Func_f1e70:: ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, CeladonMansion1Text_f1e96 call PrintText callfar IsStarterPikachuInOurParty ret nc ld hl, CeladonMansionText_f1e9c call PrintText ld a, $0 ld [wDoNotWaitForButtonPressAfterDisplayingText], a call Func_f1ea2 call PrintText ret CeladonMansion1Text_f1e96: text_far _CeladonMansion1Text2 text_waitbutton text_end CeladonMansionText_f1e9c: text_far _CeladonMansion1Text6 text_promptbutton text_end Func_f1ea2: ld hl, PikachuHappinessThresholds_f1eb9 .asm_f1ea5 ld a, [hli] inc hl and a jr z, .asm_f1eb5 ld b, a ld a, [wPikachuHappiness] cp b jr c, .asm_f1eb5 inc hl inc hl jr .asm_f1ea5 .asm_f1eb5 ld a, [hli] ld h, [hl] ld l, a ret PikachuHappinessThresholds_f1eb9: dw 51, CeladonMansion1Text_f1ed5 dw 101, CeladonMansion1Text_f1eda dw 131, CeladonMansion1Text_f1edf dw 161, CeladonMansion1Text_f1ee4 dw 201, CeladonMansion1Text_f1ee9 dw 255, CeladonMansion1Text_f1eee dw -256, CeladonMansion1Text_f1eee CeladonMansion1Text_f1ed5: text_far _CeladonMansion1Text7 text_end CeladonMansion1Text_f1eda: text_far _CeladonMansion1Text8 text_end CeladonMansion1Text_f1edf: text_far _CeladonMansion1Text9 text_end CeladonMansion1Text_f1ee4: text_far _CeladonMansion1Text10 text_end CeladonMansion1Text_f1ee9: text_far _CeladonMansion1Text11 text_end CeladonMansion1Text_f1eee: text_far _CeladonMansion1Text12 text_end