INCLUDE "charmap.asm" INCLUDE "constants/text_constants.asm" TEXT_1 EQU $26 TEXT_2 EQU TEXT_1 + 1 TEXT_3 EQU TEXT_2 + 1 TEXT_4 EQU TEXT_3 + 1 TEXT_5 EQU TEXT_4 + 1 TEXT_6 EQU TEXT_5 + 1 TEXT_7 EQU TEXT_6 + 1 TEXT_8 EQU TEXT_7 + 1 POKEDEX_TEXT EQU TEXT_8 + 1 MOVE_NAMES EQU POKEDEX_TEXT + 1 INCLUDE "macros.asm" INCLUDE "hram.asm" SECTION "Text 1", ROMX, BANK[TEXT_1] _CardKeySuccessText1:: text "Bingo!@@" _CardKeySuccessText2:: text "" line "The CARD KEY" cont "opened the door!" done _CardKeyFailText:: text "Darn! It needs a" line "CARD KEY!" done _TrainerNameText:: TX_RAM wcd6d text ": @@" _NoNibbleText:: text "Not even a nibble!" prompt _NothingHereText:: text "Looks like there's" line "nothing here." prompt _ItsABiteText:: text "Oh!" line "It's a bite!" prompt _ExclamationText:: text "!" done _GroundRoseText:: text "Ground rose up" line "somewhere!" done _BoulderText:: text "This requires" line "STRENGTH to move!" done _MartSignText:: text "All your item" line "needs fulfilled!" cont "#MON MART" done _PokeCenterSignText:: text "Heal Your #MON!" line "#MON CENTER" done _FoundItemText:: text " found" line "@" TX_RAM wcf4b text "!@@" _NoMoreRoomForItemText:: text "No more room for" line "items!" done _OaksAideHiText:: text "Hi! Remember me?" line "I'm PROF.OAK's" cont "AIDE!" para "If you caught @" TX_NUM hOaksAideRequirement, 1, 3 text "" line "kinds of #MON," cont "I'm supposed to" cont "give you an" cont "@" TX_RAM wOaksAideRewardItemName text "!" para "So, ! Have" line "you caught at" cont "least @" TX_NUM hOaksAideRequirement, 1, 3 text " kinds of" cont "#MON?" done _OaksAideUhOhText:: text "Let's see..." line "Uh-oh! You have" cont "caught only @" TX_NUM hOaksAideNumMonsOwned, 1, 3 text "" cont "kinds of #MON!" para "You need @" TX_NUM hOaksAideRequirement, 1, 3 text " kinds" line "if you want the" cont "@" TX_RAM wOaksAideRewardItemName text "." done _OaksAideComeBackText:: text "Oh. I see." para "When you get @" TX_NUM hOaksAideRequirement, 1, 3 text "" line "kinds, come back" cont "for @" TX_RAM wOaksAideRewardItemName text "." done _OaksAideHereYouGoText:: text "Great! You have" line "caught @" TX_NUM hOaksAideNumMonsOwned, 1, 3 text " kinds " cont "of #MON!" cont "Congratulations!" para "Here you go!" prompt _OaksAideGotItemText:: text " got the" line "@" TX_RAM wOaksAideRewardItemName text "!@@" _OaksAideNoRoomText:: text "Oh! I see you" line "don't have any" cont "room for the" cont "@" TX_RAM wOaksAideRewardItemName text "." done _NurseChanseyText:: text "CHANSEY: Chaaan" line "sey!" done INCLUDE "text/maps/viridian_forest.asm" INCLUDE "text/maps/mt_moon_1f.asm" INCLUDE "text/maps/mt_moon_b1f.asm" INCLUDE "text/maps/mt_moon_b2f.asm" INCLUDE "text/maps/ss_anne_1.asm" INCLUDE "text/maps/ss_anne_2.asm" INCLUDE "text/maps/ss_anne_3.asm" INCLUDE "text/maps/ss_anne_5.asm" INCLUDE "text/maps/ss_anne_6.asm" INCLUDE "text/maps/ss_anne_7.asm" INCLUDE "text/maps/ss_anne_8.asm" INCLUDE "text/maps/ss_anne_9.asm" INCLUDE "text/maps/ss_anne_10.asm" INCLUDE "text/maps/victory_road_3f.asm" INCLUDE "text/maps/rocket_hideout_b1f.asm" INCLUDE "text/maps/rocket_hideout_b2f.asm" INCLUDE "text/maps/rocket_hideout_b3f.asm" INCLUDE "text/maps/rocket_hideout_b4f.asm" INCLUDE "text/maps/rocket_hideout_elevator.asm" INCLUDE "text/maps/silph_co_2f.asm" INCLUDE "text/maps/silph_co_3f.asm" INCLUDE "text/maps/silph_co_4f.asm" INCLUDE "text/maps/silph_co_5f.asm" INCLUDE "text/maps/silph_co_6f.asm" INCLUDE "text/maps/silph_co_7f.asm" INCLUDE "text/maps/silph_co_8f.asm" INCLUDE "text/maps/silph_co_9f.asm" INCLUDE "text/maps/silph_co_10f.asm" SECTION "Text 2", ROMX, BANK[TEXT_2] INCLUDE "text/maps/silph_co_11f.asm" INCLUDE "text/maps/mansion_2f.asm" INCLUDE "text/maps/mansion_3f.asm" INCLUDE "text/maps/mansion_b1f.asm" INCLUDE "text/maps/safari_zone_east.asm" INCLUDE "text/maps/safari_zone_north.asm" INCLUDE "text/maps/safari_zone_west.asm" INCLUDE "text/maps/safari_zone_center.asm" INCLUDE "text/maps/safari_zone_rest_house_1.asm" INCLUDE "text/maps/safari_zone_secret_house.asm" INCLUDE "text/maps/safari_zone_rest_house_2.asm" INCLUDE "text/maps/safari_zone_rest_house_3.asm" INCLUDE "text/maps/safari_zone_rest_house_4.asm" INCLUDE "text/maps/unknown_dungeon_b1f.asm" INCLUDE "text/maps/victory_road_1f.asm" INCLUDE "text/maps/lance.asm" INCLUDE "text/maps/hall_of_fame.asm" INCLUDE "text/maps/champion.asm" INCLUDE "text/maps/lorelei.asm" INCLUDE "text/maps/bruno.asm" INCLUDE "text/maps/agatha.asm" INCLUDE "text/maps/rock_tunnel_b2f.asm" INCLUDE "text/maps/seafoam_islands_b4f.asm" _AIBattleWithdrawText:: TX_RAM wTrainerName text " with-" line "drew @" TX_RAM wEnemyMonNick text "!" prompt _AIBattleUseItemText:: TX_RAM wTrainerName text "" line "used @" TX_RAM wcd6d text "" cont "on @" TX_RAM wEnemyMonNick text "!" prompt _BoxFullTest:: text "The BOX is full!" done _BoxWillBeClearedText:: text "The BOX will be" line "cleared." done _TradeWentToText:: TX_RAM wcf4b text " went" line "to @" TX_RAM wGrassRate text "." done _TradeForText:: text "For 's" line "@" TX_RAM wcf4b text "," done _TradeSendsText:: TX_RAM wGrassRate text " sends" line "@" TX_RAM wcd6d text "." done _TradeWavesFarewellText:: TX_RAM wGrassRate text " waves" line "farewell as" done _TradeTransferredText:: TX_RAM wcd6d text " is" line "transferred." done _TradeTakeCareText:: text "Take good care of" line "@" TX_RAM wcd6d text "." done _TradeWillTradeText:: TX_RAM wGrassRate text " will" line "trade @" TX_RAM wcd6d text "" done _TradeforText:: text "for 's" line "@" TX_RAM wcf4b text "." done _PlaySlotMachineText:: text "A slot machine!" line "Want to play?" done _OutOfCoinsSlotMachineText:: text "Darn!" line "Ran out of coins!" done _BetHowManySlotMachineText:: text "Bet how many" line "coins?" done _StartSlotMachineText:: text "Start!" done _NotEnoughCoinsSlotMachineText:: text "Not enough" line "coins!" prompt _OneMoreGoSlotMachineText:: text "One more " line "go?" done _LinedUpText:: text " lined up!" line "Scored @" TX_RAM wcf4b text " coins!" done _NotThisTimeText:: text "Not this time!" prompt _YeahText:: text "Yeah!@@" _DexSeenOwnedText:: text "#DEX Seen:@" TX_NUM wDexRatingNumMonsSeen, 1, 3 text "" line " Owned:@" TX_NUM wDexRatingNumMonsOwned, 1, 3 db "@" _DexRatingText:: text "#DEX Rating", $6d done _GymStatueText1:: TX_RAM wGymCityName text "" line "#MON GYM" cont "LEADER: @" TX_RAM wGymLeaderName text "" para "WINNING TRAINERS:" line "" done _GymStatueText2:: TX_RAM wGymCityName text "" line "#MON GYM" cont "LEADER: @" TX_RAM wGymLeaderName text "" para "WINNING TRAINERS:" line "" cont "" done _ViridianCityPokecenterGuyText:: text "#MON CENTERs" line "heal your tired," cont "hurt or fainted" cont "#MON!" done _PewterCityPokecenterGuyText:: text "Yawn!" para "When JIGGLYPUFF" line "sings, #MON" cont "get drowsy..." para "...Me too..." line "Snore..." done _CeruleanPokecenterGuyText:: text "BILL has lots of" line "#MON!" para "He collects rare" line "ones too!" done _LavenderPokecenterGuyText:: text "CUBONEs wear" line "skulls, right?" para "People will pay a" line "lot for one!" done _MtMoonPokecenterBenchGuyText:: text "If you have too" line "many #MON, you" cont "should store them" cont "via PC!" done _RockTunnelPokecenterGuyText:: text "I heard that" line "GHOSTs haunt" cont "LAVENDER TOWN!" done _UnusedBenchGuyText1:: text "I wish I could" line "catch #MON." done _UnusedBenchGuyText2:: text "I'm tired from" line "all the fun..." done _UnusedBenchGuyText3:: text "SILPH's manager" line "is hiding in the" cont "SAFARI ZONE." done _VermilionPokecenterGuyText:: text "It is true that a" line "higher level" cont "#MON will be" cont "more powerful..." para "But, all #MON" line "will have weak" cont "points against" cont "specific types." para "So, there is no" line "universally" cont "strong #MON." done _CeladonCityPokecenterGuyText:: text "If I had a BIKE," line "I would go to" cont "CYCLING ROAD!" done _FuchsiaCityPokecenterGuyText:: text "If you're studying " line "#MON, visit" cont "the SAFARI ZONE." para "It has all sorts" line "of rare #MON." done _CinnabarPokecenterGuyText:: text "#MON can still" line "learn techniques" cont "after canceling" cont "evolution." para "Evolution can wait" line "until new moves" cont "have been learned." done _SaffronCityPokecenterGuyText1:: text "It would be great" line "if the ELITE FOUR" cont "came and stomped" cont "TEAM ROCKET!" done _SaffronCityPokecenterGuyText2:: text "TEAM ROCKET took" line "off! We can go" cont "out safely again!" cont "That's great!" done _CeladonCityHotelText:: text "My sis brought me" line "on this vacation!" done _BookcaseText:: text "Crammed full of" line "#MON books!" done _NewBicycleText:: text "A shiny new" line "BICYCLE!" done _PushStartText:: text "Push START to" line "open the MENU!" done _SaveOptionText:: text "The SAVE option is" line "on the MENU" cont "screen." done _StrengthsAndWeaknessesText:: text "All #MON types" line "have strong and" cont "weak points" cont "against others." done _TimesUpText:: text "PA: Ding-dong!" para "Time's up!" prompt _GameOverText:: text "PA: Your SAFARI" line "GAME is over!" done _CinnabarGymQuizDummyIntroText:: text "#MON Quiz!" para "Get it right and" line "the door opens to" cont "the next room!" para "Get it wrong and" line "face a trainer!" para "If you want to" line "conserve your" cont "#MON for the" cont "GYM LEADER..." para "Then get it right!" line "Here we go!" prompt _CinnabarGymQuizIntroText:: text "#MON Quiz!" para "Get it right and" line "the door opens to" cont "the next room!" para "Get it wrong and" line "face the trainer" cont "blocking the way!" para "If you want to" line "conserve your" cont "#MON for the" cont "GYM LEADER..." para "Then get it right!" line "Here we go!" para "" done _CinnabarGymQuizShortIntroText:: text "#MON Quiz!" line "Test your skill!" para "" done _CinnabarQuizQuestionsText1:: text "CATERPIE evolves" line "into BUTTERFREE?" done _CinnabarQuizQuestionsText2:: text "There are 9" line "certified #MON" cont "LEAGUE BADGEs?" done _CinnabarQuizQuestionsText3:: text "POLIWAG evolves 3" line "times?" done _CinnabarQuizQuestionsText4:: text "Are thunder moves" line "effective against" cont "ground element-" cont "type #MON?" done _CinnabarQuizQuestionsText5:: text "#MON of the" line "same kind and" cont "level are not" cont "identical?" done _CinnabarQuizQuestionsText6:: text "TM28 contains" line "TOMBSTONER?" done _CinnabarGymQuizCorrectText:: text "You're absolutely" line "correct!" para "Go on through!@@" _CinnabarGymQuizIncorrectText:: text "Sorry! Bad call!" prompt _MagazinesText:: text "#MON magazines!" para "#MON notebooks!" para "#MON graphs!" done _BillsHouseMonitorText:: text "TELEPORTER is" line "displayed on the" cont "PC monitor." done _BillsHouseInitiatedText:: text " initiated" line "TELEPORTER's Cell" cont "Separator!@@" _BillsHousePokemonListText1:: text "BILL's favorite" line "#MON list!" prompt _BillsHousePokemonListText2:: text "Which #MON do" line "you want to see?" done _OakLabEmailText:: text "There's an e-mail" line "message here!" para "..." para "Calling all" line "#MON trainers!" para "The elite trainers" line "of #MON LEAGUE" cont "are ready to take" cont "on all comers!" para "Bring your best" line "#MON and see" cont "how you rate as a" cont "trainer!" para "#MON LEAGUE HQ" line "INDIGO PLATEAU" para "PS: PROF.OAK," line "please visit us!" cont "..." done _GameCornerCoinCaseText:: text "A COIN CASE is" line "required!" done _GameCornerNoCoinsText:: text "You don't have" line "any coins!" done _GameCornerOutOfOrderText:: text "OUT OF ORDER" line "This is broken." done _GameCornerOutToLunchText:: text "OUT TO LUNCH" line "This is reserved." done _GameCornerSomeonesKeysText:: text "Someone's keys!" line "They'll be back." done _JustAMomentText:: text "Just a moment." done TMNotebookText:: text "It's a pamphlet" line "on TMs." para "..." para "There are 50 TMs" line "in all." para "There are also 5" line "HMs that can be" cont "used repeatedly." para "SILPH CO.@@" _TurnPageText:: text "Turn the page?" done _ViridianSchoolNotebookText5:: text "GIRL: Hey! Don't" line "look at my notes!@@" _ViridianSchoolNotebookText1:: text "Looked at the" line "notebook!" para "First page..." para "# BALLs are" line "used to catch" cont "#MON." para "Up to 6 #MON" line "can be carried." para "People who raise" line "and make #MON" cont "fight are called" cont "#MON trainers." prompt _ViridianSchoolNotebookText2:: text "Second page..." para "A healthy #MON" line "may be hard to" cont "catch, so weaken" cont "it first!" para "Poison, burns and" line "other damage are" cont "effective!" prompt _ViridianSchoolNotebookText3:: text "Third page..." para "#MON trainers" line "seek others to" cont "engage in #MON" cont "fights." para "Battles are" line "constantly fought" cont "at #MON GYMs." prompt _ViridianSchoolNotebookText4:: text "Fourth page..." para "The goal for" line "#MON trainers" cont "is to beat the " cont "top 8 #MON" cont "GYM LEADERs." para "Do so to earn the" line "right to face..." para "The ELITE FOUR of" line "#MON LEAGUE!" prompt _EnemiesOnEverySideText:: text "Enemies on every" line "side!" done _WhatGoesAroundComesAroundText:: text "What goes around" line "comes around!" done _FightingDojoText:: text "FIGHTING DOJO" done _IndigoPlateauHQText:: text "INDIGO PLATEAU" line "#MON LEAGUE HQ" done _RedBedroomSNESText:: text " is" line "playing the SNES!" cont "...Okay!" cont "It's time to go!" done _Route15UpstairsBinocularsText:: text "Looked into the" line "binoculars..." para "A large, shining" line "bird is flying" cont "toward the sea." done _AerodactylFossilText:: text "AERODACTYL Fossil" line "A primitive and" cont "rare #MON." done _KabutopsFossilText:: text "KABUTOPS Fossil" line "A primitive and" cont "rare #MON." done _FanClubPicture1Text:: text "My cute RAPIDASH." done _FanClubPicture2Text:: text "My beloved FEAROW." done _LinkCableHelpText1:: text "TRAINER TIPS" para "Using a Game Link" line "Cable" prompt _LinkCableHelpText2:: text "Which heading do" line "you want to read?" done _LinkCableInfoText1:: text "When you have" line "linked your GAME" cont "BOY with another" cont "GAME BOY, talk to" cont "the attendant on" cont "the right in any" cont "#MON CENTER." prompt _LinkCableInfoText2:: text "COLOSSEUM lets" line "you play against" cont "a friend." prompt _LinkCableInfoText3:: text "TRADE CENTER is" line "used for trading" cont "#MON." prompt _ViridianSchoolBlackboardText1:: text "The blackboard" line "describes #MON" cont "STATUS changes" cont "during battles." prompt _ViridianSchoolBlackboardText2:: text "Which heading do" line "you want to read?" done _ViridianBlackboardSleepText:: text "A #MON can't" line "attack if it's" cont "asleep!" para "#MON will stay" line "asleep even after" cont "battles." para "Use AWAKENING to" line "wake them up!" prompt _ViridianBlackboardPoisonText:: text "When poisoned, a" line "#MON's health" cont "steadily drops." para "Poison lingers" line "after battles." para "Use an ANTIDOTE" line "to cure poison!" prompt _ViridianBlackboardPrlzText:: text "Paralysis could" line "make #MON" cont "moves misfire!" para "Paralysis remains" line "after battles." para "Use PARLYZ HEAL" line "for treatment!" prompt _ViridianBlackboardBurnText:: text "A burn reduces" line "power and speed." cont "It also causes" cont "ongoing damage." para "Burns remain" line "after battles." para "Use BURN HEAL to" line "cure a burn!" prompt _ViridianBlackboardFrozenText:: text "If frozen, a" line "#MON becomes" cont "totally immobile!" para "It stays frozen" line "even after the" cont "battle ends." para "Use ICE HEAL to" line "thaw out #MON!" prompt _VermilionGymTrashText:: text "Nope, there's" line "only trash here." done _VermilionGymTrashSuccessText1:: text "Hey! There's a" line "switch under the" cont "trash!" cont "Turn it on!" para "The 1st electric" line "lock opened!@@" _VermilionGymTrashSuccessText2:: text "Hey! There's" line "another switch" cont "under the trash!" cont "Turn it on!" prompt _VermilionGymTrashSuccessText3:: text "The 2nd electric" line "lock opened!" para "The motorized door" line "opened!@@" _VermilionGymTrashFailText:: text "Nope! There's" line "only trash here." cont "Hey! The electric" cont "locks were reset!@@" _FoundHiddenItemText:: text " found" line "@" TX_RAM wcd6d text "!@@" _HiddenItemBagFullText:: text "But, has" line "no more room for" cont "other items!" done _FoundHiddenCoinsText:: text " found" line "@" TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " coins!@@" _FoundHiddenCoins2Text:: text " found" line "@" TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " coins!@@" _DroppedHiddenCoinsText:: text "" para "Oops! Dropped" line "some coins!" done _IndigoPlateauStatuesText1:: text "INDIGO PLATEAU" prompt _IndigoPlateauStatuesText2:: text "The ultimate goal" line "of trainers!" cont "#MON LEAGUE HQ" done _IndigoPlateauStatuesText3:: text "The highest" line "#MON authority" cont "#MON LEAGUE HQ" done _PokemonBooksText:: text "Crammed full of" line "#MON books!" done _DiglettSculptureText:: text "It's a sculpture" line "of DIGLETT." done _ElevatorText:: text "This is an" line "elevator." done _TownMapText:: text "A TOWN MAP.@@" _PokemonStuffText:: text "Wow! Tons of" line "#MON stuff!" done _OutOfSafariBallsText:: text "PA: Ding-dong!" para "You are out of" line "SAFARI BALLs!" prompt _WildRanText:: text "Wild @" TX_RAM wEnemyMonNick text "" line "ran!" prompt _EnemyRanText:: text "Enemy @" TX_RAM wEnemyMonNick text "" line "ran!" prompt _HurtByPoisonText:: text "'s" line "hurt by poison!" prompt _HurtByBurnText:: text "'s" line "hurt by the burn!" prompt _HurtByLeechSeedText:: text "LEECH SEED saps" line "!" prompt _EnemyMonFaintedText:: text "Enemy @" TX_RAM wEnemyMonNick text "" line "fainted!" prompt _MoneyForWinningText:: text " got ¥@" TX_BCD wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN text "" line "for winning!" prompt _TrainerDefeatedText:: text " defeated" line "@" TX_RAM wTrainerName text "!" prompt _PlayerMonFaintedText:: TX_RAM wBattleMonNick text "" line "fainted!" prompt _UseNextMonText:: text "Use next #MON?" done _Sony1WinText:: text ": Yeah! Am" line "I great or what?" prompt _PlayerBlackedOutText2:: text " is out of" line "useable #MON!" para " blacked" line "out!" prompt _LinkBattleLostText:: text " lost to" line "@" TX_RAM wTrainerName text "!" prompt _TrainerAboutToUseText:: TX_RAM wTrainerName text " is" line "about to use" cont"@" TX_RAM wEnemyMonNick text "!" para "Will " line "change #MON?" done _TrainerSentOutText:: TX_RAM wTrainerName text " sent" line "out @" TX_RAM wEnemyMonNick text "!" done _NoWillText:: text "There's no will" line "to fight!" prompt _CantEscapeText:: text "Can't escape!" prompt _NoRunningText:: text "No! There's no" line "running from a" cont "trainer battle!" prompt _GotAwayText:: text "Got away safely!" prompt _RunAwayText:: text "Hurry, get away!" prompt _ItemsCantBeUsedHereText:: text "Items can't be" line "used here." prompt _AlreadyOutText:: TX_RAM wBattleMonNick text " is" line "already out!" prompt _MoveNoPPText:: text "No PP left for" line "this move!" prompt _MoveDisabledText:: text "The move is" line "disabled!" prompt _NoMovesLeftText:: TX_RAM wBattleMonNick text " has no" line "moves left!" done _MultiHitText:: text "Hit the enemy" line "@" TX_NUM wPlayerNumHits, 1, 1 text " times!" prompt _ScaredText:: TX_RAM wBattleMonNick text " is too" line "scared to move!" prompt _GetOutText:: text "GHOST: Get out..." line "Get out..." prompt _FastAsleepText:: text "" line "is fast asleep!" prompt _WokeUpText:: text "" line "woke up!" prompt _IsFrozenText:: text "" line "is frozen solid!" prompt _FullyParalyzedText:: text "'s" line "fully paralyzed!" prompt _FlinchedText:: text "" line "flinched!" prompt _MustRechargeText:: text "" line "must recharge!" prompt _DisabledNoMoreText:: text "'s" line "disabled no more!" prompt _IsConfusedText:: text "" line "is confused!" prompt _HurtItselfText:: text "It hurt itself in" line "its confusion!" prompt _ConfusedNoMoreText:: text "'s" line "confused no more!" prompt _SavingEnergyText:: text "" line "is saving energy!" prompt _UnleashedEnergyText:: text "" line "unleashed energy!" prompt _ThrashingAboutText:: text "'s" line "thrashing about!" done _AttackContinuesText:: text "'s" line "attack continues!" done _CantMoveText:: text "" line "can't move!" prompt _MoveIsDisabledText:: text "'s" line "@" TX_RAM wcd6d text " is" cont "disabled!" prompt _MonName1Text:: text "@@" _Used1Text:: text "" line "used @@" _Used2Text:: text "" line "used @@" _InsteadText:: text "instead," cont "@@" _CF4BText:: TX_RAM wcf4b text "@" _ExclamationPoint1Text:: text "!" done _ExclamationPoint2Text:: text "!" done _ExclamationPoint3Text:: text "!" done _ExclamationPoint4Text:: text "!" done _ExclamationPoint5Text:: text "!" done _AttackMissedText:: text "'s" line "attack missed!" prompt _KeptGoingAndCrashedText:: text "" line "kept going and" cont "crashed!" prompt _UnaffectedText:: text "'s" line "unaffected!" prompt _DoesntAffectMonText:: text "It doesn't affect" line "!" prompt _CriticalHitText:: text "Critical hit!" prompt _OHKOText:: text "One-hit KO!" prompt _LoafingAroundText:: TX_RAM wBattleMonNick text " is" line "loafing around." prompt _BeganToNapText:: TX_RAM wBattleMonNick text " began" line "to nap!" prompt _WontObeyText:: TX_RAM wBattleMonNick text " won't" line "obey!" prompt _TurnedAwayText:: TX_RAM wBattleMonNick text " turned" line "away!" prompt _IgnoredOrdersText:: TX_RAM wBattleMonNick text "" line "ignored orders!" prompt _SubstituteTookDamageText:: text "The SUBSTITUTE" line "took damage for" cont "!" prompt _SubstituteBrokeText:: text "'s" line "SUBSTITUTE broke!" prompt _BuildingRageText:: text "'s" line "RAGE is building!" prompt _MirrorMoveFailedText:: text "The MIRROR MOVE" next "failed!" prompt _HitXTimesText:: text "Hit @" TX_NUM wEnemyNumHits, 1, 1 text " times!" prompt _GainedText:: TX_RAM wcd6d text " gained" line "@@" _WithExpAllText:: text "with EXP.ALL," cont "@@" _BoostedText:: text "a boosted" cont "@@" _ExpPointsText:: TX_NUM wExpAmountGained, 2, 4 text " EXP. Points!" prompt _GrewLevelText:: TX_RAM wcd6d text " grew" line "to level @" TX_NUM wCurEnemyLVL, 1, 3 text "!@@" _SuperEffectiveText:: text "It's super" line "effective!" prompt _NotVeryEffectiveText:: text "It's not very" line "effective..." prompt _SafariZoneEatingText:: text "Wild @" TX_RAM wEnemyMonNick text "" line "is eating!" prompt _SafariZoneAngryText:: text "Wild @" TX_RAM wEnemyMonNick text "" line "is angry!" prompt _WildMonAppearedText:: text "Wild @" TX_RAM wEnemyMonNick text "" line "appeared!" prompt _HookedMonAttackedText:: text "The hooked" line "@" TX_RAM wEnemyMonNick text "" cont "attacked!" prompt SECTION "Text 3", ROMX, BANK[TEXT_3] _EnemyAppearedText:: TX_RAM wEnemyMonNick text "" line "appeared!" prompt _TrainerWantsToFightText:: TX_RAM wTrainerName text " wants" line "to fight!" prompt _UnveiledGhostText:: text "SILPH SCOPE" line "unveiled the" cont "GHOST's identity!" prompt _GhostCantBeIDdText:: text "Darn! The GHOST" line "can't be ID'd!" prompt _GoText:: text "Go! @@" _DoItText:: text "Do it! @@" _GetmText:: text "Get'm! @@" _EnemysWeakText:: text "The enemy's weak!" line "Get'm! @@" _PlayerMon1Text:: TX_RAM wBattleMonNick text "!" done _PlayerMon2Text:: TX_RAM wBattleMonNick text " @@" _EnoughText:: text "enough!@@" _OKExclamationText:: text "OK!@@" _GoodText:: text "good!@@" _ComeBackText:: text "" line "Come back!" done ; money related _PickUpPayDayMoneyText:: text " picked up" line "¥@" TX_BCD wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text "!" prompt _ClearSaveDataText:: text "Clear all saved" line "data?" done _WhichFloorText:: text "Which floor do" line "you want? " done _SleepingPikachuText1:: text "There isn't any" line "response..." prompt _PartyMenuNormalText:: text "Choose a #MON." done _PartyMenuItemUseText:: text "Use item on which" line "#MON?" done _PartyMenuBattleText:: text "Bring out which" line "#MON?" done _PartyMenuUseTMText:: text "Teach to which" line "#MON?" done _PartyMenuSwapMonText:: text "Move #MON" line "where?" done _PotionText:: TX_RAM wcd6d text "" line "recovered by @" TX_NUM wHPBarHPDifference, 2, 3 text "!" done _AntidoteText:: TX_RAM wcd6d text " was" line "cured of poison!" done _ParlyzHealText:: TX_RAM wcd6d text "'s" line "rid of paralysis!" done _BurnHealText:: TX_RAM wcd6d text "'s" line "burn was healed!" done _IceHealText:: TX_RAM wcd6d text " was" line "defrosted!" done _AwakeningText:: TX_RAM wcd6d text "" line "woke up!" done _FullHealText:: TX_RAM wcd6d text "'s" line "health returned!" done _ReviveText:: TX_RAM wcd6d text "" line "is revitalized!" done _RareCandyText:: TX_RAM wcd6d text " grew" line "to level @" TX_NUM wCurEnemyLVL, 1, 3 text "!@@" _TurnedOnPC1Text:: text " turned on" line "the PC." prompt _AccessedBillsPCText:: text "Accessed BILL's" line "PC." para "Accessed #MON" line "Storage System." prompt _AccessedSomeonesPCText:: text "Accessed someone's" line "PC." para "Accessed #MON" line "Storage System." prompt _AccessedMyPCText:: text "Accessed my PC." para "Accessed Item" line "Storage System." prompt _TurnedOnPC2Text:: text " turned on" line "the PC." prompt _WhatDoYouWantText:: text "What do you want" line "to do?" done _WhatToDepositText:: text "What do you want" line "to deposit?" done _DepositHowManyText:: text "How many?" done _ItemWasStoredText:: TX_RAM wcd6d text " was" line "stored via PC." prompt _NothingToDepositText:: text "You have nothing" line "to deposit." prompt _NoRoomToStoreText:: text "No room left to" line "store items." prompt _WhatToWithdrawText:: text "What do you want" line "to withdraw?" done _WithdrawHowManyText:: text "How many?" done _WithdrewItemText:: text "Withdrew" line "@" TX_RAM wcd6d text "." prompt _NothingStoredText:: text "There is nothing" line "stored." prompt _CantCarryMoreText:: text "You can't carry" line "any more items." prompt _WhatToTossText:: text "What do you want" line "to toss away?" done _TossHowManyText:: text "How many?" done _AccessedHoFPCText:: text "Accessed #MON" line "LEAGUE's site." para "Accessed the HALL" line "OF FAME List." prompt _SleepingPikachuText2:: text "There isn't any" line "response..." prompt _SwitchOnText:: text "Switch on!" prompt _WhatText:: text "What?" done _DepositWhichMonText:: text "Deposit which" line "#MON?" done _MonWasStoredText:: TX_RAM wcf4b text " was" line "stored in Box @" TX_RAM wBoxNumString text "." prompt _CantDepositLastMonText:: text "You can't deposit" line "the last #MON!" prompt _BoxFullText:: text "Oops! This Box is" line "full of #MON." prompt _MonIsTakenOutText:: TX_RAM wcf4b text " is" line "taken out." cont "Got @" TX_RAM wcf4b text "." prompt _NoMonText:: text "What? There are" line "no #MON here!" prompt _CantTakeMonText:: text "You can't take" line "any more #MON." para "Deposit #MON" line "first." prompt _PikachuUnhappyText:: TX_RAM wcd6d text " looks" line "unhappy about it!" prompt _ReleaseWhichMonText:: text "Release which" line "#MON?" done _OnceReleasedText:: text "Once released," line "@" TX_RAM wcf4b text " is" cont "gone forever. OK?" done _MonWasReleasedText:: TX_RAM wcf4b text " was" line "released outside." cont "Bye @" _CF4BExclamationText:: TX_RAM wcf4b text "!" prompt _RequireCoinCaseText:: text "A COIN CASE is" line "required!@@" _ExchangeCoinsForPrizesText:: text "We exchange your" line "coins for prizes." prompt _WhichPrizeText:: text "Which prize do" line "you want?" done _HereYouGoText:: text "Here you go!@@" _SoYouWantPrizeText:: text "So, you want" line "@" TX_RAM wcd6d text "?" done _SorryNeedMoreCoinsText:: text "Sorry, you need" line "more coins.@@" _OopsYouDontHaveEnoughRoomText:: text "Oops! You don't" line "have enough room.@@" _OhFineThenText:: text "Oh, fine then.@@" _GetDexRatedText:: text "Want to get your" line "#DEX rated?" done _ClosedOaksPCText:: text "Closed link to" line "PROF.OAK's PC.@@" _AccessedOaksPCText:: text "Accessed PROF." line "OAK's PC." para "Accessed #DEX" line "Rating System." prompt _ExpressionText:: text "This expression is" line "No. @" TX_NUM wExpressionNumber, 1, 2 text "." prompt _NotEnoughMemoryText:: text "Not enough Yellow" line "Version memory." done INCLUDE "text/oakspeech.asm" _DoYouWantToNicknameText:: text "Do you want to" line "give a nickname" cont "to @" TX_RAM wcd6d text "?" done _YourNameIsText:: text "Right! So your" line "name is !" prompt _HisNameIsText:: text "That's right! I" line "remember now! His" cont "name is !" prompt _WillBeTradedText:: TX_RAM wNameOfPlayerMonToBeTraded text " and" line "@" TX_RAM wcd6d text " will" cont "be traded." done _Colosseum3MonsText:: text "You need 3 #MON" line "to fight!" prompt _ColosseumMewText:: text "Sorry, MEW can't" line "attend!" prompt _ColosseumDifferentMonsText:: text "Your #MON must" line "all be different!" prompt _ColosseumMaxL55Text:: text "No #MON can" line "exceed L55!" prompt _ColosseumMinL50Text:: text "All #MON must" line "be at least L50!" prompt _ColosseumTotalL155Text:: text "Your total levels" line "exceed 155!" prompt _ColosseumMaxL30Text:: text "No #MON can" line "exceed L30!" prompt _ColosseumMinL25Text:: text "All #MON must" line "be at least L25!" prompt _ColosseumTotalL80Text:: text "Your total levels" line "exceed 80!" prompt _ColosseumMaxL20Text:: text "No #MON can" line "exceed L20!" prompt _ColosseumMinL15Text:: text "All #MON must" line "be at least L15!" prompt _ColosseumTotalL50Text:: text "Your total levels" line "exceed 50!" prompt _ColosseumHeightText:: TX_RAM wcd6d text " is over" line "6′8″ tall!" prompt _ColosseumWeightText:: TX_RAM wcd6d text " weighs" line "over 44 pounds!" prompt _ColosseumEvolvedText:: TX_RAM wcd6d text " is an" line "evolved #MON!" prompt _ColosseumIneligibleText:: text "Your opponent is" line "ineligible." prompt _ColosseumWhereToText:: text "Where would you" line "like to go?" done _ColosseumPleaseWaitText:: text "OK, please wait" line "just a moment." done _ColosseumCanceledText:: text "The link was" line "canceled." done _ColosseumVersionText:: text "The game versions" line "don't match." prompt _Char00Text:: TX_NUM hSpriteIndexOrTextID, 1, 2 text " error." done _Char55Text:: text $4B, "@@" _NoPokemonText:: text "There are no" line "#MON here!" prompt INCLUDE "text/maps/digletts_cave_route_2_entrance.asm" INCLUDE "text/maps/viridian_forest_exit.asm" INCLUDE "text/maps/route_2_house.asm" INCLUDE "text/maps/route_2_gate.asm" INCLUDE "text/maps/viridian_forest_entrance.asm" INCLUDE "text/maps/mt_moon_pokecenter.asm" INCLUDE "text/maps/saffron_gates.asm" INCLUDE "text/maps/daycare.asm" INCLUDE "text/maps/underground_path_route_6_entrance.asm" INCLUDE "text/maps/underground_path_route_7_entrance.asm" INCLUDE "text/maps/underground_path_route_7_entrance_unused.asm" INCLUDE "text/maps/underground_path_route_8_entrance.asm" INCLUDE "text/maps/rock_tunnel_pokecenter.asm" INCLUDE "text/maps/rock_tunnel_b1f.asm" INCLUDE "text/maps/power_plant.asm" INCLUDE "text/maps/route_11_gate.asm" INCLUDE "text/maps/route_11_gate_upstairs.asm" INCLUDE "text/maps/digletts_cave_route_11_entrance.asm" INCLUDE "text/maps/route_12_gate.asm" INCLUDE "text/maps/route_12_gate_upstairs.asm" INCLUDE "text/maps/route_12_house.asm" INCLUDE "text/maps/route_15_gate.asm" INCLUDE "text/maps/route_15_gate_upstairs.asm" INCLUDE "text/maps/route_16_gate.asm" INCLUDE "text/maps/route_16_gate_upstairs.asm" INCLUDE "text/maps/route_16_house.asm" INCLUDE "text/maps/route_18_gate.asm" INCLUDE "text/maps/route_18_gate_upstairs.asm" INCLUDE "text/maps/beach_house.asm" INCLUDE "text/maps/pokemon_league_gate.asm" INCLUDE "text/maps/victory_road_2f.asm" INCLUDE "text/maps/bills_house.asm" INCLUDE "text/maps/route_1.asm" INCLUDE "text/maps/route_2.asm" INCLUDE "text/maps/route_3.asm" INCLUDE "text/maps/route_4.asm" INCLUDE "text/maps/route_5.asm" INCLUDE "text/maps/route_6.asm" INCLUDE "text/maps/route_7.asm" INCLUDE "text/maps/route_8.asm" INCLUDE "text/maps/route_9_1.asm" SECTION "Text 4", ROMX, BANK[TEXT_4] INCLUDE "text/maps/route_9_2.asm" INCLUDE "text/maps/route_10.asm" INCLUDE "text/maps/route_11.asm" INCLUDE "text/maps/route_12.asm" INCLUDE "text/maps/route_13.asm" INCLUDE "text/maps/route_14.asm" INCLUDE "text/maps/route_15.asm" INCLUDE "text/maps/route_16.asm" INCLUDE "text/maps/route_17.asm" INCLUDE "text/maps/route_18.asm" INCLUDE "text/maps/route_19.asm" INCLUDE "text/maps/route_20.asm" INCLUDE "text/maps/route_21.asm" INCLUDE "text/maps/route_22.asm" INCLUDE "text/maps/route_23.asm" INCLUDE "text/maps/route_24.asm" INCLUDE "text/maps/route_25.asm" _FileDataDestroyedText:: text "The file data is" line "destroyed!" prompt _WouldYouLikeToSaveText:: text "Would you like to" line "SAVE the game?" done _SavingText:: text "Saving..." done _GameSavedText:: text " saved" line "the game!" done _OlderFileWillBeErasedText:: text "The older file" line "will be erased to" cont "save. Okay?" done _WhenYouChangeBoxText:: text "When you change a" line "#MON BOX, data" cont "will be saved." para "Is that okay?" done _ChooseABoxText:: text "Choose a" line " BOX.@@" _EvolvedText:: TX_RAM wcf4b text " evolved" done _IntoText:: text "" line "into @" TX_RAM wcd6d text "!" done _StoppedEvolvingText:: text "Huh? @" TX_RAM wcf4b text "" line "stopped evolving!" prompt SECTION "Text 5", ROMX, BANK[TEXT_5] _IsEvolvingText:: text "What? @" TX_RAM wcf4b text "" line "is evolving!" done _FellAsleepText:: text "" line "fell asleep!" prompt _AlreadyAsleepText:: text "'s" line "already asleep!" prompt _PoisonedText:: text "" line "was poisoned!" prompt _BadlyPoisonedText:: text "'s" line "badly poisoned!" prompt _BurnedText:: text "" line "was burned!" prompt _FrozenText:: text "" line "was frozen solid!" prompt _FireDefrostedText:: text "Fire defrosted" line "!" prompt _MonsStatsRoseText:: text "'s" line "@" TX_RAM wcf4b text "@@" _GreatlyRoseText:: text $4c, "greatly@@" _RoseText:: text " rose!" prompt _MonsStatsFellText:: text "'s" line "@" TX_RAM wcf4b text "@@" _GreatlyFellText:: text $4c, "greatly@@" _FellText:: text " fell!" prompt _RanFromBattleText:: text "" line "ran from battle!" prompt _RanAwayScaredText:: text "" line "ran away scared!" prompt _WasBlownAwayText:: text "" line "was blown away!" prompt _ChargeMoveEffectText:: text "@@" _MadeWhirlwindText:: text "" line "made a whirlwind!" prompt _TookInSunlightText:: text "" line "took in sunlight!" prompt _LoweredItsHeadText:: text "" line "lowered its head!" prompt _SkyAttackGlowingText:: text "" line "is glowing!" prompt _FlewUpHighText:: text "" line "flew up high!" prompt _DugAHoleText:: text "" line "dug a hole!" prompt _BecameConfusedText:: text "" line "became confused!" prompt _MimicLearnedMoveText:: text "" line "learned" cont "@" TX_RAM wcd6d text "!" prompt _MoveWasDisabledText:: text "'s" line "@" TX_RAM wcd6d text " was" cont "disabled!" prompt _NothingHappenedText:: text "Nothing happened!" prompt _NoEffectText:: text "No effect!" prompt _ButItFailedText:: text "But, it failed! " prompt _DidntAffectText:: text "It didn't affect" line "!" prompt _IsUnaffectedText:: text "" line "is unaffected!" prompt _ParalyzedMayNotAttackText:: text "'s" line "paralyzed! It may" cont "not attack!" prompt _SubstituteText:: text "It created a" line "SUBSTITUTE!" prompt _HasSubstituteText:: text "" line "has a SUBSTITUTE!" prompt _TooWeakSubstituteText:: text "Too weak to make" line "a SUBSTITUTE!" prompt _WasSeededText:: text "" line "was seeded!" prompt _EvadedAttackText:: text "" line "evaded attack!" prompt _HitWithRecoilText:: text "'s" line "hit with recoil!" prompt _ConvertedTypeText:: text "Converted type to" line "'s!" prompt _StatusChangesEliminatedText:: text "All STATUS changes" line "are eliminated!" prompt _GettingPumpedText:: text "'s" line "getting pumped!" prompt _StartedSleepingEffect:: text "" line "started sleeping!" done _FellAsleepBecameHealthyText:: text "" line "fell asleep and" cont "became healthy!" done _RegainedHealthText:: text "" line "regained health!" prompt _TransformedText:: text "" line "transformed into" cont "@" TX_RAM wcd6d text "!" prompt _LightScreenProtectedText:: text "'s" line "protected against" cont "special attacks!" prompt _ReflectGainedArmorText:: text "" line "gained armor!" prompt _ShroudedInMistText:: text "'s" line "shrouded in mist!" prompt _CoinsScatteredText:: text "Coins scattered" line "everywhere!" prompt _SuckedHealthText:: text "Sucked health from" line "!" prompt _DreamWasEatenText:: text "'s" line "dream was eaten!" prompt _TradeCenterText1:: text "!" done _ColosseumText1:: text "!" done INCLUDE "text/maps/reds_house_1f.asm" INCLUDE "text/maps/blues_house.asm" INCLUDE "text/maps/oaks_lab.asm" INCLUDE "text/pokedex_ratings.asm" INCLUDE "text/maps/viridian_pokecenter.asm" INCLUDE "text/maps/viridian_mart.asm" INCLUDE "text/maps/school.asm" INCLUDE "text/maps/viridian_house.asm" INCLUDE "text/maps/viridian_gym.asm" INCLUDE "text/maps/museum_1f.asm" INCLUDE "text/maps/museum_2f.asm" INCLUDE "text/maps/pewter_gym.asm" INCLUDE "text/maps/pewter_house_1.asm" INCLUDE "text/maps/pewter_mart.asm" INCLUDE "text/maps/pewter_house_2.asm" INCLUDE "text/maps/pewter_pokecenter.asm" INCLUDE "text/maps/cerulean_trashed_house.asm" INCLUDE "text/maps/cerulean_trade_house.asm" INCLUDE "text/maps/cerulean_pokecenter.asm" INCLUDE "text/maps/cerulean_gym.asm" INCLUDE "text/maps/bike_shop.asm" INCLUDE "text/maps/cerulean_mart.asm" INCLUDE "text/maps/cerulean_badge_house_1.asm" SECTION "Text 6", ROMX, BANK[TEXT_6] INCLUDE "text/maps/cerulean_badge_house_2.asm" INCLUDE "text/maps/lavender_pokecenter.asm" INCLUDE "text/maps/pokemon_tower_1f.asm" INCLUDE "text/maps/pokemon_tower_2f.asm" INCLUDE "text/maps/pokemon_tower_3f.asm" INCLUDE "text/maps/pokemon_tower_4f.asm" INCLUDE "text/maps/pokemon_tower_5f.asm" INCLUDE "text/maps/pokemon_tower_6f.asm" INCLUDE "text/maps/pokemon_tower_7f.asm" INCLUDE "text/maps/fujis_house.asm" INCLUDE "text/maps/lavender_mart.asm" INCLUDE "text/maps/lavender_house.asm" INCLUDE "text/maps/name_rater.asm" INCLUDE "text/maps/vermilion_pokecenter.asm" INCLUDE "text/maps/fan_club.asm" INCLUDE "text/maps/vermilion_mart.asm" INCLUDE "text/maps/vermilion_gym.asm" INCLUDE "text/maps/vermilion_house.asm" INCLUDE "text/maps/vermilion_dock.asm" TeachingHMsText:: text "Once a #MON" line "learns an HM, the" cont "technique can't" cont "be replaced." para "Better think care-" line "fully before you" cont "teach HM moves." done INCLUDE "text/maps/vermilion_fishing_house.asm" INCLUDE "text/maps/celadon_dept_store_1f.asm" INCLUDE "text/maps/celadon_dept_store_2f.asm" INCLUDE "text/maps/celadon_dept_store_3f.asm" INCLUDE "text/maps/celadon_dept_store_4f.asm" INCLUDE "text/maps/celadon_dept_store_roof.asm" INCLUDE "text/maps/celadon_mansion_1f.asm" INCLUDE "text/maps/celadon_mansion_2f.asm" INCLUDE "text/maps/celadon_mansion_3f.asm" INCLUDE "text/maps/celadon_mansion_4f_outside.asm" INCLUDE "text/maps/celadon_mansion_4f_inside.asm" INCLUDE "text/maps/celadon_pokecenter.asm" INCLUDE "text/maps/celadon_gym.asm" INCLUDE "text/maps/celadon_game_corner_1.asm" SECTION "Text 7", ROMX, BANK[TEXT_7] INCLUDE "text/maps/celadon_game_corner_2.asm" INCLUDE "text/maps/celadon_dept_store_5f.asm" INCLUDE "text/maps/celadon_prize_room.asm" INCLUDE "text/maps/celadon_diner.asm" INCLUDE "text/maps/celadon_house.asm" INCLUDE "text/maps/celadon_hotel.asm" INCLUDE "text/maps/fuchsia_mart.asm" INCLUDE "text/maps/fuchsia_house.asm" INCLUDE "text/maps/fuchsia_pokecenter.asm" INCLUDE "text/maps/wardens_house.asm" INCLUDE "text/maps/safari_zone_entrance.asm" INCLUDE "text/maps/fuchsia_gym.asm" INCLUDE "text/maps/fuchsia_meeting_room.asm" INCLUDE "text/maps/fuchsia_fishing_house.asm" INCLUDE "text/maps/mansion_1f.asm" INCLUDE "text/maps/cinnabar_gym.asm" INCLUDE "text/maps/cinnabar_lab.asm" INCLUDE "text/maps/cinnabar_lab_trade_room.asm" INCLUDE "text/maps/cinnabar_lab_metronome_room.asm" INCLUDE "text/maps/cinnabar_lab_fossil_room.asm" INCLUDE "text/maps/cinnabar_pokecenter.asm" INCLUDE "text/maps/cinnabar_mart.asm" INCLUDE "text/maps/indigo_plateau_lobby.asm" INCLUDE "text/maps/copycats_house_1f.asm" INCLUDE "text/maps/copycats_house_2f.asm" INCLUDE "text/maps/fighting_dojo.asm" INCLUDE "text/maps/saffron_gym.asm" INCLUDE "text/maps/saffron_house.asm" INCLUDE "text/maps/saffron_mart.asm" INCLUDE "text/maps/silph_co_1f.asm" INCLUDE "text/maps/saffron_pokecenter.asm" INCLUDE "text/maps/mr_psychics_house.asm" _PokemonText:: text "#MON!" done _PokemartGreetingText:: text "Hi there!" next "May I help you?" done _PokemonFaintedText:: TX_RAM wcd6d text "" line "fainted!" done _PlayerBlackedOutText:: text " is out of" line "useable #MON!" para " blacked" line "out!" prompt _RepelWoreOffText:: text "REPEL's effect" line "wore off." done _PokemartBuyingGreetingText:: text "Take your time." done _PokemartTellBuyPriceText:: TX_RAM wcf4b text "?" line "That will be" cont "¥@" TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text ". OK?" done _PokemartBoughtItemText:: text "Here you are!" line "Thank you!" prompt _PokemartNotEnoughMoneyText:: text "You don't have" line "enough money." prompt _PokemartItemBagFullText:: text "You can't carry" line "any more items." prompt _PokemonSellingGreetingText:: text "What would you" line "like to sell?" done _PokemartTellSellPriceText:: text "I can pay you" line "¥@" TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text " for that." done _PokemartItemBagEmptyText:: text "You don't have" line "anything to sell." prompt _PokemartUnsellableItemText:: text "I can't put a" line "price on that." prompt _PokemartThankYouText:: text "Thank you!" done _PokemartAnythingElseText:: text "Is there anything" line "else I can do?" done _LearnedMove1Text:: TX_RAM wLearnMoveMonName text " learned" line "@" TX_RAM wcf4b text "!@@" _WhichMoveToForgetText:: text "Which move should" next "be forgotten?" done _AbandonLearningText:: text "Abandon learning" line "@" TX_RAM wcf4b text "?" done _DidNotLearnText:: TX_RAM wLearnMoveMonName text "" line "did not learn" cont "@" TX_RAM wcf4b text "!" prompt _TryingToLearnText:: TX_RAM wLearnMoveMonName text " is" line "trying to learn" cont "@" TX_RAM wcf4b text "!" para "But, @" TX_RAM wLearnMoveMonName text "" line "can't learn more" cont "than 4 moves!" para "Delete an older" line "move to make room" cont "for @" TX_RAM wcf4b text "?" done _OneTwoAndText:: text "1, 2 and...@@" _PoofText:: text " Poof!@@" _ForgotAndText:: text "" para "@" TX_RAM wLearnMoveMonName text " forgot" line "@" TX_RAM wcd6d text "!" para "And..." prompt _HMCantDeleteText:: text "HM techniques" line "can't be deleted!" prompt _PokemonCenterWelcomeText:: text "Welcome to our" line "#MON CENTER!" para "We heal your" line "#MON back to" cont "perfect health!" prompt _ShallWeHealYourPokemonText:: text "Shall we heal your" line "#MON?" done _NeedYourPokemonText:: text "OK. We'll need" line "your #MON." done _PokemonFightingFitText:: text "Thank you!" line "Your #MON are" cont "fighting fit!" prompt _PokemonCenterFarewellText:: text "We hope to see" line "you again!" done _LooksContentText:: text "It looks very" line "content asleep." done _CableClubNPCAreaReservedFor2FriendsLinkedByCableText:: text "This area is" line "reserved for 2" cont "friends who are" cont "linked by cable." done _CableClubNPCWelcomeText:: text "Welcome to the" line "Cable Club!" done _CableClubNPCPleaseApplyHereHaveToSaveText:: text "Please apply here." para "Before opening" line "the link, we have" cont "to save the game." done SECTION "Text 8", ROMX, BANK[TEXT_8] _CableClubNPCPleaseWaitText:: text "Please wait.@@" _CableClubNPCLinkClosedBecauseOfInactivityText:: text "The link has been" line "closed because of" cont "inactivity." para "Please contact" line "your friend and" cont "come again!" done _CableClubNPCPleaseComeAgainText:: text "Please come again!" done _CableClubNPCMakingPreparationsText:: text "We're making" line "preparations." cont "Please wait." done _FlashLightsAreaText:: text "A blinding FLASH" line "lights the area!" prompt _WarpToLastPokemonCenterText:: text "Warp to the last" line "#MON CENTER." done _CannotUseTeleportNowText:: TX_RAM wcd6d text " can't" line "use TELEPORT now." prompt _CannotFlyHereText:: TX_RAM wcd6d text " can't" line "FLY here." prompt _NotHealthyEnoughText:: text "Not healthy" line "enough." prompt _NewBadgeRequiredText:: text "No! A new BADGE" line "is required." prompt _CannotUseItemsHereText:: text "You can't use items" line "here." prompt _CannotGetOffHereText:: text "You can't get off" line "here." prompt _UsedStrengthText:: TX_RAM wcd6d text " used" line "STRENGTH.@@" _CanMoveBouldersText:: TX_RAM wcd6d text " can" line "move boulders." prompt _CurrentTooFastText:: text "The current is" line "much too fast!" prompt _CyclingIsFunText:: text "Cycling is fun!" line "Forget SURFing!" prompt _GotMonText:: text " got" line "@" TX_RAM wcd6d text "!@@" _SetToBoxText:: text "There's no more" line "room for #MON!" cont "@" TX_RAM wBoxMonNicks text " was" cont "sent to #MON" cont "BOX @" TX_RAM wcf4b text " on PC!" done _BoxIsFullText:: text "There's no more" line "room for #MON!" para "The #MON BOX" line "is full and can't" cont "accept any more!" para "Change the BOX at" line "a #MON CENTER!" done INCLUDE "text/maps/pallet_town.asm" INCLUDE "text/maps/viridian_city.asm" INCLUDE "text/maps/pewter_city.asm" INCLUDE "text/maps/cerulean_city.asm" INCLUDE "text/maps/lavender_town.asm" INCLUDE "text/maps/vermilion_city.asm" INCLUDE "text/maps/celadon_city.asm" INCLUDE "text/maps/fuchsia_city.asm" INCLUDE "text/maps/cinnabar_island.asm" INCLUDE "text/maps/saffron_city.asm" _ItemUseBallText00:: text "It dodged the" line "thrown BALL!" para "This #MON" line "can't be caught!" prompt _ItemUseBallText01:: text "You missed the" line "#MON!" prompt _ItemUseBallText02:: text "Darn! The #MON" line "broke free!" prompt _ItemUseBallText03:: text "Aww! It appeared" line "to be caught! " prompt _ItemUseBallText04:: text "Shoot! It was so" line "close too!" prompt _ItemUseBallText05:: text "All right!" line "@" TX_RAM wEnemyMonNick text " was" cont "caught!@@" _ItemUseBallText07:: TX_RAM wBoxMonNicks text " was" line "transferred to" cont "BILL's PC!" prompt _ItemUseBallText08:: TX_RAM wBoxMonNicks text " was" line "transferred to" cont "someone's PC!" prompt _ItemUseBallText06:: text "New #DEX data" line "will be added for" cont "@" TX_RAM wEnemyMonNick text "!@@" _SurfingGotOnText:: text " got on" line "@" TX_RAM wcd6d text "!" prompt _SurfingNoPlaceToGetOffText:: text "There's no place" line "to get off!" prompt _RefusingText:: TX_RAM wcd6d text "" line "is refusing!" prompt _VitaminStatRoseText:: TX_RAM wcd6d text "'s" line "@" TX_RAM wcf4b text " rose." prompt _VitaminNoEffectText:: text "It won't have any" line "effect." prompt _ThrewBaitText:: text " threw" line "some BAIT." done _ThrewRockText:: text " threw a" line "ROCK." done _PlayedFluteNoEffectText:: text "Played the #" line "FLUTE." para "Now, that's a" line "catchy tune!" prompt _FluteWokeUpText:: text "All sleeping" line "#MON woke up." prompt _PlayedFluteHadEffectText:: text " played the" line "# FLUTE.@@" _CoinCaseNumCoinsText:: text "Coins" line "@" TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " " prompt _ItemfinderFoundItemText:: text "Yes! ITEMFINDER" line "indicates there's" cont "an item nearby." prompt _ItemfinderFoundNothingText:: text "Nope! ITEMFINDER" line "isn't responding." prompt _RaisePPWhichTechniqueText:: text "Raise PP of which" line "technique?" done _RestorePPWhichTechniqueText:: text "Restore PP of" line "which technique?" done _PPMaxedOutText:: TX_RAM wcf4b text "'s PP" line "is maxed out." prompt _PPIncreasedText:: TX_RAM wcf4b text "'s PP" line "increased." prompt _PPRestoredText:: text "PP was restored." prompt _BootedUpTMText:: text "Booted up a TM!" prompt _BootedUpHMText:: text "Booted up an HM!" prompt _TeachMachineMoveText:: text "It contained" line "@" TX_RAM wcf4b text "!" para "Teach @" TX_RAM wcf4b text "" line "to a #MON?" done _MonCannotLearnMachineMoveText:: TX_RAM wcd6d text " is not" line "compatible with" cont "@" TX_RAM wcf4b text "." para "It can't learn" line "@" TX_RAM wcf4b text "." prompt _ItemUseNotTimeText:: text "OAK: !" line "This isn't the" cont "time to use that! " prompt _ItemUseNotYoursToUseText:: text "This isn't yours" line "to use!" prompt _ItemUseNoEffectText:: text "It won't have any" line "effect." prompt _ThrowBallAtTrainerMonText1:: text "The trainer" line "blocked the BALL!" prompt _ThrowBallAtTrainerMonText2:: text "Don't be a thief!" prompt _NoCyclingAllowedHereText:: text "No cycling" next "allowed here." prompt _NoSurfingHereText:: text "No SURFing on" line "@" TX_RAM wcd6d text " here!" prompt _BoxFullCannotThrowBallText:: text "The #MON BOX" line "is full! Can't" cont "use that item!" prompt _DontHavePokemonText:: text "You don't have a " line "#MON!" prompt _ItemUseText001:: text " used@@" _ItemUseText002:: TX_RAM wcf4b text "!" done _GotOnBicycleText1:: text " got on the@@" _GotOnBicycleText2:: TX_RAM wcf4b text "!" prompt _GotOffBicycleText1:: text " got off@@" _GotOffBicycleText2:: text "the @" TX_RAM wcf4b text "." prompt _ThrewAwayItemText:: text "Threw away" line "@" TX_RAM wcd6d text "." prompt _IsItOKToTossItemText:: text "Is it OK to toss" line "@" TX_RAM wcf4b text "?" prompt _TooImportantToTossText:: text "That's too impor-" line "tant to toss!" prompt _AlreadyKnowsText:: TX_RAM wcd6d text " knows" line "@" TX_RAM wcf4b text "!" prompt _ConnectCableText:: text "Okay, connect the" line "cable like so!" prompt _TradedForText:: text " traded" line "@" TX_RAM wInGameTradeGiveMonName text " for" cont "@" TX_RAM wInGameTradeReceiveMonName text "!@@" _WannaTrade1Text:: text "I'm looking for" line "@" TX_RAM wInGameTradeGiveMonName text "! Wanna" para "trade one for" line "@" TX_RAM wInGameTradeReceiveMonName text "? " done _NoTrade1Text:: text "Awww!" line "Oh well..." done _WrongMon1Text:: text "What? That's not" line "@" TX_RAM wInGameTradeGiveMonName text "!" para "If you get one," line "come back here!" done _Thanks1Text:: text "Hey thanks!" done _AfterTrade1Text:: text "Isn't my old" line "@" TX_RAM wInGameTradeReceiveMonName text " great?" done _WannaTrade2Text:: text "Hello there! Do" line "you want to trade" para "your @" TX_RAM wInGameTradeGiveMonName text "" line "for @" TX_RAM wInGameTradeReceiveMonName text "?" done _NoTrade2Text:: text "Well, if you" line "don't want to..." done _WrongMon2Text:: text "Hmmm? This isn't" line "@" TX_RAM wInGameTradeGiveMonName text "." para "Think of me when" line "you get one." done _Thanks2Text:: text "Thanks!" done _AfterTrade2Text:: text "Hello there! Your" line "old @" TX_RAM wInGameTradeGiveMonName text " is" cont "magnificent!" done _WannaTrade3Text:: text "Hi! Do you have" line "@" TX_RAM wInGameTradeGiveMonName text "?" para "Want to trade it" line "for @" TX_RAM wInGameTradeReceiveMonName text "?" done _NoTrade3Text:: text "That's too bad." done _WrongMon3Text:: text "...This is no" line "@" TX_RAM wInGameTradeGiveMonName text "." para "If you get one," line "trade it with me!" done _Thanks3Text:: text "Thanks, pal!" done _AfterTrade3Text:: text "How is my old" line "@" TX_RAM wInGameTradeReceiveMonName text "?" para "My @" TX_RAM wInGameTradeGiveMonName text " is" line "doing great!" done _NothingToCutText:: text "There isn't" line "anything to CUT!" prompt _UsedCutText:: TX_RAM wcd6d text " hacked" line "away with CUT!" prompt SECTION "Pokedex Text", ROMX, BANK[POKEDEX_TEXT] INCLUDE "text/pokedex.asm" SECTION "Move Names", ROMX, BANK[MOVE_NAMES] INCLUDE "text/move_names.asm"