CeladonPrizeMenu: ld b,COIN_CASE call IsItemInBag jr nz,.havingCoinCase ld hl,RequireCoinCaseTextPtr jp PrintText .havingCoinCase ld hl,wd730 set 6,[hl] ; disable letter-printing delay ld hl,ExchangeCoinsForPrizesTextPtr call PrintText ; the following are the menu settings xor a ld [wCurrentMenuItem],a ld [wLastMenuItem],a ld a,A_BUTTON | B_BUTTON ld [wMenuWatchedKeys],a ld a,$03 ld [wMaxMenuItem],a ld a,$04 ld [wTopMenuItemY],a ld a,$01 ld [wTopMenuItemX],a call PrintPrizePrice coord hl, 0, 2 lb bc, 8, 16 call TextBoxBorder call GetPrizeMenuId call UpdateSprites ld hl,WhichPrizeTextPtr call PrintText call HandleMenuInput ; menu choice handler bit 1,a ; keypress = B (Cancel) jr nz, .noChoice ld a,[wCurrentMenuItem] cp $03 ; "NO,THANKS" choice jr z, .noChoice call HandlePrizeChoice .noChoice ld hl, wd730 res 6, [hl] ret RequireCoinCaseTextPtr: TX_FAR _RequireCoinCaseText db $0D db "@" ExchangeCoinsForPrizesTextPtr: TX_FAR _ExchangeCoinsForPrizesText db "@" WhichPrizeTextPtr: TX_FAR _WhichPrizeText db "@" GetPrizeMenuId: ; determine which one among the three ; prize-texts has been selected ; using the text ID (stored in [hSpriteIndexOrTextID]) ; load the three prizes at wd13d-wd13f ; load the three prices at wd141-wd146 ; display the three prizes' names ; (distinguishing between Pokemon names ; and Items (specifically TMs) names) ld a, [hSpriteIndexOrTextID] sub 3 ; prize-texts' id are 3, 4 and 5 ld [wWhichPrizeWindow], a ; prize-texts' id (relative, i.e. 0, 1 or 2) add a add a ld d, $0 ld e, a ld hl, PrizeDifferentMenuPtrs add hl, de ld a, [hli] ld d, [hl] ld e, a inc hl push hl ld hl, wPrize1 call CopyString pop hl ld a, [hli] ld h, [hl] ld l, a ld de, wPrize1Price ld bc, $6 call CopyData ld a, [wWhichPrizeWindow] cp $02 ;is TM_menu? jr nz, .putMonName ld a, [wPrize1] ld [wd11e], a call GetItemName coord hl, 2, 4 call PlaceString ld a, [wPrize2] ld [wd11e], a call GetItemName coord hl, 2, 6 call PlaceString ld a, [wPrize3] ld [wd11e], a call GetItemName coord hl, 2, 8 call PlaceString jr .putNoThanksText .putMonName ld a, [wPrize1] ld [wd11e], a call GetMonName coord hl, 2, 4 call PlaceString ld a, [wPrize2] ld [wd11e], a call GetMonName coord hl, 2, 6 call PlaceString ld a, [wPrize3] ld [wd11e], a call GetMonName coord hl, 2, 8 call PlaceString .putNoThanksText coord hl, 2, 10 ld de, NoThanksText call PlaceString ; put prices on the right side of the textbox ld de, wPrize1Price coord hl, 13, 5 ; reg. c: ; [low nybble] number of bytes ; [bit 765 = %100] space-padding (not zero-padding) ld c,(1 << 7 | 2) ; Function $15CD displays BCD value (same routine ; used by text-command $02) call PrintBCDNumber ld de,wPrize2Price coord hl, 13, 7 ld c, (1 << 7 | 2) call PrintBCDNumber ld de, wPrize3Price coord hl, 13, 9 ld c, (1 << 7 | 2) jp PrintBCDNumber NoThanksText: db "NO THANKS@" INCLUDE "data/prizes.asm" PrintPrizePrice: coord hl, 11, 0 lb bc, 1, 7 call TextBoxBorder call UpdateSprites coord hl, 12, 0 ld de, CoinString call PlaceString coord hl, 13, 1 ld de, SixSpacesString call PlaceString coord hl, 13, 1 ld de,wPlayerCoins ld c, (1 << 7 | 2) call PrintBCDNumber ret CoinString: db "COIN@" SixSpacesString: db " @" LoadCoinsToSubtract: ld a,[wWhichPrize] add a ld d, $0 ld e, a ld hl, wPrize1Price add hl, de ; get selected prize's price xor a ld [hUnusedCoinsByte], a ld a, [hli] ld [hCoins], a ld a, [hl] ld [hCoins + 1], a ret HandlePrizeChoice: ld a, [wCurrentMenuItem] ld [wWhichPrize], a ld d, $0 ld e, a ld hl, wPrize1 add hl, de ld a, [hl] ld [wd11e], a ld a, [wWhichPrizeWindow] cp $02 ; is prize a TM? jr nz, .getMonName call GetItemName jr .givePrize .getMonName call GetMonName .givePrize ld hl,SoYouWantPrizeTextPtr call PrintText call YesNoChoice ld a, [wCurrentMenuItem] ; yes/no answer (Y=0, N=1) and a jr nz, .printOhFineThen call LoadCoinsToSubtract call HasEnoughCoins jr c, .notEnoughCoins ld a, [wWhichPrizeWindow] cp $02 jr nz, .giveMon ld a,[wd11e] ld b, a ld a, 1 ld c, a call GiveItem jr nc, .bagFull jr .subtractCoins .giveMon ld a,[wd11e] ld [wcf91],a push af call GetPrizeMonLevel ld c,a pop af ld b,a call GivePokemon ; If either the party or box was full, wait after displaying message. push af ld a,[wAddedToParty] and a call z,WaitForTextScrollButtonPress pop af ; If the mon couldn't be given to the player (because both the party and box ; were full), return without subtracting coins. ret nc .subtractCoins call LoadCoinsToSubtract ld hl,hCoins + 1 ld de,wPlayerCoins + 1 ld c,$02 ; how many bytes predef SubBCDPredef jp PrintPrizePrice .bagFull ld hl,PrizeRoomBagIsFullTextPtr jp PrintText .notEnoughCoins ld hl,SorryNeedMoreCoinsText jp PrintText .printOhFineThen ld hl,OhFineThenTextPtr jp PrintText UnknownData528b1: ; XXX what's this? db $00,$01,$00,$01,$00,$01,$00,$00,$01 HereYouGoTextPtr: TX_FAR _HereYouGoText db $0D db "@" SoYouWantPrizeTextPtr: TX_FAR _SoYouWantPrizeText db "@" SorryNeedMoreCoinsText: TX_FAR _SorryNeedMoreCoinsText db $0D db "@" PrizeRoomBagIsFullTextPtr: TX_FAR _OopsYouDontHaveEnoughRoomText db $0D db "@" OhFineThenTextPtr: TX_FAR _OhFineThenText db $0D ; wait keypress (A/B) without blink db "@" GetPrizeMonLevel: ld a, [wcf91] ld b, a ld hl, PrizeMonLevelDictionary .loop ld a, [hli] cp b jr z, .matchFound inc hl jr .loop .matchFound ld a, [hl] ld [wCurEnemyLVL], a ret INCLUDE "data/prize_mon_levels.asm"