BeachHouseScript: call $3c29 ret BeachHouseTextPointers: dw SurfinDudeText dw BeachHousePikachuText dw BeachHouseSign1Text dw BeachHouseSign2Text dw BeachHouseSign3Text dw BeachHouseSign4Text SurfinDudeText: TX_ASM ld a, [wd472] bit 6, a jr nz, .next ld hl, .SurfinDudeText4 call PrintText jr .done .next ld hl, wd492 bit 0, [hl] set 0, [hl] jr nz, .next2 ld hl, .SurfinDudeText1 jr .next3 .next2 ld hl, .SurfinDudeText3 .next3 call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .asm_f226b ld a, 1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a callba SurfingPikachuMinigame ld hl, wd492 set 1, [hl] jr .done .asm_f226b ld hl, .SurfinDudeText2 call PrintText .done jp TextScriptEnd .SurfinDudeText1 TX_FAR _SurfinDudeText1 db "@" .SurfinDudeText2 TX_FAR _SurfinDudeText2 db "@" .SurfinDudeText3 TX_FAR _SurfinDudeText3 db "@" .SurfinDudeText4 TX_FAR _SurfinDudeText4 db "@" BeachHousePikachuText: TX_ASM ld hl, .BeachHousePikachuText call PrintText ld a, PIKACHU call PlayCry call WaitForSoundToFinish jp TextScriptEnd .BeachHousePikachuText TX_FAR _BeachHousePikachuText db "@" BeachHouseSign1Text: TX_ASM ld hl, .BeachHouseSign1Text2 ld a, [wd472] bit 6, a jr z, .next ld hl, .BeachHouseSign1Text1 .next call PrintText jp TextScriptEnd .BeachHouseSign1Text1 TX_FAR _BeachHouseSign1Text1 db "@" .BeachHouseSign1Text2 TX_FAR _BeachHouseSign1Text2 db "@" BeachHouseSign2Text: TX_ASM ld hl, .BeachHouseSign2Text2 ld a, [wd472] bit 6, a jr z, .next ld hl, .BeachHouseSign2Text1 .next call PrintText jp TextScriptEnd .BeachHouseSign2Text1 TX_FAR _BeachHouseSign2Text1 db "@" .BeachHouseSign2Text2 TX_FAR _BeachHouseSign2Text2 db "@" BeachHouseSign3Text: TX_ASM ld hl, .BeachHouseSign3Text2 ld a, [wd472] bit 6, a jr z, .next ld hl, .BeachHouseSign3Text1 .next call PrintText jp TextScriptEnd .BeachHouseSign3Text1 TX_FAR _BeachHouseSign3Text1 db "@" .BeachHouseSign3Text2 TX_FAR _BeachHouseSign3Text2 db "@" BeachHouseSign4Text: TX_ASM ld a, 1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld a, [wd472] bit 6, a jr z, .asm_f2369 ld hl, wd492 bit 1, [hl] jr z, .next2 ld a, 0 ld [wDoNotWaitForButtonPressAfterDisplayingText], a .next2 ld hl, .BeachHousePrinterText2 call PrintText ld a, [wd492] bit 1, a jr z, .asm_f236f ld a, 1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, .BeachHousePrinterText3 call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jp z, Func_f23d0 call SaveScreenTilesToBuffer2 ld hl, wd730 set 6, [hl] xor a ld [wUpdateSpritesEnabled], a callab Printer_PrepareSurfingMinigameHighScoreTileMap call WaitForTextScrollButtonPress ld hl, wd730 res 6, [hl] call GBPalWhiteOutWithDelay3 call ReloadTilesetTilePatterns call RestoreScreenTilesAndReloadTilePatterns call LoadScreenTilesFromBuffer2 call Delay3 call GBPalNormal ld a, 1 ld [wUpdateSpritesEnabled], a jr .asm_f236f .asm_f2369 ld hl, .BeachHousePrinterText1 call PrintText .asm_f236f jp TextScriptEnd .BeachHousePrinterText1 TX_FAR _BeachHousePrinterText1 db $d, "@" .BeachHousePrinterText2 TX_FAR _BeachHousePrinterText2 db $d, "@" .BeachHousePrinterText3 TX_FAR _BeachHousePrinterText3 db "@" .BeachHousePrinterText4 TX_FAR _BeachHousePrinterText4 db "@"