) / max(HP / 4, 1). Calculate W. ld [H_DIVISOR],a ld b,4 call Divide ; If W > 255, store 255 in [H_QUOTIENT + 3]. ; Let X = min(W, 255) = [H_QUOTIENT + 3]. ld a,[H_QUOTIENT + 2] and a jr z,.skip3 ld a,255 ld [H_QUOTIENT + 3],a .skip3 pop bc ; b = Rand1 - Status ; If Rand1 - Status > CatchRate, the ball fails to capture the Pokémon. ld a,[wEnemyMonCatchRate] cp b jr c,.failedToCapture ; If W > 255, the ball captures the Pokémon. ld a,[H_QUOTIENT + 2] and a jr nz,.captured call Random ; Let this random number be called Rand2. ; If Rand2 > X, the ball fails to capture the Pokémon. ld b,a ld a,[H_QUOTIENT + 3] cp b jr c,.failedToCapture .captured jr .skipShakeCalculations .failedToCapture ld a,[H_QUOTIENT + 3] ld [wPokeBallCaptureCalcTemp],a ; Save X. ; Calculate CatchRate * 100. xor a ld [H_MULTIPLICAND],a ld [H_MULTIPLICAND + 1],a ld a,[wEnemyMonCatchRate] ld [H_MULTIPLICAND + 2],a ld a,100 ld [H_MULTIPLIER],a call Multiply ; Determine BallFactor2. ; Poké Ball: BallFactor2 = 255 ; Great Ball: BallFactor2 = 200 ; Ultra/Safari Ball: BallFactor2 = 150 ld a,[wcf91] ld b,255 cp POKE_BALL jr z,.skip4 ld b,200 cp GREAT_BALL jr z,.skip4 ld b,150 cp ULTRA_BALL jr z,.skip4 .skip4 ; Let Y = (CatchRate * 100) / BallFactor2. Calculate Y. ld a,b ld [H_DIVISOR],a ld b,4 call Divide ; If Y > 255, there are 3 shakes. ; Note that this shouldn't be possible. ; The maximum value of Y is (255 * 100) / 150 = 170. ld a,[H_QUOTIENT + 2] and a ld b,$63 ; 3 shakes jr nz,.setAnimData ; Calculate X * Y. ld a,[wPokeBallCaptureCalcTemp] ld [H_MULTIPLIER],a call Multiply ; Calculate (X * Y) / 255. ld a,255 ld [H_DIVISOR],a ld b,4 call Divide ; Determine Status2. ; no status ailment: Status2 = 0 ; Burn/Paralysis/Poison: Status2 = 5 ; Freeze/Sleep: Status2 = 10 ld a,[wEnemyMonStatus] and a jr z,.skip5 and 1 << FRZ | SLP ld b,5 jr z,.addAilmentValue ld b,10 .addAilmentValue ; If the Pokémon has a status ailment, add Status2. ld a,[H_QUOTIENT + 3] add b ld [H_QUOTIENT + 3],a .skip5 ; Finally determine the number of shakes. ; Let Z = ((X * Y) / 255) + Status2 = [H_QUOTIENT + 3]. ; The number of shakes depend on the range Z is in. ; 0 ≤ Z < 10: 0 shakes (the ball misses) ; 10 ≤ Z < 30: 1 shake ; 30 ≤ Z < 70: 2 shakes ; 70 ≤ Z: 3 shakes ld a,[H_QUOTIENT + 3] cp a,10 ld b,$20 jr c,.setAnimData cp a,30 ld b,$61 jr c,.setAnimData cp a,70 ld b,$62 jr c,.setAnimData ld b,$63 .setAnimData ld a,b ld [wPokeBallAnimData],a .skipShakeCalculations ld c,20 call DelayFrames ; Do the animation. ld a,TOSS_ANIM ld [wAnimationID],a xor a ld [H_WHOSETURN], a ld [wAnimationType], a ld [wDamageMultipliers], a ld a, [wWhichPokemon] push af ld a, [wcf91] push af predef MoveAnimation pop af ld [wcf91], a pop af ld [wWhichPokemon],a ; Determine the message to display from the animation. ld a,[wPokeBallAnimData] cp a,$10 ld hl,ItemUseBallText00 jp z,.printMessage cp a,$20 ld hl,ItemUseBallText01 jp z,.printMessage cp a,$61 ld hl,ItemUseBallText02 jp z,.printMessage cp a,$62 ld hl,ItemUseBallText03 jp z,.printMessage cp a,$63 ld hl,ItemUseBallText04 jp z,.printMessage ; Save current HP. ld hl,wEnemyMonHP ld a,[hli] push af ld a,[hli] push af ; Save status ailment. inc hl ld a,[hl] push af push hl ; If the Pokémon is transformed, the Pokémon is assumed to be a Ditto. ; This is a bug because a wild Pokémon could have used Transform via ; Mirror Move even though the only wild Pokémon that knows Transform is Ditto. ld hl,wEnemyBattleStatus3 bit Transformed,[hl] jr z,.notTransformed ld a,DITTO ld [wEnemyMonSpecies2],a jr .skip6 .notTransformed ; If the Pokémon is not transformed, set the transformed bit and copy the ; DVs to wTransformedEnemyMonOriginalDVs so that LoadEnemyMonData won't generate ; new DVs. set Transformed,[hl] ld hl,wTransformedEnemyMonOriginalDVs ld a,[wEnemyMonDVs] ld [hli],a ld a,[wEnemyMonDVs + 1] ld [hl],a .skip6 ld a,[wcf91] push af ld a, [wEnemyMonSpecies2] ld [wcf91], a ld a, [wEnemyMonLevel] ld [wCurEnemyLVL], a callab LoadEnemyMonData pop af ld [wcf91], a pop hl pop af ld [hld], a dec hl pop af ld [hld], a pop af ld [hl],a ld a,[wEnemyMonSpecies] ld [wCapturedMonSpecies],a ld [wcf91],a ld [wd11e],a ld a,[wBattleType] cp BATTLE_TYPE_OLD_MAN ; is this the old man battle? jp z,.oldManCaughtMon ; if so, don't give the player the caught Pokémon cp BATTLE_TYPE_PIKACHU jr z,.oldManCaughtMon ; same with Pikachu battle ld hl,ItemUseBallText05 call PrintText ; Add the caught Pokémon to the Pokédex. predef IndexToPokedex ld a, [wd11e] dec a ld c, a ld b, FLAG_TEST ld hl, wPokedexOwned predef FlagActionPredef ld a, c push af ld a, [wd11e] dec a ld c, a ld b, FLAG_SET predef FlagActionPredef pop af and a ; was the Pokémon already in the Pokédex? jr nz,.skipShowingPokedexData ; if so, don't show the Pokédex data ld hl,ItemUseBallText06 call PrintText call ClearSprites ld a,[wEnemyMonSpecies] ld [wd11e],a predef ShowPokedexData .skipShowingPokedexData ld a, $1 ld [wd49c], a ld a, $85 ld [wPikachuMood], a ld a,[wPartyCount] cp PARTY_LENGTH ; is party full? jr z,.sendToBox xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation], a call ClearSprites ld hl, .emptyString call PrintText call AddPartyMon jr .done .sendToBox call ClearSprites call SendNewMonToBox ld hl,ItemUseBallText07 CheckEvent EVENT_MET_BILL jr nz,.printTransferredToPCText ld hl,ItemUseBallText08 .printTransferredToPCText call PrintText jr .done .oldManCaughtMon ld hl,ItemUseBallText05 .printMessage call PrintText call ClearSprites .done ld a,[wBattleType] and a ; is this the old man battle? ret nz ; if so, don't remove a ball from the bag ; Remove a ball from the bag. ld hl,wNumBagItems inc a ld [wItemQuantity], a jp RemoveItemFromInventory .emptyString db "@" ItemUseBallText00: ; d697 (3:5697) ;"It dodged the thrown ball!" ;"This pokemon can't be caught" TX_FAR _ItemUseBallText00 db "@" ItemUseBallText01: ; d69c (3:569c) ;"You missed the pokemon!" TX_FAR _ItemUseBallText01 db "@" ItemUseBallText02: ; d6a1 (3:56a1) ;"Darn! The pokemon broke free!" TX_FAR _ItemUseBallText02 db "@" ItemUseBallText03: ; d6a6 (3:56a6) ;"Aww! It appeared to be caught!" TX_FAR _ItemUseBallText03 db "@" ItemUseBallText04: ; d6ab (3:56ab) ;"Shoot! It was so close too!" TX_FAR _ItemUseBallText04 db "@" ItemUseBallText05: ; d6b0 (3:56b0) ;"All right! {MonName} was caught!" ;play sound TX_FAR _ItemUseBallText05 db $12, $06 db "@" ItemUseBallText07: ; d6b7 (3:59b7) ;"X was transferred to Bill's PC" TX_FAR _ItemUseBallText07 db "@" ItemUseBallText08: ; d6bc (3:56bc) ;"X was transferred to someone's PC" TX_FAR _ItemUseBallText08 db "@" ItemUseBallText06: ; d6c1 (3:56c1) ;"New DEX data will be added..." ;play sound TX_FAR _ItemUseBallText06 db $13, $06 db "@" ItemUseTownMap: ; d6c8 (3:56c8) ld a, [wIsInBattle] and a jp nz, ItemUseNotTime jpba DisplayTownMap ItemUseBicycle: ; d6d7 (3:56d7) ld a, [wIsInBattle] and a jp nz, ItemUseNotTime ld a, [wWalkBikeSurfState] ld [wWalkBikeSurfStateCopy], a cp 2 ; is the player surfing? jp z, ItemUseNotTime dec a ; is player already bicycling? jr nz, .tryToGetOnBike .getOffBike call ItemUseReloadOverworldData xor a ld [wWalkBikeSurfState], a ; change player state to walking ld a, $00 ld [wPikachuSpawnState], a call PlayDefaultMusic ; play walking music ld hl, GotOffBicycleText jp PrintText .tryToGetOnBike call IsBikeRidingAllowed jp nc, NoCyclingAllowedHere call ItemUseReloadOverworldData xor a ; no keys pressed ld [hJoyHeld], a ; current joypad state ld a, $1 ld [wWalkBikeSurfState], a ; change player state to bicycling call PlayDefaultMusic ; play bike riding music xor a ld [wWalkBikeSurfState], a ld hl, GotOnBicycleText call PrintText ld a, $1 ld [wWalkBikeSurfState], a ret ; used for Surf out-of-battle effect ItemUseSurfboard: ; d725 (3:5725) ld a, [wWalkBikeSurfState] ld [wWalkBikeSurfStateCopy], a cp 2 ; is the player already surfing? jr z, .tryToStopSurfing .tryToSurf call IsNextTileShoreOrWater jp nc, SurfingAttemptFailed ld hl, TilePairCollisionsWater call CheckForTilePairCollisions jp c, SurfingAttemptFailed .surf call .makePlayerMoveForward ld hl, wd730 set 7, [hl] ld a, 2 ld [wWalkBikeSurfState], a ; change player state to surfing call PlayDefaultMusic ; play surfing music ld hl, SurfingGotOnText jp PrintText .tryToStopSurfing xor a ld [hSpriteIndexOrTextID], a ld d, 16 ; talking range in pixels (normal range) call IsSpriteInFrontOfPlayer2 res 7, [hl] ld a, [hSpriteIndexOrTextID] and a ; is there a sprite in the way? jr nz, .cannotStopSurfing ld hl, TilePairCollisionsWater call CheckForTilePairCollisions jr c, .cannotStopSurfing ld a, [wTileInFrontOfPlayer] ld c, a call IsTilePassable jr nc, .stopSurfing .cannotStopSurfing ld hl, SurfingNoPlaceToGetOffText jp PrintText .stopSurfing call .makePlayerMoveForward ld a, $3 ld [wPikachuSpawnState], a ld hl, wPikachuOverworldStateFlags set 5, [hl] ld hl, wd730 set 7, [hl] xor a ld [wWalkBikeSurfState], a ; change player state to walking dec a ld [wJoyIgnore], a call PlayDefaultMusic ; play walking music call GBPalWhiteOutWithDelay3 jp LoadWalkingPlayerSpriteGraphics ; uses a simulated button press to make the player move forward .makePlayerMoveForward ld a, [wPlayerDirection] ; direction the player is going bit PLAYER_DIR_BIT_UP, a ld b, D_UP jr nz, .storeSimulatedButtonPress bit PLAYER_DIR_BIT_DOWN, a ld b, D_DOWN jr nz, .storeSimulatedButtonPress bit PLAYER_DIR_BIT_LEFT, a ld b, D_LEFT jr nz, .storeSimulatedButtonPress ld b, D_RIGHT .storeSimulatedButtonPress ld a, b ld [wSimulatedJoypadStatesEnd], a xor a ld [wWastedByteCD39], a inc a ld [wSimulatedJoypadStatesIndex], a ret SurfingGotOnText: ; d7c1 (3:57c1) TX_FAR _SurfingGotOnText db "@" SurfingNoPlaceToGetOffText: ; d7c6 (3:57c6) TX_FAR _SurfingNoPlaceToGetOffText db "@" ItemUsePokedex: ; d7cb (3:57cb) predef_jump ShowPokedexMenu ItemUseEvoStone: ; d7d0 (3:57d0) ld a, [wIsInBattle] and a jp nz, ItemUseNotTime ld a, [wWhichPokemon] push af ld a, [wcf91] ld [wEvoStoneItemID], a push af ld a, EVO_STONE_PARTY_MENU ld [wPartyMenuTypeOrMessageID], a ld a, $ff ld [wUpdateSpritesEnabled], a call DisplayPartyMenu ld a, [wcf91] ld [wLoadedMon], a pop bc jr c, .canceledItemUse ld a, b ld [wcf91], a call Func_d85d jr nc, .noEffect callab IsThisPartymonStarterPikachu_Party jr nc, .notPlayerPikachu ld e, $1b callab PlayPikachuSoundClip ld a, [wWhichPokemon] ld hl, wPartyMonNicks call GetPartyMonName ld hl, RefusingText call PrintText ld a, $4 ld [wd49c], a ld a, $82 ld [wPikachuMood], a jr .canceledItemUse .notPlayerPikachu ld a, SFX_HEAL_AILMENT call PlaySoundWaitForCurrent call WaitForSoundToFinish ld a, $01 ld [wForceEvolution], a callab TryEvolvingMon ; try to evolve pokemon pop af ld [wWhichPokemon], a ld hl, wNumBagItems ld a, 1 ; remove 1 stone ld [wItemQuantity], a jp RemoveItemFromInventory .noEffect call ItemUseNoEffect .canceledItemUse xor a ld [wActionResultOrTookBattleTurn], a ; item not used pop af ret Func_d85d: ; d85d (3:585d) ld hl, EvosMovesPointerTable ld a, [wLoadedMon] dec a ld c, a ld b, $0 add hl, bc add hl, bc ld de, wcd6d ld a, BANK(TryEvolvingMon) ld bc, $2 call FarCopyData ld hl, wcd6d ld a, [hli] ld h, [hl] ld l, a ld de, wcd6d ld a, BANK(TryEvolvingMon) ld bc, 13 call FarCopyData ld hl, wcd6d .loop ld a, [hli] and a jr z, .cannotEvolveWithUsedStone inc hl inc hl cp EV_ITEM jr nz, .loop dec hl dec hl ld b, [hl] ld a, [wcf91] inc hl inc hl inc hl cp b jr nz, .loop scf ret .cannotEvolveWithUsedStone and a ret RefusingText: ; d8a2 (3:58a2) TX_FAR _RefusingText db "@" ItemUseVitamin: ; d8a7 (3:58a7) ld a, [wIsInBattle] and a jp nz, ItemUseNotTime ItemUseMedicine: ; d8ae (3:58ae) ld a, [wPartyCount] and a jp z, Func_e4bf ld a, [wWhichPokemon] push af ld a, [wcf91] push af ld a, USE_ITEM_PARTY_MENU ld [wPartyMenuTypeOrMessageID], a ld a, $ff ld [wUpdateSpritesEnabled], a ld a, [wPseudoItemID] and a ; using Softboiled? jr z, .notUsingSoftboiled ; if using softboiled call GoBackToPartyMenu jr .getPartyMonDataAddress .notUsingSoftboiled call DisplayPartyMenu .getPartyMonDataAddress jp c, .canceledItemUse ld hl, wPartyMons ld bc, wPartyMon2 - wPartyMon1 ld a, [wWhichPokemon] call AddNTimes ld a, [wWhichPokemon] ld [wUsedItemOnWhichPokemon], a ld d, a ld a, [wcf91] ld e, a ld [wd0b5], a pop af push af cp $28 jr nc, .asm_d906 push hl push de callabd_ModifyPikachuHappiness PIKAHAPPY_USEDITEM pop de pop hl .asm_d906 pop af ld [wcf91], a pop af ld [wWhichPokemon], a ld a, [wPseudoItemID] and a ; using Softboiled? jr z, .checkItemType ; if using softboiled ld a, [wWhichPokemon] cp d ; is the pokemon trying to use softboiled on itself? jr z, ItemUseMedicine ; if so, force another choice .checkItemType ld a, [wcf91] cp REVIVE jr nc, .healHP ; if it's a Revive or Max Revive cp FULL_HEAL jr z, .cureStatusAilment ; if it's a Full Heal cp HP_UP jp nc, .useVitamin ; if it's a vitamin or Rare Candy cp FULL_RESTORE jr nc, .healHP ; if it's a Full Restore or one of the potions ; fall through if it's one of the status-specifc healing items .cureStatusAilment ld bc,wPartyMon1Status - wPartyMon1 add hl,bc ; hl now points to status ld a,[wcf91] lb bc, ANTIDOTE_MSG, 1 << PSN cp ANTIDOTE jr z, .checkMonStatus lb bc, BURN_HEAL_MSG, 1 << BRN cp BURN_HEAL jr z, .checkMonStatus lb bc, ICE_HEAL_MSG, 1 << FRZ cp ICE_HEAL jr z, .checkMonStatus lb bc, AWAKENING_MSG, SLP cp AWAKENING jr z, .checkMonStatus lb bc, PARALYZ_HEAL_MSG, 1 << PAR cp PARLYZ_HEAL jr z, .checkMonStatus lb bc, FULL_HEAL_MSG, $ff ; Full Heal .checkMonStatus ld a, [hl] ; pokemon's status and c ; does the pokemon have a status ailment the item can cure? jp z, .healingItemNoEffect ; if the pokemon has a status the item can heal xor a ld [hl], a ; remove the status ailment in the party data ld a, b ld [wPartyMenuTypeOrMessageID], a ; the message to display for the item used ld a, [wPlayerMonNumber] cp d ; is pokemon the item was used on active in battle? jp nz, .doneHealing ; if it is active in battle xor a ld [wBattleMonStatus], a ; remove the status ailment in the in-battle pokemon data push hl ld hl, wPlayerBattleStatus3 res BadlyPoisoned, [hl] ; heal Toxic status pop hl ld bc,wPartyMon1Stats - wPartyMon1Status add hl,bc ; hl now points to party stats ld de,wBattleMonStats ld bc,NUM_STATS * 2 call CopyData ; copy party stats to in-battle stat data predef DoubleOrHalveSelectedStats jp .doneHealing .healHP inc hl ; hl = address of current HP ld a, [hli] ld b, a ld [wHPBarOldHP+1], a ld a, [hl] ld c, a ld [wHPBarOldHP], a ; current HP stored at wHPBarOldHP (2 bytes, big-endian) or b jr nz, .notFainted .fainted ld a, [wcf91] cp REVIVE jr z, .updateInBattleFaintedData cp MAX_REVIVE jr z, .updateInBattleFaintedData jp .healingItemNoEffect .updateInBattleFaintedData ld a, [wWhichPokemon] push af ld a, [wUsedItemOnWhichPokemon] ld [wWhichPokemon], a push hl push de push bc callab Func_2fd6a pop bc pop de pop hl pop af ld [wWhichPokemon], a ld a, [wIsInBattle] and a jr z, .compareCurrentHPToMaxHP push hl push de push bc ld a, [wUsedItemOnWhichPokemon] ld c, a ld hl, wPartyFoughtCurrentEnemyFlags ld b, FLAG_TEST predef FlagActionPredef ld a, c and a jr z, .next ld a, [wUsedItemOnWhichPokemon] ld c, a ld hl, wPartyGainExpFlags ld b, FLAG_SET predef FlagActionPredef .next pop bc pop de pop hl jr .compareCurrentHPToMaxHP .notFainted ld a, [wcf91] cp REVIVE jp z, .healingItemNoEffect cp MAX_REVIVE jp z, .healingItemNoEffect .compareCurrentHPToMaxHP push hl push bc ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1) add hl,bc ; hl now points to max HP pop bc ld a, [hli] cp b jr nz, .skipComparingLSB ; no need to compare the LSB's if the MSB's don't match ld a, [hl] cp c .skipComparingLSB pop hl jr nz, .notFullHP .fullHP ; if the pokemon's current HP equals its max HP ld a, [wcf91] cp FULL_RESTORE jp nz, .healingItemNoEffect inc hl inc hl ld a, [hld] ; status ailment and a ; does the pokemon have a status ailment? jp z, .healingItemNoEffect ld a, FULL_HEAL ld [wcf91], a dec hl dec hl dec hl jp .cureStatusAilment .notFullHP ; if the pokemon's current HP doesn't equal its max HP xor a ld [wLowHealthAlarm], a ;disable low health alarm ld [wChannelSoundIDs + CH4], a push hl push de ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1) add hl,bc ; hl now points to max HP ld a,[hli] ld [wHPBarMaxHP+1],a ld a,[hl] ld [wHPBarMaxHP],a ; max HP stored at wHPBarMaxHP (2 bytes, big-endian) ld a,[wPseudoItemID] and a ; using Softboiled? jp z, .notUsingSoftboiled2 ; if using softboiled ld hl, wHPBarMaxHP ld a, [hli] push af ld a, [hli] push af ld a, [hli] push af ld a, [hl] push af ld hl, wPartyMon1MaxHP ld a, [wWhichPokemon] ld bc, wPartyMon2 - wPartyMon1 call AddNTimes ld a, [hli] ld [wHPBarMaxHP + 1], a ld [H_DIVIDEND], a ld a, [hl] ld [wHPBarMaxHP], a ld [H_DIVIDEND + 1], a ld a, 5 ld [H_DIVISOR], a ld b, 2 ; number of bytes call Divide ; get 1/5 of max HP of pokemon that used Softboiled ld bc,(wPartyMon1HP + 1) - (wPartyMon1MaxHP + 1) add hl,bc ; hl now points to LSB of current HP of pokemon that used Softboiled ; subtract 1/5 of max HP from current HP of pokemon that used Softboiled ld a, [H_QUOTIENT + 3] push af ld b, a ld a, [hl] ld [wHPBarOldHP], a sub b ld [hld], a ld [wHPBarNewHP], a ld a, [H_QUOTIENT + 2] ld b, a ld a, [hl] ld [wHPBarOldHP+1], a sbc b ld [hl], a ld [wHPBarNewHP+1], a coord hl, 4, 1 ld a, [wWhichPokemon] ld bc, 2 * SCREEN_WIDTH call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled ld a, SFX_HEAL_HP call PlaySoundWaitForCurrent ld a, [hFlags_0xFFFA] set 0, a ld [hFlags_0xFFFA], a ld a, $02 ld [wHPBarType], a predef UpdateHPBar2 ; animate HP bar decrease of pokemon that used Softboiled ld a, [hFlags_0xFFFA] res 0, a ld [hFlags_0xFFFA], a pop af ld b, a ; store heal amount (1/5 of max HP) ld hl, wHPBarOldHP + 1 pop af ld [hld], a pop af ld [hld], a pop af ld [hld], a pop af ld [hl], a jr .addHealAmount .notUsingSoftboiled2 ld a, [wcf91] cp SODA_POP ld b, 60 ; Soda Pop heal amount jr z, .addHealAmount ld b, 80 ; Lemonade heal amount jr nc, .addHealAmount cp FRESH_WATER ld b, 50 ; Fresh Water heal amount jr z, .addHealAmount cp SUPER_POTION ld b, 200 ; Hyper Potion heal amount jr c, .addHealAmount ld b, 50 ; Super Potion heal amount jr z, .addHealAmount ld b, 20 ; Potion heal amount .addHealAmount pop de pop hl ld a, [hl] add b ld [hld], a ld [wHPBarNewHP], a ld a, [hl] ld [wHPBarNewHP+1], a jr nc, .noCarry inc [hl] ld a, [hl] ld [wHPBarNewHP + 1], a .noCarry push de inc hl ld d,h ld e,l ; de now points to current HP ld hl,(wPartyMon1MaxHP + 1) - (wPartyMon1HP + 1) add hl,de ; hl now points to max HP ld a,[wcf91] cp a,REVIVE jr z,.setCurrentHPToHalfMaxHP ld a,[hld] ld b,a ld a,[de] sub b dec de ld b, [hl] ld a, [de] sbc b jr nc, .setCurrentHPToMaxHp ; if current HP exceeds max HP after healing ld a, [wcf91] cp HYPER_POTION jr c, .setCurrentHPToMaxHp ; if using a Full Restore or Max Potion cp MAX_REVIVE jr z, .setCurrentHPToMaxHp ; if using a Max Revive jr .updateInBattleData .setCurrentHPToHalfMaxHP dec hl dec de ld a, [hli] srl a ld [de], a ld [wHPBarNewHP+1], a ld a, [hl] rr a inc de ld [de], a ld [wHPBarNewHP], a dec de jr .doneHealingPartyHP .setCurrentHPToMaxHp ld a, [hli] ld [de], a ld [wHPBarNewHP+1], a inc de ld a, [hl] ld [de], a ld [wHPBarNewHP], a dec de .doneHealingPartyHP ; done updating the pokemon's current HP in the party data structure ld a,[wcf91] cp a,FULL_RESTORE jr nz,.updateInBattleData ld bc,wPartyMon1Status - (wPartyMon1MaxHP + 1) add hl,bc xor a ld [hl], a ; remove the status ailment in the party data .updateInBattleData ld h, d ld l, e pop de ld a, [wPlayerMonNumber] cp d ; is pokemon the item was used on active in battle? jr nz, .calculateHPBarCoords ; copy party HP to in-battle HP ld a, [hli] ld [wBattleMonHP], a ld a, [hld] ld [wBattleMonHP + 1], a ld a, [wcf91] cp FULL_RESTORE jr nz, .calculateHPBarCoords xor a ld [wBattleMonStatus], a ; remove the status ailment in the in-battle pokemon data .calculateHPBarCoords ld hl,wOAMBuffer + $90 ld bc,2 * SCREEN_WIDTH inc d .calculateHPBarCoordsLoop add hl, bc dec d jr nz, .calculateHPBarCoordsLoop jr .doneHealing .healingItemNoEffect call ItemUseNoEffect jp .done .doneHealing ld a, [wPseudoItemID] and a ; using Softboiled? jr nz, .skipRemovingItem ; no item to remove if using Softboiled push hl call RemoveUsedItem pop hl .skipRemovingItem ld a, [wcf91] cp FULL_RESTORE jr c, .playStatusAilmentCuringSound cp FULL_HEAL jr z, .playStatusAilmentCuringSound ld a, SFX_HEAL_HP call PlaySoundWaitForCurrent ld a, [hFlags_0xFFFA] set 0, a ld [hFlags_0xFFFA], a ld a, $02 ld [wHPBarType], a predef UpdateHPBar2 ; animate the HP bar lengthening ld a, [hFlags_0xFFFA] res 0, a ld [hFlags_0xFFFA], a ld a, REVIVE_MSG ld [wPartyMenuTypeOrMessageID], a ld a, [wcf91] cp REVIVE jr z, .showHealingItemMessage cp MAX_REVIVE jr z, .showHealingItemMessage ld a, POTION_MSG ld [wPartyMenuTypeOrMessageID], a jr .showHealingItemMessage .playStatusAilmentCuringSound ld a, SFX_HEAL_AILMENT call PlaySoundWaitForCurrent .showHealingItemMessage xor a ld [H_AUTOBGTRANSFERENABLED], a call ClearScreen dec a ld [wUpdateSpritesEnabled], a call RedrawPartyMenu ; redraws the party menu and displays the message ld a, 1 ld [H_AUTOBGTRANSFERENABLED], a ld c, 50 call DelayFrames call WaitForTextScrollButtonPress jr .done .canceledItemUse xor a ld [wActionResultOrTookBattleTurn], a ; item use failed pop af pop af .done ld a, [wPseudoItemID] and a ; using Softboiled? ret nz ; if so, return call GBPalWhiteOut call z, RunDefaultPaletteCommand ld a, [wIsInBattle] and a ret nz jp ReloadMapData .useVitamin push hl ld a,[hl] ld [wd0b5],a ld [wd11e],a ld bc,wPartyMon1Level - wPartyMon1 add hl,bc ; hl now points to level ld a,[hl] ; a = level ld [wCurEnemyLVL],a ; store level call GetMonHeader push de ld a, d ld hl, wPartyMonNicks call GetPartyMonName pop de pop hl ld a, [wcf91] cp RARE_CANDY jp z, .useRareCandy push hl sub HP_UP add a ld bc,wPartyMon1HPExp - wPartyMon1 add hl,bc add l ld l, a jr nc, .noCarry2 inc h .noCarry2 ld a, 10 ld b, a ld a, [hl] ; a = MSB of stat experience of the appropriate stat cp 100 ; is there already at least 25600 (256 * 100) stat experience? jr nc, .vitaminNoEffect ; if so, vitamins can't add any more add b ; add 2560 (256 * 10) stat experience jr nc, .noCarry3 ; a carry should be impossible here, so this will always jump ld a, 255 .noCarry3 ld [hl], a pop hl call .recalculateStats ld hl, VitaminText ld a, [wcf91] sub HP_UP - 1 ld c, a .statNameLoop ; loop to get the address of the name of the stat the vitamin increases dec c jr z, .gotStatName .statNameInnerLoop ld a, [hli] ld b, a ld a, $50 cp b jr nz, .statNameInnerLoop jr .statNameLoop .gotStatName ld de, wcf4b ld bc, 10 call CopyData ; copy the stat's name to wcf4b ld a, SFX_HEAL_AILMENT call PlaySound ld hl, VitaminStatRoseText call PrintText jp RemoveUsedItem .vitaminNoEffect pop hl ld hl, VitaminNoEffectText call PrintText jp GBPalWhiteOut .recalculateStats ld bc,wPartyMon1Stats - wPartyMon1 add hl,bc ld d,h ld e,l ; de now points to stats ld bc,(wPartyMon1Exp + 2) - wPartyMon1Stats add hl,bc ; hl now points to LSB of experience ld b,1 jp CalcStats ; recalculate stats .useRareCandy push hl ld bc,wPartyMon1Level - wPartyMon1 add hl,bc ; hl now points to level ld a,[hl] ; a = level cp a, MAX_LEVEL jr z,.vitaminNoEffect ; can't raise level above 100 inc a ld [hl], a ; store incremented level ld [wCurEnemyLVL], a push hl push de ld d, a callab CalcExperience ; calculate experience for next level and store it at $ff96 pop de pop hl ld bc,wPartyMon1Exp - wPartyMon1Level add hl,bc ; hl now points to MSB of experience ; update experience to minimum for new level ld a, [hExperience] ld [hli], a ld a, [hExperience + 1] ld [hli], a ld a, [hExperience + 2] ld [hl], a pop hl ld a, [wWhichPokemon] push af ld a, [wcf91] push af push de push hl ld bc,wPartyMon1MaxHP - wPartyMon1 add hl,bc ; hl now points to MSB of max HP ld a,[hli] ld b,a ld c,[hl] pop hl push bc push hl call .recalculateStats pop hl ld bc,(wPartyMon1MaxHP + 1) - wPartyMon1 add hl,bc ; hl now points to LSB of max HP pop bc ld a, [hld] sub c ld c, a ld a, [hl] sbc b ld b, a ; bc = the amount of max HP gained from leveling up ; add the amount gained to the current HP ld de,(wPartyMon1HP + 1) - wPartyMon1MaxHP add hl,de ; hl now points to LSB of current HP ld a,[hl] add c ld [hld], a ld a, [hl] adc b ld [hl], a ld a, RARE_CANDY_MSG ld [wPartyMenuTypeOrMessageID], a call RedrawPartyMenu pop de ld a, d ld [wWhichPokemon], a ld a, e ld [wd11e], a xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation], a call LoadMonData ld d, $01 callab PrintStatsBox ; display new stats text box call WaitForTextScrollButtonPress ; wait for button press xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation], a predef LearnMoveFromLevelUp ; learn level up move, if any xor a ld [wForceEvolution], a callabd_ModifyPikachuHappiness PIKAHAPPY_LEVELUP ld a, [wWhichPokemon] push af ld a, [wUsedItemOnWhichPokemon] ld [wWhichPokemon], a callab Func_2fd6a ; evolve pokemon, if appropriate pop af ld [wWhichPokemon], a callab TryEvolvingMon ld a, $01 ld [wUpdateSpritesEnabled], a pop af ld [wcf91], a pop af ld [wWhichPokemon], a jp RemoveUsedItem VitaminStatRoseText: ; dd44 (3:5d44) TX_FAR _VitaminStatRoseText db "@" VitaminNoEffectText: ; dd49 (3:5d49) TX_FAR _VitaminNoEffectText db "@" VitaminText: ; dd4e (3:5d4e) db "HEALTH@" db "ATTACK@" db "DEFENSE@" db "SPEED@" db "SPECIAL@" ItemUseBait: ; dd72 (3:5d72) ld hl, ThrewBaitText call PrintText ld hl, wEnemyMonCatchRate ; catch rate srl [hl] ; halve catch rate ld a, BAIT_ANIM ld hl, wSafariBaitFactor ; bait factor ld de, wSafariEscapeFactor ; escape factor jr BaitRockCommon ItemUseRock: ; dd87 (3:5d87) ld hl, ThrewRockText call PrintText ld hl, wEnemyMonCatchRate ; catch rate ld a, [hl] add a ; double catch rate jr nc, .noCarry ld a, $ff .noCarry ld [hl], a ld a, ROCK_ANIM ld hl, wSafariEscapeFactor ; escape factor ld de, wSafariBaitFactor ; bait factor BaitRockCommon: ; dd9f (3:5d9f) ld [wAnimationID], a xor a ld [wAnimationType], a ld [H_WHOSETURN], a ld [de], a ; zero escape factor (for bait), zero bait factor (for rock) .randomLoop ; loop until a random number less than 5 is generated call Random and 7 cp 5 jr nc, .randomLoop inc a ; increment the random number, giving a range from 1 to 5 inclusive ld b, a ld a, [hl] add b ; increase bait factor (for bait), increase escape factor (for rock) jr nc, .noCarry ld a, $ff .noCarry ld [hl], a predef MoveAnimation ; do animation ld c, 70 jp DelayFrames ThrewBaitText: ; ddc6 (3:5dc6) TX_FAR _ThrewBaitText db "@" ThrewRockText: ; ddca (3:5dca) TX_FAR _ThrewRockText db "@" ; also used for Dig out-of-battle effect ItemUseEscapeRope: ; ddcf (3:5dcf) ld a, [wIsInBattle] and a jr nz, .notUsable ld a, [wCurMap] cp AGATHAS_ROOM jr z, .notUsable cp BILLS_HOUSE jr z, .notUsable cp POKEMON_FAN_CLUB jr z, .notUsable ld a, [wCurMapTileset] ld b, a ld hl, EscapeRopeTilesets .loop ld a, [hli] cp $ff jr z, .notUsable cp b jr nz, .loop ld hl, wd732 set 3, [hl] set 6, [hl] call Func_1510 ld hl, wd72e res 4, [hl] ResetEvent EVENT_IN_SAFARI_ZONE xor a ld [wNumSafariBalls], a ld [wSafariZoneEntranceCurScript], a inc a ld [wEscapedFromBattle], a ld [wActionResultOrTookBattleTurn], a ; item used ld a, [wPseudoItemID] and a ; using Dig? ret nz ; if so, return call ItemUseReloadOverworldData ld c, 30 call DelayFrames jp RemoveUsedItem .notUsable jp ItemUseNotTime EscapeRopeTilesets: ; de28 (3:5e28) db FOREST, CEMETERY, CAVERN, FACILITY, INTERIOR db $ff ; terminator ItemUseRepel: ; de2e (3:5e2e) ld b, 100 ItemUseRepelCommon: ; e005 (3:6005) ld a, [wIsInBattle] and a jp nz, ItemUseNotTime ld a, b ld [wRepelRemainingSteps], a jp PrintItemUseTextAndRemoveItem ; handles X Accuracy item ItemUseXAccuracy: ; de3e (3:5e3e) ld a, [wIsInBattle] and a jp z, ItemUseNotTime ld hl, wPlayerBattleStatus2 set UsingXAccuracy, [hl] ; X Accuracy bit callabd_ModifyPikachuHappiness PIKAHAPPY_USEDXITEM jp PrintItemUseTextAndRemoveItem ; This function is bugged and never works. It always jumps to ItemUseNotTime. ; The Card Key is handled in a different way. ItemUseCardKey: ; de57 (3:de57) xor a ld [wUnusedD71F], a call GetTileAndCoordsInFrontOfPlayer ld a,[GetTileAndCoordsInFrontOfPlayer] cp a,$18 jr nz,.next0 ld hl,CardKeyTable1 jr .next1 .next0 cp $24 jr nz, .next2 ld hl, CardKeyTable2 jr .next1 .next2 cp $5e jp nz, ItemUseNotTime ld hl, CardKeyTable3 .next1 ld a, [wCurMap] ld b, a .loop ld a, [hli] cp $ff jp z, ItemUseNotTime cp b jr nz, .nextEntry1 ld a, [hli] cp d jr nz, .nextEntry2 ld a, [hli] cp e jr nz, .nextEntry3 ld a, [hl] ld [wUnusedD71F], a jr .done .nextEntry1 inc hl .nextEntry2 inc hl .nextEntry3 inc hl jr .loop .done ld hl, ItemUseText00 call PrintText ld hl, wd728 set 7, [hl] ret ; These tables are probably supposed to be door locations in Silph Co., ; but they are unused. ; The reason there are 3 tables is unknown. ; Format: ; 00: Map ID ; 01: Y ; 02: X ; 03: ID? CardKeyTable1: ; dea7 (3:5ea7) db SILPH_CO_2F, $04, $04, $00 db SILPH_CO_2F, $04, $05, $01 db SILPH_CO_4F, $0C, $04, $02 db SILPH_CO_4F, $0C, $05, $03 db SILPH_CO_7F, $06, $0A, $04 db SILPH_CO_7F, $06, $0B, $05 db SILPH_CO_9F, $04, $12, $06 db SILPH_CO_9F, $04, $13, $07 db SILPH_CO_10F, $08, $0A, $08 db SILPH_CO_10F, $08, $0B, $09 db $ff CardKeyTable2: ; ded0 (3:5ed0) db SILPH_CO_3F, $08, $09, $0A db SILPH_CO_3F, $09, $09, $0B db SILPH_CO_5F, $04, $07, $0C db SILPH_CO_5F, $05, $07, $0D db SILPH_CO_6F, $0C, $05, $0E db SILPH_CO_6F, $0D, $05, $0F db SILPH_CO_8F, $08, $07, $10 db SILPH_CO_8F, $09, $07, $11 db SILPH_CO_9F, $08, $03, $12 db SILPH_CO_9F, $09, $03, $13 db $ff CardKeyTable3: ; def9 (3:5ef9) db SILPH_CO_11F, $08, $09, $14 db SILPH_CO_11F, $09, $09, $15 db $ff ItemUsePokedoll: ; df02 (3:5f02) ld a, [wIsInBattle] dec a jp nz, ItemUseNotTime ld a, $01 ld [wEscapedFromBattle], a jp PrintItemUseTextAndRemoveItem ItemUseGuardSpec: ; df11 (3:5f11) ld a, [wIsInBattle] and a jp z, ItemUseNotTime ld a, [wWhichPokemon] push af ld a, [wPlayerMonNumber] ld [wWhichPokemon], a callabd_ModifyPikachuHappiness PIKAHAPPY_USEDXITEM pop af ld [wWhichPokemon], a ld hl, wPlayerBattleStatus2 set ProtectedByMist, [hl] ; Mist bit jp PrintItemUseTextAndRemoveItem ItemUseSuperRepel: ; df38 (3:5f38) ld b, 200 jp ItemUseRepelCommon ItemUseMaxRepel: ; df3d (3:5f3d) ld b, 250 jp ItemUseRepelCommon ItemUseDireHit: ; df42 (3:5f42) ld a, [wIsInBattle] and a jp z, ItemUseNotTime ld a, [wWhichPokemon] push af ld a, [wPlayerMonNumber] ld [wWhichPokemon], a callabd_ModifyPikachuHappiness PIKAHAPPY_USEDXITEM pop af ld [wWhichPokemon], a ld hl, wPlayerBattleStatus2 set GettingPumped, [hl] ; Focus Energy bit jp PrintItemUseTextAndRemoveItem ItemUseXStat: ; df69 (3:df69) ld a, [wIsInBattle] and a jr nz, .inBattle call ItemUseNotTime ld a, 2 ld [wActionResultOrTookBattleTurn], a ; item not used ret .inBattle ld hl, wPlayerMoveNum ld a, [hli] push af ; save [wPlayerMoveNum] ld a, [hl] push af ; save [wPlayerMoveEffect] push hl ld a, [wcf91] sub X_ATTACK - ATTACK_UP1_EFFECT ld [hl], a ; store player move effect call PrintItemUseTextAndRemoveItem ld a, XSTATITEM_ANIM ; X stat item animation ID ld [wPlayerMoveNum], a call LoadScreenTilesFromBuffer1 ; restore saved screen call Delay3 xor a ld [H_WHOSETURN], a ; set turn to player's turn callba StatModifierUpEffect ; do stat increase move ld a, [wWhichPokemon] push af ld a, [wPlayerMonNumber] ld [wWhichPokemon], a callabd_ModifyPikachuHappiness PIKAHAPPY_USEDXITEM pop af ld [wWhichPokemon], a pop hl pop af ld [hld], a ; restore [wPlayerMoveEffect] pop af ld [hl], a ; restore [wPlayerMoveNum] ret ItemUsePokeflute: ; dfbd (3:5fbd) ld a, [wIsInBattle] and a jr nz, .inBattle ; if not in battle call ItemUseReloadOverworldData ld a, [wCurMap] cp ROUTE_12 jr nz, .notRoute12 CheckEvent EVENT_BEAT_ROUTE12_SNORLAX jr nz, .noSnorlaxOrPikachuToWakeUp ; if the player hasn't beaten Route 12 Snorlax ld hl, Route12SnorlaxFluteCoords call ArePlayerCoordsInArray jr nc, .noSnorlaxOrPikachuToWakeUp ld hl, PlayedFluteHadEffectText call PrintText SetEvent EVENT_FIGHT_ROUTE12_SNORLAX ret .notRoute12 cp ROUTE_16 jr nz, .notRoute16 CheckEvent EVENT_BEAT_ROUTE16_SNORLAX jr nz, .noSnorlaxOrPikachuToWakeUp ; if the player hasn't beaten Route 16 Snorlax ld hl, Route16SnorlaxFluteCoords call ArePlayerCoordsInArray jr nc, .noSnorlaxOrPikachuToWakeUp ld hl, PlayedFluteHadEffectText call PrintText SetEvent EVENT_FIGHT_ROUTE16_SNORLAX ret .notRoute16 cp PEWTER_POKECENTER jr nz, .noSnorlaxOrPikachuToWakeUp call CheckPikachuFollowingPlayer jr z, .noSnorlaxOrPikachuToWakeUp callab IsPikachuRightNextToPlayer jr nc, .noSnorlaxOrPikachuToWakeUp ld hl, PlayedFluteHadEffectText call PrintText call ItemUseReloadOverworldData ld e, $1a callab Func_fd001 ret .noSnorlaxOrPikachuToWakeUp ld hl, PlayedFluteNoEffectText jp PrintText .inBattle xor a ld [wWereAnyMonsAsleep], a ld b, $ff ^ SLP ld hl, wPartyMon1Status call WakeUpEntireParty ld a, [wIsInBattle] dec a ; is it a trainer battle? jr z, .skipWakingUpEnemyParty ; if it's a trainer battle ld hl, wEnemyMon1Status call WakeUpEntireParty .skipWakingUpEnemyParty ld hl, wBattleMonStatus ld a, [hl] and b ; remove Sleep status ld [hl], a ld hl, wEnemyMonStatus ld a, [hl] ld c, a and b ; remove Sleep status ld [hl], a ld a, c and SLP jr z, .asm_e063 ld a, $1 ld [wWereAnyMonsAsleep], a .asm_e063 call LoadScreenTilesFromBuffer2 ; restore saved screen ld a, [wWereAnyMonsAsleep] and a ; were any pokemon asleep before playing the flute? ld hl, PlayedFluteNoEffectText jp z, PrintText ; if no pokemon were asleep ; if some pokemon were asleep ld hl, PlayedFluteHadEffectText call PrintText ld a, [wLowHealthAlarm] and $80 jr nz, .skipMusic call WaitForSoundToFinish ; wait for sound to end callba Music_PokeFluteInBattle ; play in-battle pokeflute music .musicWaitLoop ; wait for music to finish playing ld a, [wChannelSoundIDs + CH6] and a ; music off? jr nz, .musicWaitLoop .skipMusic ld hl, FluteWokeUpText jp PrintText ; wakes up all party pokemon ; INPUT: ; hl must point to status of first pokemon in party (player's or enemy's) ; b must equal ~SLP ; [wWereAnyMonsAsleep] should be initialized to 0 ; OUTPUT: ; [wWereAnyMonsAsleep]: set to 1 if any pokemon were asleep WakeUpEntireParty: ; e094 (3:6094) ld de, 44 ld c, 6 .loop ld a, [hl] push af and SLP ; is pokemon asleep? jr z, .notAsleep ld a, 1 ld [wWereAnyMonsAsleep], a ; indicate that a pokemon had to be woken up .notAsleep pop af and b ; remove Sleep status ld [hl], a add hl, de dec c jr nz, .loop ret ; Format: ; 00: Y ; 01: X Route12SnorlaxFluteCoords: ; e0ac (3:60ac) db 62, 9 ; one space West of Snorlax db 61, 10 ; one space North of Snorlax db 63, 10 ; one space South of Snorlax db 62, 11 ; one space East of Snorlax db $ff ; terminator ; Format: ; 00: Y ; 01: X Route16SnorlaxFluteCoords: ; e0b5 (3:60b5) db 10, 27 ; one space East of Snorlax db 10, 25 ; one space West of Snorlax db $ff ; terminator PlayedFluteNoEffectText: ; e0ba (3:60ba) TX_FAR _PlayedFluteNoEffectText db "@" FluteWokeUpText: ; e0bf (3:60bf) TX_FAR _FluteWokeUpText db "@" PlayedFluteHadEffectText: ; e0c4 (3:60c4) TX_FAR _PlayedFluteHadEffectText db $06 TX_ASM ld a, [wIsInBattle] and a jr nz, .done ; play out-of-battle pokeflute music call StopAllMusic ; turn off music ld a, SFX_POKEFLUTE ld c, BANK(SFX_Pokeflute) call PlayMusic .musicWaitLoop ; wait for music to finish playing ld a, [wChannelSoundIDs + CH2] cp SFX_POKEFLUTE jr z, .musicWaitLoop call PlayDefaultMusic ; start playing normal music again .done jp TextScriptEnd ; end text ItemUseCoinCase: ; e0e7 (3:60e7) ld a, [wIsInBattle] and a jp nz, ItemUseNotTime ld hl, CoinCaseNumCoinsText jp PrintText CoinCaseNumCoinsText: ; e0f1 (3:60f1) TX_FAR _CoinCaseNumCoinsText db "@" ItemUseOldRod: ; e0f9 (3:60f9) call FishingInit jp c, ItemUseNotTime lb bc, 5, MAGIKARP ld a, $1 ; set bite jr RodResponse ItemUseGoodRod: ; e106 (3:6106) call FishingInit jp c, ItemUseNotTime .RandomLoop call Random srl a jr c, .SetBite and %11 cp 2 jr nc, .RandomLoop ; choose which monster appears ld hl, GoodRodMons add a ld c, a ld b, 0 add hl, bc ld b, [hl] inc hl ld c, [hl] and a .SetBite ld a, 0 rla xor 1 jr RodResponse INCLUDE "data/good_rod.asm" ItemUseSuperRod: ; e130 (3:6130) call FishingInit jp c, ItemUseNotTime callab ReadSuperRodData ld c, e ld b, d ld a, $2 ld [wRodResponse], a ld a, c and a ; are there fish in the map? jr z, DoNotGenerateFishingEncounter ; if not, do not generate an encounter ld a, $1 ld [wRodResponse], a call Random and $1 jr nz, RodResponse xor a ld [wRodResponse], a jr DoNotGenerateFishingEncounter RodResponse: ; e15b (3:615b) ld [wRodResponse], a dec a ; is there a bite? jr nz, DoNotGenerateFishingEncounter ; if yes, store level and species data ld a, 1 ld [wMoveMissed], a ld a, b ; level ld [wCurEnemyLVL], a ld a, c ; species ld [wCurOpponent], a DoNotGenerateFishingEncounter: ; e16e (3:616e) ld hl, wWalkBikeSurfState ld a, [hl] ; store the value in a push af push hl ld [hl], 0 callba FishingAnim pop hl pop af ld [hl], a ret ; checks if fishing is possible and if so, runs initialization code common to all rods ; unsets carry if fishing is possible, sets carry if not FishingInit: ; e182 (3:6182) ld a, [wIsInBattle] and a jr z, .notInBattle scf ; can't fish during battle ret .notInBattle call IsNextTileShoreOrWater jr nc, .cannotFish ld a, [wWalkBikeSurfState] cp 2 ; Surfing? jr z, .cannotFish call ItemUseReloadOverworldData ld hl, ItemUseText00 call PrintText ld a, SFX_HEAL_AILMENT call PlaySound ld a, $2 ld [wd49c], a ld a, $81 ld [wPikachuMood], a ld c, 80 call DelayFrames and a ret .cannotFish scf ; can't fish when surfing ret ItemUseOaksParcel: ; e1b7 (3:61b7) jp ItemUseNotYoursToUse ItemUseItemfinder: ; e1ba (3:61ba) ld a, [wIsInBattle] and a jp nz, ItemUseNotTime call ItemUseReloadOverworldData callba HiddenItemNear ; check for hidden items ld hl, ItemfinderFoundNothingText jr nc, .printText ; if no hidden items ld c, 4 .loop ld a, SFX_HEALING_MACHINE call PlaySoundWaitForCurrent ld a, SFX_PURCHASE call PlaySoundWaitForCurrent dec c jr nz, .loop ld hl, ItemfinderFoundItemText .printText jp PrintText ItemfinderFoundItemText: ; e1e6 (3:61e6) TX_FAR _ItemfinderFoundItemText db "@" ItemfinderFoundNothingText: ; e1eb (3:61eb) TX_FAR _ItemfinderFoundNothingText db "@" ItemUsePPUp: ; e1f0 (3:61f0) ld a, [wIsInBattle] and a jp nz, ItemUseNotTime ItemUsePPRestore: ; e1f7 (3:61f7) ld a, [wWhichPokemon] push af ld a, [wcf91] ld [wPPRestoreItem], a .chooseMon xor a ld [wUpdateSpritesEnabled], a ld a, USE_ITEM_PARTY_MENU ld [wPartyMenuTypeOrMessageID], a call DisplayPartyMenu jr nc, .chooseMove jp .itemNotUsed .chooseMove ld a, [wIsInBattle] and a jr z, .usePPItem ld a, [wWhichPokemon] ld b, a ld a, [wPlayerMonNumber] cp b jr nz, .usePPItem ld a, [wPlayerBattleStatus3] bit Transformed, a jr z, .usePPItem call ItemUseNotTime jp .itemNotUsed .usePPItem ld a, [wPPRestoreItem] cp ELIXER jp nc, .useElixir ; if Elixir or Max Elixir ld a, $02 ld [wMoveMenuType], a ld hl, RaisePPWhichTechniqueText ld a, [wPPRestoreItem] cp ETHER ; is it a PP Up? jr c, .printWhichTechniqueMessage ; if so, print the raise PP message ld hl, RestorePPWhichTechniqueText ; otherwise, print the restore PP message .printWhichTechniqueMessage call PrintText xor a ld [wPlayerMoveListIndex], a callab MoveSelectionMenu ; move selection menu ld a, 0 ld [wPlayerMoveListIndex], a jr nz, .chooseMon ld hl, wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 call GetSelectedMoveOffset push hl ld a, [hl] ld [wd11e], a call GetMoveName call CopyStringToCF4B ; copy name to wcf4b pop hl ld a, [wPPRestoreItem] cp ETHER jr nc, .useEther ; if Ether or Max Ether .usePPUp ld bc,wPartyMon1PP - wPartyMon1Moves add hl,bc ld a,[hl] ; move PP cp a,3 << 6 ; have 3 PP Ups already been used? jr c,.PPNotMaxedOut ld hl,PPMaxedOutText call PrintText jr .chooseMove .PPNotMaxedOut ld a, [hl] add 1 << 6 ; increase PP Up count by 1 ld [hl], a ld a, 1 ; 1 PP Up used ld [wd11e], a call RestoreBonusPP ; add the bonus PP to current PP ld a, SFX_HEAL_AILMENT call PlaySound ld hl, PPIncreasedText call PrintText .done pop af ld [wWhichPokemon], a call GBPalWhiteOut call RunDefaultPaletteCommand jp RemoveUsedItem .afterRestoringPP ; after using a (Max) Ether/Elixir ld a, [wWhichPokemon] ld b, a ld a, [wPlayerMonNumber] cp b ; is the pokemon whose PP was restored active in battle? jr nz, .skipUpdatingInBattleData ld hl, wPartyMon1PP ld bc, wPartyMon2 - wPartyMon1 call AddNTimes ld de, wBattleMonPP ld bc, 4 call CopyData ; copy party data to in-battle data .skipUpdatingInBattleData ld a, SFX_HEAL_AILMENT call PlaySound ld hl, PPRestoredText call PrintText jr .done .useEther call .restorePP jr nz, .afterRestoringPP jp .noEffect ; unsets zero flag if PP was restored, sets zero flag if not ; however, this is bugged for Max Ethers and Max Elixirs (see below) .restorePP xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation], a call GetMaxPP ld hl, wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 call GetSelectedMoveOffset ld bc, wPartyMon1PP - wPartyMon1Moves add hl, bc ; hl now points to move's PP ld a, [wMaxPP] ld b, a ld a, [wPPRestoreItem] cp MAX_ETHER jr z, .fullyRestorePP ld a, [hl] ; move PP and %00111111 ; lower 6 bit bits store current PP cp b ; does current PP equal max PP? ret z ; if so, return add 10 ; increase current PP by 10 ; b holds the max PP amount and b will hold the new PP amount. ; So, if the new amount meets or exceeds the max amount, ; cap the amount to the max amount by leaving b unchanged. ; Otherwise, store the new amount in b. cp b ; does the new amount meet or exceed the maximum? jr nc, .storeNewAmount ld b, a .storeNewAmount ld a, [hl] ; move PP and %11000000 ; PP Up counter bits add b ld [hl], a ret .fullyRestorePP ld a, [hl] ; move PP ; Note that this code has a bug. It doesn't mask out the upper two bits, which ; are used to count how many PP Ups have been used on the move. So, Max Ethers ; and Max Elixirs will not be detected as having no effect on a move with full ; PP if the move has had any PP Ups used on it. cp b ; does current PP equal max PP? ret z jr .storeNewAmount .useElixir ; decrement the item ID so that ELIXER becomes ETHER and MAX_ELIXER becomes MAX_ETHER ld hl, wPPRestoreItem dec [hl] dec [hl] xor a ld hl, wCurrentMenuItem ld [hli], a ld [hl], a ; zero the counter for number of moves that had their PP restored ld b, 4 ; loop through each move and restore PP .elixirLoop push bc ld hl, wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 call GetSelectedMoveOffset ld a, [hl] and a ; does the current slot have a move? jr z, .nextMove call .restorePP jr z, .nextMove ; if some PP was restored ld hl, wTileBehindCursor ; counter for number of moves that had their PP restored inc [hl] .nextMove ld hl, wCurrentMenuItem inc [hl] pop bc dec b jr nz, .elixirLoop ld a, [wTileBehindCursor] and a ; did any moves have their PP restored? jp nz, .afterRestoringPP .noEffect call ItemUseNoEffect .itemNotUsed call GBPalWhiteOut call RunDefaultPaletteCommand pop af xor a ld [wActionResultOrTookBattleTurn], a ; item use failed ret RaisePPWhichTechniqueText: ; e358 (3:6358) TX_FAR _RaisePPWhichTechniqueText db "@" RestorePPWhichTechniqueText: ; e35d (3:635d) TX_FAR _RestorePPWhichTechniqueText db "@" PPMaxedOutText: ; e362 (3:6362) TX_FAR _PPMaxedOutText db "@" PPIncreasedText: ; e367 (3:6367) TX_FAR _PPIncreasedText db "@" PPRestoredText: ; e36c (3:636c) TX_FAR _PPRestoredText db "@" ; for items that can't be used from the Item menu UnusableItem: ; e371 (3:6371) jp ItemUseNotTime ItemUseTMHM: ; e374 (3:6374) ld a, [wIsInBattle] and a jp nz, ItemUseNotTime ld a, [wcf91] sub TM_01 push af jr nc, .skipAdding add 55 ; if item is an HM, add 55 .skipAdding inc a ld [wd11e], a predef TMToMove ; get move ID from TM/HM ID ld a, [wd11e] ld [wMoveNum], a call GetMoveName call CopyStringToCF4B ; copy name to wcf4b pop af ld hl, BootedUpTMText jr nc, .printBootedUpMachineText ld hl, BootedUpHMText .printBootedUpMachineText call PrintText ld hl, TeachMachineMoveText call PrintText coord hl, 14, 7 lb bc, 8, 15 ld a, TWO_OPTION_MENU ld [wTextBoxID], a call DisplayTextBoxID ; yes/no menu ld a, [wCurrentMenuItem] and a jr z, .useMachine ld a, 2 ld [wActionResultOrTookBattleTurn], a ; item not used ret .useMachine ld a, [wWhichPokemon] push af ld a, [wcf91] push af .chooseMon ld hl, wcf4b ld de, wTempMoveNameBuffer ld bc, 14 call CopyData ; save the move name because DisplayPartyMenu will overwrite it ld a, $ff ld [wUpdateSpritesEnabled], a ld a, TMHM_PARTY_MENU ld [wPartyMenuTypeOrMessageID], a call DisplayPartyMenu push af ld hl, wTempMoveNameBuffer ld de, wcf4b ld bc, 14 call CopyData pop af jr nc, .checkIfAbleToLearnMove ; if the player canceled teaching the move pop af pop af call GBPalWhiteOutWithDelay3 call ClearSprites call RunDefaultPaletteCommand jp LoadScreenTilesFromBuffer1 ; restore saved screen .checkIfAbleToLearnMove predef CanLearnTM ; check if the pokemon can learn the move push bc ld a, [wWhichPokemon] ld hl, wPartyMonNicks call GetPartyMonName pop bc ld a, c and a ; can the pokemon learn the move? jr nz, .checkIfAlreadyLearnedMove ; if the pokemon can't learn the move ld a, SFX_DENIED call PlaySoundWaitForCurrent ld hl, MonCannotLearnMachineMoveText call PrintText jr .chooseMon .checkIfAlreadyLearnedMove callab CheckIfMoveIsKnown ; check if the pokemon already knows the move jr c, .chooseMon predef LearnMove ; teach move ld a, [wWhichPokemon] ld d, a pop af ld [wcf91], a pop af ld [wWhichPokemon], a ld a, b and a ret z ld a, [wWhichPokemon] push af ld a, d ld [wWhichPokemon], a callabd_ModifyPikachuHappiness PIKAHAPPY_USEDTMHM callab IsThisPartymonStarterPikachu_Party jr nc, .notTeachingThunderboltOrThunderToPikachu ld a, [wcf91] cp TM_24 ; are we teaching thunderbolt to the player pikachu? jr z, .teachingThunderboltOrThunderToPlayerPikachu cp TM_25 ; are we teaching thunder then? jr nz, .notTeachingThunderboltOrThunderToPikachu .teachingThunderboltOrThunderToPlayerPikachu ld a, $5 ld [wd49c], a ld a, $85 ld [wPikachuMood], a .notTeachingThunderboltOrThunderToPikachu pop af ld [wWhichPokemon], a ld a, [wcf91] call IsItemHM ret c jp RemoveUsedItem BootedUpTMText: ; e483 (3:6483) TX_FAR _BootedUpTMText db "@" BootedUpHMText: ; e488 (3:6488) TX_FAR _BootedUpHMText db "@" TeachMachineMoveText: ; e48d (3:648d) TX_FAR _TeachMachineMoveText db "@" MonCannotLearnMachineMoveText: ; e492 (3:6492) TX_FAR _MonCannotLearnMachineMoveText db "@" PrintItemUseTextAndRemoveItem: ; e497 (3:6497) ld hl, ItemUseText00 call PrintText ld a, SFX_HEAL_AILMENT call PlaySound call WaitForTextScrollButtonPress ; wait for button press RemoveUsedItem: ; e4a5 (3:64a5) ld hl, wNumBagItems ld a, 1 ; one item ld [wItemQuantity], a jp RemoveItemFromInventory ItemUseNoEffect: ; e4b0 (3:64b0) ld hl, ItemUseNoEffectText jr ItemUseFailed ItemUseNotTime: ; e4b5 (3:64b5) ld hl, ItemUseNotTimeText jr ItemUseFailed ItemUseNotYoursToUse: ; e4ba (3:64ba) ld hl, ItemUseNotYoursToUseText jr ItemUseFailed Func_e4bf: ; e4bf (3:64bf) ld a, $2 ld [wActionResultOrTookBattleTurn], a ld hl, DontHavePokemonText jp PrintText ThrowBallAtTrainerMon: ; e4ca (3:64ca) call RunDefaultPaletteCommand call LoadScreenTilesFromBuffer1 ; restore saved screen call Delay3 ld a, TOSS_ANIM ld [wAnimationID], a predef MoveAnimation ; do animation ld hl, ThrowBallAtTrainerMonText1 call PrintText ld hl, ThrowBallAtTrainerMonText2 call PrintText jr RemoveUsedItem NoCyclingAllowedHere: ; e4eb (3:64eb) ld hl, NoCyclingAllowedHereText jr ItemUseFailed BoxFullCannotThrowBall: ; e4f0 (3:64f0) ld hl, BoxFullCannotThrowBallText jr ItemUseFailed SurfingAttemptFailed: ; e4f5 (3:64f5) ld hl, NoSurfingHereText ItemUseFailed: ; e4f8 (3:64f8) xor a ld [wActionResultOrTookBattleTurn], a ; item use failed jp PrintText ItemUseNotTimeText: ; e4ff (3:64ff) TX_FAR _ItemUseNotTimeText db "@" ItemUseNotYoursToUseText: ; e504 (3:6504) TX_FAR _ItemUseNotYoursToUseText db "@" ItemUseNoEffectText: ; e509 (3:6509) TX_FAR _ItemUseNoEffectText db "@" ThrowBallAtTrainerMonText1: ; e50e (3:650e) TX_FAR _ThrowBallAtTrainerMonText1 db "@" ThrowBallAtTrainerMonText2: ; e513 (3:6513) TX_FAR _ThrowBallAtTrainerMonText2 db "@" NoCyclingAllowedHereText: ; e518 (3:6518) TX_FAR _NoCyclingAllowedHereText db "@" NoSurfingHereText: ; e51d (3:651d) TX_FAR _NoSurfingHereText db "@" BoxFullCannotThrowBallText: ; e522 (3:6522) TX_FAR _BoxFullCannotThrowBallText db "@" DontHavePokemonText: ; e527 (3:6527) TX_FAR _DontHavePokemonText db "@" ItemUseText00: ; e52c (3:652c) TX_FAR _ItemUseText001 db $05 TX_FAR _ItemUseText002 db "@" GotOnBicycleText: ; e536 (3:6536) TX_FAR _GotOnBicycleText1 db $05 TX_FAR _GotOnBicycleText2 db "@" GotOffBicycleText: ; e540 (3:6540) TX_FAR _GotOffBicycleText1 db $05 TX_FAR _GotOffBicycleText2 db "@" ; restores bonus PP (from PP Ups) when healing at a pokemon center ; also, when a PP Up is used, it increases the current PP by one PP Up bonus ; INPUT: ; [wWhichPokemon] = index of pokemon in party ; [wCurrentMenuItem] = index of move (when using a PP Up) RestoreBonusPP: ; e54a (3:654a) ld hl, wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 ld a, [wWhichPokemon] call AddNTimes push hl ld de, wNormalMaxPPList - 1 predef LoadMovePPs ; loads the normal max PP of each of the pokemon's moves to wNormalMaxPPList pop hl ld c, wPartyMon1PP - wPartyMon1Moves ld b, 0 add hl, bc ; hl now points to move 1 PP ld de, wNormalMaxPPList ld b, 0 ; initialize move counter to zero ; loop through the pokemon's moves .loop inc b ld a, b cp 5 ; reached the end of the pokemon's moves? ret z ; if so, return ld a, [wUsingPPUp] dec a ; using a PP Up? jr nz, .skipMenuItemIDCheck ; if using a PP Up, check if this is the move it's being used on ld a, [wCurrentMenuItem] inc a cp b jr nz, .nextMove .skipMenuItemIDCheck ld a, [hl] and %11000000 ; have any PP Ups been used? call nz, AddBonusPP ; if so, add bonus PP .nextMove inc hl inc de jr .loop ; adds bonus PP from PP Ups to current PP ; 1/5 of normal max PP (capped at 7) is added for each PP Up ; INPUT: ; [de] = normal max PP ; [hl] = move PP AddBonusPP: ; e586 (3:6586) push bc ld a, [de] ; normal max PP of move ld [H_DIVIDEND + 3], a xor a ld [H_DIVIDEND], a ld [H_DIVIDEND + 1], a ld [H_DIVIDEND + 2], a ld a, 5 ld [H_DIVISOR], a ld b, 4 call Divide ld a, [hl] ; move PP ld b, a swap a and %1111 srl a srl a ld c, a ; c = number of PP Ups used .loop ld a, [H_QUOTIENT + 3] cp 8 ; is the amount greater than or equal to 8? jr c, .addAmount ld a, 7 ; cap the amount at 7 .addAmount add b ld b, a ld a, [wUsingPPUp] dec a ; is the player using a PP Up right now? jr z, .done ; if so, only add the bonus once dec c jr nz, .loop .done ld [hl], b pop bc ret ; gets max PP of a pokemon's move (including PP from PP Ups) ; INPUT: ; [wWhichPokemon] = index of pokemon within party/box ; [wMonDataLocation] = pokemon source ; 00: player's party ; 01: enemy's party ; 02: current box ; 03: daycare ; 04: player's in-battle pokemon ; [wCurrentMenuItem] = move index ; OUTPUT: ; [wMaxPP] = max PP GetMaxPP: ; e5bb (3:65bb) ld a, [wMonDataLocation] and a ld hl, wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 jr z, .sourceWithMultipleMon ld hl, wEnemyMon1Moves dec a jr z, .sourceWithMultipleMon ld hl, wBoxMon1Moves ld bc, wBoxMon2 - wBoxMon1 dec a jr z, .sourceWithMultipleMon ld hl, wDayCareMonMoves dec a jr z, .sourceWithOneMon ld hl, wBattleMonMoves ; player's in-battle pokemon .sourceWithOneMon call GetSelectedMoveOffset2 jr .next .sourceWithMultipleMon call GetSelectedMoveOffset .next ld a, [hl] dec a push hl ld hl, Moves ld bc, MoveEnd - Moves call AddNTimes ld de, wcd6d ld a, BANK(Moves) call FarCopyData ld de, wcd6d + 5 ; PP is byte 5 of move data ld a, [de] ld b, a ; b = normal max PP pop hl push bc ld bc, wPartyMon1PP - wPartyMon1Moves ; PP offset if not player's in-battle pokemon data ld a, [wMonDataLocation] cp 4 ; player's in-battle pokemon? jr nz, .addPPOffset ld bc, wBattleMonPP - wBattleMonMoves ; PP offset if player's in-battle pokemon data .addPPOffset add hl, bc ld a, [hl] ; a = current PP and %11000000 ; get PP Up count pop bc or b ; place normal max PP in 6 lower bits of a ld h, d ld l, e inc hl ; hl = wcd73 ld [hl], a xor a ; add the bonus for the existing PP Up count ld [wUsingPPUp], a call AddBonusPP ; add bonus PP from PP Ups ld a, [hl] and %00111111 ; mask out the PP Up count ld [wMaxPP], a ; store max PP ret GetSelectedMoveOffset: ; e627 (3:6627) ld a, [wWhichPokemon] call AddNTimes GetSelectedMoveOffset2: ; e62d (3:662d) ld a, [wCurrentMenuItem] ld c, a ld b, 0 add hl, bc ret ; confirms the item toss and then tosses the item ; INPUT: ; hl = address of inventory (either wNumBagItems or wNumBoxItems) ; [wcf91] = item ID ; [wWhichPokemon] = index of item within inventory ; [wItemQuantity] = quantity to toss ; OUTPUT: ; clears carry flag if the item is tossed, sets carry flag if not TossItem_: ; e635 (3:6635) push hl ld a, [wcf91] call IsItemHM pop hl jr c, .tooImportantToToss push hl call IsKeyItem_ ld a, [wIsKeyItem] pop hl and a jr nz, .tooImportantToToss push hl ld a, [wcf91] ld [wd11e], a call GetItemName call CopyStringToCF4B ; copy name to wcf4b ld hl, IsItOKToTossItemText call PrintText coord hl, 14, 7 lb bc, 8, 15 ld a, TWO_OPTION_MENU ld [wTextBoxID], a call DisplayTextBoxID ; yes/no menu ld a, [wMenuExitMethod] cp CHOSE_SECOND_ITEM pop hl scf ret z ; return if the player chose No ; if the player chose Yes push hl ld a, [wWhichPokemon] call RemoveItemFromInventory ld a, [wcf91] ld [wd11e], a call GetItemName call CopyStringToCF4B ; copy name to wcf4b ld hl, ThrewAwayItemText call PrintText pop hl and a ret .tooImportantToToss push hl ld hl, TooImportantToTossText call PrintText pop hl scf ret ThrewAwayItemText: ; e699 (3:6699) TX_FAR _ThrewAwayItemText db "@" IsItOKToTossItemText: ; e69e (3:669e) TX_FAR _IsItOKToTossItemText db "@" TooImportantToTossText: ; e6a3 (3:66a3) TX_FAR _TooImportantToTossText db "@" ; checks if an item is a key item ; INPUT: ; [wcf91] = item ID ; OUTPUT: ; [wIsKeyItem] = result ; 00: item is not key item ; 01: item is key item IsKeyItem_: ; e6a8 (3:66a8) ld a, $01 ld [wIsKeyItem], a ld a, [wcf91] cp HM_01 ; is the item an HM or TM? jr nc, .checkIfItemIsHM ; if the item is not an HM or TM push af ld hl, KeyItemBitfield ld de, wBuffer ld bc, 15 ; only 11 bytes are actually used call CopyData pop af dec a ld c, a ld hl, wBuffer ld b, FLAG_TEST predef FlagActionPredef ld a, c and a ret nz .checkIfItemIsHM ld a, [wcf91] call IsItemHM ret c xor a ld [wIsKeyItem], a ret INCLUDE "data/key_items.asm" SendNewMonToBox: ; e6e8 (3:66e8) ld de, wNumInBox ld a, [de] inc a ld [de], a ld a, [wcf91] ld [wd0b5], a ld c, a .asm_e6f5 inc de ld a, [de] ld b, a ld a, c ld c, b ld [de], a cp $ff jr nz, .asm_e6f5 call GetMonHeader ld hl, wBoxMonOT ld bc, NAME_LENGTH ld a, [wNumInBox] dec a jr z, .asm_e732 dec a call AddNTimes push hl ld bc, NAME_LENGTH add hl, bc ld d, h ld e, l pop hl ld a, [wNumInBox] dec a ld b, a .asm_e71f push bc push hl ld bc, NAME_LENGTH call CopyData pop hl ld d, h ld e, l ld bc, -NAME_LENGTH add hl, bc pop bc dec b jr nz, .asm_e71f .asm_e732 ld hl, wPlayerName ld de, wBoxMonOT ld bc, NAME_LENGTH call CopyData ld a, [wNumInBox] dec a jr z, .asm_e76e ld hl, wBoxMonNicks ld bc, NAME_LENGTH dec a call AddNTimes push hl ld bc, NAME_LENGTH add hl, bc ld d, h ld e, l pop hl ld a, [wNumInBox] dec a ld b, a .asm_e75b push bc push hl ld bc, NAME_LENGTH call CopyData pop hl ld d, h ld e, l ld bc, -NAME_LENGTH add hl, bc pop bc dec b jr nz, .asm_e75b .asm_e76e ld hl, wBoxMonNicks ld a, NAME_MON_SCREEN ld [wNamingScreenType], a predef AskName ld a, [wNumInBox] dec a jr z, .asm_e7ab ld hl, wBoxMons ld bc, wBoxMon2 - wBoxMon1 dec a call AddNTimes push hl ld bc, wBoxMon2 - wBoxMon1 add hl, bc ld d, h ld e, l pop hl ld a, [wNumInBox] dec a ld b, a .asm_e798 push bc push hl ld bc, wBoxMon2 - wBoxMon1 call CopyData pop hl ld d, h ld e, l ld bc, wBoxMon1 - wBoxMon2 add hl, bc pop bc dec b jr nz, .asm_e798 .asm_e7ab ld a, [wEnemyMonLevel] ld [wEnemyMonBoxLevel], a ld hl, wEnemyMon ld de, wBoxMon1 ld bc, wEnemyMonDVs - wEnemyMon call CopyData ld hl, wPlayerID ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a inc de push de ld a, [wCurEnemyLVL] ld d, a callab CalcExperience pop de ld a, [hExperience] ld [de], a inc de ld a, [hExperience + 1] ld [de], a inc de ld a, [hExperience + 2] ld [de], a inc de xor a ld b, NUM_STATS * 2 .asm_e7e3 ld [de], a inc de dec b jr nz, .asm_e7e3 ld hl, wEnemyMonDVs ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a ld hl, wEnemyMonPP ld b, NUM_MOVES .asm_e7f5 ld a, [hli] inc de ld [de], a dec b jr nz, .asm_e7f5 ld a, [wcf91] cp KADABRA jr nz, .notKadabra ld a, $60 ; twistedspoon in gsc ld [wBoxMon1CatchRate], a .notKadabra ret ; checks if the tile in front of the player is a shore or water tile ; used for surfing and fishing ; unsets carry if it is, sets carry if not IsNextTileShoreOrWater: ; e808 (3:6808) ld a, [wCurMapTileset] ld hl, WaterTilesets ld de, 1 call IsInArray ; does the current map allow surfing? ret nc ; if not, return ld hl, WaterTile ld a, [wCurMapTileset] cp SHIP_PORT ; Vermilion Dock tileset jr z, .skipShoreTiles ; if it's the Vermilion Dock tileset cp GYM ; eastern shore tile in Safari Zone jr z, .skipShoreTiles cp DOJO ; usual eastern shore tile jr z, .skipShoreTiles ld hl, ShoreTiles .skipShoreTiles ld a, [wTileInFrontOfPlayer] ld de, $1 call IsInArray ret ; tilesets with water WaterTilesets: ; e834 (3:6834) db OVERWORLD, FOREST, DOJO, GYM, SHIP, SHIP_PORT, CAVERN, FACILITY, PLATEAU db $ff ; terminator ; shore tiles ShoreTiles: ; e83e (3:683e) db $48, $32 WaterTile: ; e840 (3:6840) db $14 db $ff ; terminator ; reloads map view and processes sprite data ; for items that cause the overworld to be displayed ItemUseReloadOverworldData: ; e842 (3:6842) call LoadCurrentMapView jp UpdateSprites ; creates a list at wBuffer of maps where the mon in [wd11e] can be found. ; this is used by the pokedex to display locations the mon can be found on the map. FindWildLocationsOfMon: ; e848 (3:6848) ld hl, WildDataPointers ld de, wBuffer ld c, $0 .loop inc hl ld a, [hld] inc a jr z, .done push hl ld a, [hli] ld h, [hl] ld l, a ld a, [hli] and a call nz, CheckMapForMon ; land ld a, [hli] and a call nz, CheckMapForMon ; water pop hl inc hl inc hl inc c jr .loop .done ld a, $ff ; list terminator ld [de], a ret CheckMapForMon: ; e86d (3:686d) inc hl ld b, $a .loop ld a, [wd11e] cp [hl] jr nz, .nextEntry ld a, c ld [de], a inc de .nextEntry inc hl inc hl dec b jr nz, .loop dec hl ret