RocketHideoutB4F_Script: call EnableAutoTextBoxDrawing ld hl, RocketHideout4TrainerHeader0 ld de, RocketHideoutB4F_ScriptPointers ld a, [wRocketHideoutB4FCurScript] call ExecuteCurMapScriptInTable ld [wRocketHideoutB4FCurScript], a ret RocketHideout4Script_45510: CheckAndResetEvent EVENT_6A0 call nz, RocketHideout4Script_45525 xor a ld [wJoyIgnore], a RocketHideout4Script_4551e: ld [wRocketHideoutB4FCurScript], a ld [wCurMapScript], a ret RocketHideout4Script_45525: ld a, HS_ROCKET_HIDEOUT_B4F_JAMES call RocketHideout4Script_45756 ld a, HS_ROCKET_HIDEOUT_B4F_JESSIE call RocketHideout4Script_45756 ret RocketHideoutB4F_ScriptPointers: dw RocketHideout4Script0 dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle dw RocketHideout4Script3 dw RocketHideout4Script4 dw RocketHideout4Script5 dw RocketHideout4Script6 dw RocketHideout4Script7 dw RocketHideout4Script8 dw RocketHideout4Script9 dw RocketHideout4Script10 dw RocketHideout4Script11 dw RocketHideout4Script12 dw RocketHideout4Script13 RocketHideout4Script3: ld a, [wIsInBattle] cp $ff jp z, RocketHideout4Script_45510 ld a, $fc ld [wJoyIgnore], a SetEvent EVENT_BEAT_ROCKET_HIDEOUT_GIOVANNI ld a, $a ldh [hSpriteIndexOrTextID], a call DisplayTextID call GBFadeOutToBlack ld a, HS_ROCKET_HIDEOUT_B4F_GIOVANNI ld [wMissableObjectIndex], a predef HideObject ld a, HS_ROCKET_HIDEOUT_B4F_ITEM_4 ld [wMissableObjectIndex], a predef ShowObject call UpdateSprites call GBFadeInFromBlack xor a ld [wJoyIgnore], a ld hl, wCurrentMapScriptFlags set 5, [hl] ld a, $0 ld [wRocketHideoutB4FCurScript], a ld [wCurMapScript], a ret RocketHideout4Script0: IF DEF(_DEBUG) call DebugPressedOrHeldB ret nz ENDC CheckEvent EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_0 call z, RocketHideout4Script_455a5 CheckEvent EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_2 call z, CheckFightingMapTrainers ret RocketHideout4Script_455a5: ld a, [wYCoord] cp $e ret nz ResetEvent EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_1 ld a, [wXCoord] cp $18 jr z, .asm_455c2 ld a, [wXCoord] cp $19 ret nz SetEvent EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_1 .asm_455c2 xor a ldh [hJoyHeld], a ld a, $fc ld [wJoyIgnore], a call StopAllMusic ld c, BANK(Music_MeetJessieJames) ld a, MUSIC_MEET_JESSIE_JAMES call PlayMusic call UpdateSprites call Delay3 call UpdateSprites call Delay3 ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld a, $b ldh [hSpriteIndexOrTextID], a call DisplayTextID xor a ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld a, $ff ld [wJoyIgnore], a ld a, HS_ROCKET_HIDEOUT_B4F_JAMES call RocketHideout4Script_45747 ld a, HS_ROCKET_HIDEOUT_B4F_JESSIE call RocketHideout4Script_45747 ld a, $4 call RocketHideout4Script_4551e ret RocketHideout4JessieJamesMovementData_45605: db $4 RocketHideout4JessieJamesMovementData_45606: db $4 db $4 db $4 db $ff RocketHideout4Script4: ld de, RocketHideout4JessieJamesMovementData_45605 CheckEvent EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_1 jr z, .asm_45617 ld de, RocketHideout4JessieJamesMovementData_45606 .asm_45617 ld a, $2 ldh [hSpriteIndexOrTextID], a call MoveSprite ld a, $ff ld [wJoyIgnore], a ld a, $5 call RocketHideout4Script_4551e ret RocketHideout4Script5: ld a, $ff ld [wJoyIgnore], a ld a, [wd730] bit 0, a ret nz RocketHideout4Script6: ld a, $2 ld [wSprite02StateData1MovementStatus], a ld a, SPRITE_FACING_LEFT ld [wSprite02StateData1FacingDirection], a CheckEvent EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_1 jr z, .asm_4564a ld a, SPRITE_FACING_DOWN ld [wSprite02StateData1FacingDirection], a .asm_4564a call Delay3 ld a, $fc ld [wJoyIgnore], a RocketHideout4Script7: ld de, RocketHideout4JessieJamesMovementData_45606 CheckEvent EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_1 jr z, .asm_4565f ld de, RocketHideout4JessieJamesMovementData_45605 .asm_4565f ld a, $3 ldh [hSpriteIndexOrTextID], a call MoveSprite ld a, $ff ld [wJoyIgnore], a ld a, $8 call RocketHideout4Script_4551e ret RocketHideout4Script8: ld a, $ff ld [wJoyIgnore], a ld a, [wd730] bit 0, a ret nz ld a, $fc ld [wJoyIgnore], a RocketHideout4Script9: ld a, $2 ld [wSprite03StateData1MovementStatus], a ld a, SPRITE_FACING_DOWN ld [wSprite03StateData1FacingDirection], a CheckEvent EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_1 jr z, .asm_45697 ld a, SPRITE_FACING_RIGHT ld [wSprite03StateData1FacingDirection], a .asm_45697 call Delay3 ld a, $c ldh [hSpriteIndexOrTextID], a call DisplayTextID RocketHideout4Script10: ld hl, wd72d set 6, [hl] set 7, [hl] ld hl, RocketHideout4JessieJamesEndBattleText ld de, RocketHideout4JessieJamesEndBattleText call SaveEndBattleTextPointers ld a, OPP_ROCKET ld [wCurOpponent], a ld a, $2b ld [wTrainerNo], a xor a ldh [hJoyHeld], a ld [wJoyIgnore], a SetEvent EVENT_6A0 ld a, $b call RocketHideout4Script_4551e ret RocketHideout4Script11: ld a, $ff ld [wJoyIgnore], a ld a, [wIsInBattle] cp $ff jp z, RocketHideout4Script_45510 ld a, $2 ld [wSprite02StateData1MovementStatus], a ld [wSprite03StateData1MovementStatus], a xor a ld [wSprite02StateData1FacingDirection], a ld [wSprite03StateData1FacingDirection], a ld a, $fc ld [wJoyIgnore], a ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld a, $d ldh [hSpriteIndexOrTextID], a call DisplayTextID xor a ld [wDoNotWaitForButtonPressAfterDisplayingText], a call StopAllMusic ld c, BANK(Music_MeetJessieJames) ld a, MUSIC_MEET_JESSIE_JAMES call PlayMusic ld a, $ff ld [wJoyIgnore], a ld a, $c call RocketHideout4Script_4551e ret RocketHideout4Script12: ld a, $ff ld [wJoyIgnore], a call GBFadeOutToBlack ld a, HS_ROCKET_HIDEOUT_B4F_JAMES call RocketHideout4Script_45756 ld a, HS_ROCKET_HIDEOUT_B4F_JESSIE call RocketHideout4Script_45756 call UpdateSprites call Delay3 call GBFadeInFromBlack ld a, $d call RocketHideout4Script_4551e ret RocketHideout4Script13: call PlayDefaultMusic xor a ldh [hJoyHeld], a ld [wJoyIgnore], a SetEvent EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_0 ld a, $0 call RocketHideout4Script_4551e ret RocketHideout4Script_45747: ld [wMissableObjectIndex], a predef ShowObject call UpdateSprites call Delay3 ret RocketHideout4Script_45756: ld [wMissableObjectIndex], a predef HideObject ret RocketHideoutB4F_TextPointers: dw RocketHideout4Text0 dw RocketHideout4Text1 dw RocketHideout4Text2 dw RocketHideout4Text3 dw PickUpItemText dw PickUpItemText dw PickUpItemText dw PickUpItemText dw PickUpItemText dw RocketHideout4Text9 dw RocketHideout4Text10 dw RocketHideout4Text11 dw RocketHideout4Text12 RocketHideout4TrainerHeader0: trainer EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_2, 1, RocketHideout4Trainer0BeforeText, RocketHideout4Trainer0EndBattleText, RocketHideout4Trainer0AfterText db -1 ; end RocketHideout4Text1: RocketHideout4Text2: text_end RocketHideout4Text10: text_far _RocketHideoutJessieJamesText1 text_asm ld c, 10 call DelayFrames ld a, $8 ld [wPlayerMovingDirection], a ld a, $0 ld [wEmotionBubbleSpriteIndex], a ld a, EXCLAMATION_BUBBLE ld [wWhichEmotionBubble], a predef EmotionBubble ld c, 20 call DelayFrames jp TextScriptEnd RocketHideout4Text11: text_far _RocketHideoutJessieJamesText2 text_end RocketHideout4JessieJamesEndBattleText: text_far _RocketHideoutJessieJamesText3 text_end RocketHideout4Text12: text_far _RocketHideoutJessieJamesText4 text_asm ld c, 64 call DelayFrames jp TextScriptEnd RocketHideout4Text0: text_asm CheckEvent EVENT_BEAT_ROCKET_HIDEOUT_GIOVANNI jp nz, .asm_457fb ld hl, RocketHideout4Text_45804 call PrintText ld hl, wd72d set 6, [hl] set 7, [hl] ld hl, RocketHideout4Text_45809 ld de, RocketHideout4Text_45809 call SaveEndBattleTextPointers ldh a, [hSpriteIndex] ld [wSpriteIndex], a call EngageMapTrainer call InitBattleEnemyParameters xor a ldh [hJoyHeld], a ld a, $3 ld [wRocketHideoutB4FCurScript], a ld [wCurMapScript], a jr .asm_45801 .asm_457fb ld hl, RocketHideout4Text9 call PrintText .asm_45801 jp TextScriptEnd RocketHideout4Text_45804: text_far _RocketHideout4Text_4557a text_end RocketHideout4Text_45809: text_far _RocketHideout4Text_4557f text_end RocketHideout4Text9: text_far _RocketHideout4Text_45584 text_end RocketHideout4Text3: text_asm ld hl, RocketHideout4TrainerHeader0 call TalkToTrainer jp TextScriptEnd RocketHideout4Trainer0BeforeText: text_far _RocketHideout4BattleText4 text_end RocketHideout4Trainer0EndBattleText: text_far _RocketHideout4EndBattleText4 text_promptbutton text_asm SetEvent EVENT_ROCKET_DROPPED_LIFT_KEY ld a, HS_ROCKET_HIDEOUT_B4F_ITEM_5 ld [wMissableObjectIndex], a predef ShowObject jp TextScriptEnd RocketHideout4Trainer0AfterText: text_asm ld hl, RocketHideout4Text_45844 call PrintText jp TextScriptEnd RocketHideout4Text_45844: text_far _RocketHideout4Text_455ec text_end