GetPredefPointer: ; f67ed (3d:67ed) ; Store the contents of the register ; pairs (hl, de, bc) at wPredefRegisters. ; Then put the bank and address of predef ; wPredefID in [wPredefBank] and hl. ld a,h ld [wPredefRegisters],a ld a,l ld [wPredefRegisters + 1],a ld hl,wPredefRegisters + 2 ld a,d ld [hli],a ld a,e ld [hli],a ld a,b ld [hli],a ld [hl],c ld hl,PredefPointers ld de,0 ld a,[wPredefID] ld e,a add a add e ld e,a jr nc,.nocarry inc d .nocarry add hl,de ld d,h ld e,l ; get bank of predef routine ld a,[de] ld [wPredefBank],a ; get pointer inc de ld a,[de] ld l,a inc de ld a,[de] ld h,a ret PredefPointers:: ; f681d (3d:681d) ; these are pointers to ASM routines. ; they appear to be used in overworld map scripts. dbw BANK(DrawPlayerHUDAndHPBar), DrawPlayerHUDAndHPBar ; add_predef DrawPlayerHUDAndHPBar dbw $3d, $61f9 ; add_predef CopyUncompressedPicToTilemap dbw $3d, $61a6 ; add_predef Func_3f073 dbw $0b, $7d79 ; add_predef ScaleSpriteByTwo dbw $3d, $6178 ; add_predef LoadMonBackPic dbw $1e, $5c16 ; add_predef CopyDownscaledMonTiles dbw $03, $70a7 ; add_predef LoadMissableObjects dbw $03, $752b ; add_predef HealParty dbw $1e, $4d97 ; add_predef MoveAnimation; 08 play move animation dbw $03, $75a4 ; add_predef DivideBCDPredef dbw $03, $75a4 ; add_predef DivideBCDPredef2 dbw $03, $76a3 ; add_predef AddBCDPredef dbw $03, $76bc ; add_predef SubBCDPredef dbw $03, $75a4 ; add_predef DivideBCDPredef3 dbw $03, $75a4 ; add_predef DivideBCDPredef4 dbw $03, $76d6 ; add_predef InitPlayerData dbw $03, $74ec ; add_predef FlagActionPredef dbw $03, $7053 ; add_predef HideObject dbw $03, $7022 ; add_predef IsObjectHidden dbw $03, $43de ; add_predef ApplyOutOfBattlePoisonDamage dbw $0f, $4ae8 ; add_predef AnyPartyAlive dbw $03, $7044 ; add_predef ShowObject dbw $03, $7044 ; add_predef ShowObject2 dbw $03, $6d1b ; add_predef ReplaceTileBlock dbw $03, $76d6 ; add_predef InitPlayerData2 dbw $03, $44f4 ; add_predef LoadTilesetHeader dbw $0e, $700c ; add_predef LearnMoveFromLevelUp dbw $01, $6bc8 ; add_predef LearnMove dbw $03, $7735 ; add_predef IsItemInBag_ dbw $03, $3ef9 ; dbw $03,CheckForHiddenObjectOrBookshelfOrCardKeyDoor ; for these two, the ba dbw $03, $3e3f ; dbw $03,GiveItem dbw $0a, $7d4c ; add_predef InvertBGPal_4Frames dbw $03, $774a ; add_predef FindPathToPlayer dbw $0a, $7d67 ; add_predef Func_480ff dbw $03, $77b9 ; add_predef CalcPositionOfPlayerRelativeToNPC dbw $03, $7830 ; add_predef ConvertNPCMovementDirectionsToJoypadMasks dbw $0a, $7d8d ; add_predef Func_48125 dbw $03, $78ad ; add_predef UpdateHPBar dbw $03, $786c ; add_predef HPBarLength dbw $01, $5b64 ; add_predef Diploma_TextBoxBorder dbw $0f, $6e8e ; add_predef DoubleOrHalveSelectedStats dbw $10, $4000 ; add_predef ShowPokedexMenu dbw $0e, $6dc6 ; add_predef EvolutionAfterBattle dbw $1c, $7ae5 ; add_predef SaveSAVtoSRAM0 dbw $3d, $5ff8 ; add_predef InitOpponent dbw $01, $5b13 ; add_predef CableClub_Run dbw $03, $6880 ; add_predef DrawBadges dbw $10, $53f6 ; add_predef ExternalClockTradeAnim dbw $1c, $49d7 ; add_predef BattleTransition dbw $1e, $5f7b ; add_predef CopyTileIDsFromList dbw $10, $5997 ; add_predef PlayIntro dbw $1e, $59c5 ; add_predef Func_79869 dbw $1c, $4bd0 ; add_predef FlashScreen dbw $03, $42d1 ; add_predef GetTileAndCoordsInFrontOfPlayer dbw $04, $54cc ; add_predef StatusScreen dbw $04, $56fb ; add_predef StatusScreen2 dbw $10, $53e5 ; add_predef InternalClockTradeAnim dbw $15, $685b ; add_predef TrainerEngage dbw $10, $509d ; add_predef IndexToPokedex dbw $01, $600d ; add_predef DisplayPicCenteredOrUpperRight; 3B display pic? dbw $03, $6dd1 ; add_predef UsedCut dbw $10, $4312 ; add_predef ShowPokedexData dbw $0e, $713f ; add_predef WriteMonMoves dbw $1c, $7a67 ; add_predef SaveSAV dbw $1c, $61f8 ; add_predef LoadSGB dbw $03, $6f93 ; add_predef MarkTownVisitedAndLoadMissableObjects dbw $17, $5b93 ; add_predef SetPartyMonTypes dbw $04, $62f0 ; add_predef CanLearnTM dbw $04, $631d ; add_predef TMToMove dbw $1c, $5eb3 ; add_predef Func_71ddf dbw $17, $40d4 ; add_predef StarterDex ; 46 dbw $03, $7161 ; add_predef _AddPartyMon dbw $03, $78ad ; add_predef UpdateHPBar2 dbw $0f, $4eb1 ; add_predef DrawEnemyHUDAndHPBar dbw $1c, $4fe4 ; add_predef LoadTownMap_Nest dbw $09, $7d20 ; add_predef PrintMonType dbw $10, $516f ; add_predef EmotionBubble; 4C player exclamation dbw $01, $5b63 ; add_predef EmptyFunc3; return immediately dbw $01, $625d ; add_predef AskName dbw $06, $66e5 ; add_predef PewterGuys dbw $1c, $7b56 ; add_predef SaveSAVtoSRAM2 dbw $1c, $7a24 ; add_predef LoadSAVCheckSum2 dbw $1c, $7959 ; add_predef LoadSAV dbw $1c, $7b32 ; add_predef SaveSAVtoSRAM1 dbw $1c, $5b86 ; add_predef DoInGameTradeDialogue ; 54 initiate trade dbw $3c, $4f26 ; add_predef HallOfFamePC dbw $11, $4169 ; add_predef DisplayDexRating dbw $1e, $4615 ; dbw $1E, _LeaveMapAnim ; wrong bank dbw $1e, $4567 ; dbw $1E, EnterMapAnim ; wrong bank dbw $03, $4309 ; add_predef GetTileTwoStepsInFrontOfPlayer dbw $03, $4356 ; add_predef CheckForCollisionWhenPushingBoulder dbw $3d, $5b06 ; add_predef PrintStrengthTxt dbw $01, $4d55 ; add_predef PickupItem dbw $09, $7d4d ; add_predef PrintMoveType dbw $03, $72f9 ; add_predef LoadMovePPs dbw $04, $5468 ; add_predef DrawHP ; 5F dbw $04, $546f ; add_predef DrawHP2 dbw $07, $4264 ; add_predef Func_1c9c6 dbw $16, $4ecc ; add_predef OaksAideScript