Func_f1be0:: ld a, [wYCoord] cp 3 jr z, .asm_f1bf0 ld b, SPRITE_FACING_DOWN ld hl, Data_f1bf9 call TryApplyPikachuMovementData ret .asm_f1bf0 ld b, SPRITE_FACING_LEFT ld hl, Data_f1bfe call TryApplyPikachuMovementData ret Data_f1bf9: db $00 db $1f db $1e db $38 db $3f Data_f1bfe: db $00 db $1d db $20 db $36 db $3f