ROM0 ORG $61 "Home" ORG $150 "Main" ROMX $1 "bank01" ROMX $2 "Sound Effect Headers 1" ; AUDIO_1 "Music Headers 1" "Sound Effects 1" "Audio Engine 1" "Music 1" ROMX $3 "bank03" ROMX $4 "Graphics" "NPC Sprites 1" ROMX $5 "NPC Sprites 2" ROMX $6 "bank06" ROMX $7 "bank07" ROMX $8 "Sound Effect Headers 2" ; AUDIO_2 "Music Headers 2" "Sound Effects 2" "Audio Engine 2" "Music 2" ROMX $9 "Pics 1" ROMX $A "Pics 2" ROMX $B "Pics 3" ROMX $C "Pics 4" ROMX $D "Pics 5" ROMX $E "bank0E" ROMX $F "bank0F" ROMX $10 "bank10" ROMX $11 "bank11" ROMX $12 "bank12" ROMX $13 "bank13" ROMX $14 "bank14" ROMX $15 "bank15" ROMX $16 "bank16" ROMX $17 "bank17" ROMX $18 "bank18" ROMX $19 "bank19" ROMX $1A "bank1A" ROMX $1B "bank1B" ROMX $1C "bank1C" ROMX $1D "bank1D" ROMX $1E "bank1E" ROMX $1F "Sound Effect Headers 3" ; AUDIO_3 "Music Headers 3" "Sound Effects 3" "Audio Engine 3" "Music 3" ROMX $20 "Sound Effect Headers 4" ; AUDIO_3 "Music Headers 4" "Sound Effects 4" "Audio Engine 4" "Music 4" ROMX $21 "Pikachu Cries 1" ROMX $22 "Pikachu Cries 2" ROMX $23 "Pikachu Cries 3" ROMX $24 "Pikachu Cries 4" ROMX $25 "Pikachu Cries 5" ROMX $26 "Text 1" ROMX $27 "Text 2" ROMX $28 "Text 3" ROMX $29 "Text 4" ROMX $2A "Text 5" ROMX $2B "Text 6" ROMX $2C "Text 7" ROMX $2D "Text 8" ROMX $2E "Pokedex Text" ROMX $2f "Move Names" ; "bank2f" ROMX $30 "bank30" ROMX $31 "Pikachu Cries 6" ROMX $32 "Pikachu Cries 7" ROMX $33 "Pikachu Cries 8" ROMX $34 "Pikachu Cries 9" ROMX $35 "Pikachu Cries 10" ROMX $36 "Pikachu Cries 11" ROMX $37 "Pikachu Cries 12" ROMX $38 "Pikachu Cries 13" ROMX $39 "bank39" ROMX $3A "bank3A" ; ROMX $3B ; "bank3B" ROMX $3C "bank3C" ROMX $3D "bank3D" ROMX $3E "bank3E" ROMX $3F "bank3F" WRAM0 "WRAM Bank 0" WRAMX 1 "WRAM Bank 1" ; ORG $df00 ; "Stack" ; WRAMX 5 ; "WRAMBank5" SRAM 0 "Sprite Buffers" SRAM 1 "Save Data" SRAM 2 "Saved Boxes 1" SRAM 3 "Saved Boxes 2"