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MAX_LEVEL EQU 100
NUM_MOVES EQU 4
PARTY_LENGTH EQU 6
MONS_PER_BOX EQU 20
NUM_BOXES EQU 12
HOF_MON EQU $10
HOF_TEAM EQU PARTY_LENGTH * HOF_MON
NUM_HOF_TEAMS EQU 50
A_BUTTON EQU %00000001
B_BUTTON EQU %00000010
SELECT EQU %00000100
START EQU %00001000
D_RIGHT EQU %00010000
D_LEFT EQU %00100000
D_UP EQU %01000000
D_DOWN EQU %10000000
SCREEN_WIDTH EQU 20
SCREEN_HEIGHT EQU 18
NPC_MOVEMENT_DOWN EQU $00
NPC_MOVEMENT_UP EQU $40
NPC_MOVEMENT_LEFT EQU $80
NPC_MOVEMENT_RIGHT EQU $C0
; two option menu constants
YES_NO_MENU EQU 0
NORTH_WEST_MENU EQU 1
SOUTH_EAST_MENU EQU 2
WIDE_YES_NO_MENU EQU 3
NORTH_EAST_MENU EQU 4
TRADE_CANCEL_MENU EQU 5
HEAL_CANCEL_MENU EQU 6
NO_YES_MENU EQU 7
; serial
ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
USING_EXTERNAL_CLOCK EQU $01
USING_INTERNAL_CLOCK EQU $02
CONNECTION_NOT_ESTABLISHED EQU $ff
; signals the start of an array of bytes transferred over the link cable
SERIAL_PREAMBLE_BYTE EQU $FD
; this byte is used when there is no data to send
SERIAL_NO_DATA_BYTE EQU $FE
; signals the end of one part of a patch list (there are two parts) for player/enemy party data
SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF
LINK_STATE_NONE EQU $00 ; not using link
LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation
LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation
LINK_STATE_BATTLING EQU $04 ; in a link battle
LINK_STATE_RESET EQU $05 ; reset game (unused)
LINK_STATE_TRADING EQU $32 ; in a link trade
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