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PlayPikachuSoundClip:: ; f0000 (3c:4000)
ld a, e
ld e, a
ld d, $0
ld hl, PikachuCriesPointerTable
add hl, de
add hl, de
add hl, de
ld b, [hl] ; bank of pikachu cry data
inc hl
ld a, [hli] ; cry data pointer
ld h, [hl]
ld l, a
ld c, $4
.loop
dec c
jr z, .asm_f0019
call DelayFrame
jr .loop
.asm_f0019
di
push bc
push hl
ld a, $80
ld [rNR52], a
ld a, $77
ld [rNR50], a
xor a
ld [rNR30], a
ld hl, $ff30 ; wave data
ld de, wRedrawRowOrColumnSrcTiles
.saveWaveDataLoop
ld a, [hl]
ld [de], a
inc de
ld a, $ff
ld [hli], a
ld a, l
cp $40 ; end of wave data
jr nz, .saveWaveDataLoop
ld a, $80
ld [rNR30], a
ld a, [rNR51]
or $44
ld [rNR51], a
ld a, $ff
ld [rNR31], a
ld a, $20
ld [rNR32], a
ld a, $ff
ld [rNR33], a
ld a, $87
ld [rNR34], a
pop hl
pop bc
call PlayPikachuPCM
xor a
ld [wc0f3], a
ld [wc0f4], a
ld a, $80
ld [rNR52], a
xor a
ld [rNR30], a
ld hl, $ff30
ld de, wRedrawRowOrColumnSrcTiles
.reloadWaveDataLoop
ld a, [de]
inc de
ld [hli], a
ld a, l
cp $40 ; end of wave data
jr nz, .reloadWaveDataLoop
ld a, $80
ld [rNR30], a
ld a, [rNR51]
and $bb
ld [rNR51], a
xor a
ld [wChannelSoundIDs+CH4], a
ld [wChannelSoundIDs+CH5], a
ld [wChannelSoundIDs+CH6], a
ld [wChannelSoundIDs+CH7], a
ld a, [H_LOADEDROMBANK]
ei
ret
PikachuCriesPointerTable: ; f008e (3c:408e)
; format:
; db bank
; dw pointer to cry
; bank 21
dbw BANK(PikachuCry1), PikachuCry1 ; 21:4000
dbw BANK(PikachuCry2), PikachuCry2 ; 21:491a
dbw BANK(PikachuCry3), PikachuCry3 ; 21:4fdc
dbw BANK(PikachuCry4), PikachuCry4 ; 21:59ee
; bank 22
dbw BANK(PikachuCry5), PikachuCry5 ; 22:4000
dbw BANK(PikachuCry6), PikachuCry6 ; 22:5042
dbw BANK(PikachuCry7), PikachuCry7 ; 22:6254
; bank 23
dbw BANK(PikachuCry8), PikachuCry8 ; 23:4000
dbw BANK(PikachuCry9), PikachuCry9 ; 23:50ca
dbw BANK(PikachuCry10), PikachuCry10 ; 23:5e0c
; bank 24
dbw BANK(PikachuCry11), PikachuCry11 ; 24:4000
dbw BANK(PikachuCry12), PikachuCry12 ; 24:4722
dbw BANK(PikachuCry13), PikachuCry13 ; 24:54a4
; bank 25
dbw BANK(PikachuCry14), PikachuCry14 ; 25:4000
dbw BANK(PikachuCry15), PikachuCry15 ; 25:589a
; banks 31-34, in no particular order
dbw BANK(PikachuCry16), PikachuCry16 ; 31:4000
dbw BANK(PikachuCry17), PikachuCry17 ; 34:4000
dbw BANK(PikachuCry18), PikachuCry18 ; 31:549a
dbw BANK(PikachuCry19), PikachuCry19 ; 33:4000
dbw BANK(PikachuCry20), PikachuCry20 ; 32:4000
dbw BANK(PikachuCry21), PikachuCry21 ; 32:6002
dbw BANK(PikachuCry22), PikachuCry22 ; 31:63a4
dbw BANK(PikachuCry23), PikachuCry23 ; 34:4862
dbw BANK(PikachuCry24), PikachuCry24 ; 33:5632
dbw BANK(PikachuCry25), PikachuCry25 ; 34:573c
dbw BANK(PikachuCry26), PikachuCry26 ; 33:725c
; bank 35
dbw BANK(PikachuCry27), PikachuCry27 ; 35:4000
dbw BANK(PikachuCry28), PikachuCry28 ; 35:4b5a
dbw BANK(PikachuCry29), PikachuCry29 ; 35:5da4
dbw BANK(PikachuCry30), PikachuCry30 ; 35:69ce
dbw BANK(PikachuCry31), PikachuCry31 ; 35:6e80
; bank 36
dbw BANK(PikachuCry32), PikachuCry32 ; 36:4000
dbw BANK(PikachuCry33), PikachuCry33 ; 36:458a
dbw BANK(PikachuCry34), PikachuCry34 ; 36:523c
; bank 37
dbw BANK(PikachuCry35), PikachuCry35 ; 37:4000
dbw BANK(PikachuCry36), PikachuCry36 ; 37:522a
; banks 36-38
dbw BANK(PikachuCry37), PikachuCry37 ; 38:4000
dbw BANK(PikachuCry38), PikachuCry38 ; 38:4dfa
dbw BANK(PikachuCry39), PikachuCry39 ; 37:6e0c
dbw BANK(PikachuCry40), PikachuCry40 ; 38:5a64
dbw BANK(PikachuCry41), PikachuCry41 ; 36:6746
dbw BANK(PikachuCry42), PikachuCry42 ; 38:6976
INCLUDE "engine/overworld/advance_player_sprite.asm"
ResetStatusAndHalveMoneyOnBlackout:: ; f0274 (3c:4274)
; Reset player status on blackout.
xor a
ld [wd435], a
xor a ; gamefreak copypasting functions (double xor a)
ld [wBattleResult], a
ld [wWalkBikeSurfState], a
ld [wIsInBattle], a
ld [wMapPalOffset], a
ld [wNPCMovementScriptFunctionNum], a
ld [hJoyHeld], a
ld [wNPCMovementScriptPointerTableNum], a
ld [wFlags_0xcd60], a
ld [$ff9f], a
ld [$ff9f + 1], a
ld [$ff9f + 2], a
call HasEnoughMoney
jr c, .lostmoney ; never happens
; Halve the player's money.
ld a, [wPlayerMoney]
ld [$ff9f], a
ld a, [wPlayerMoney + 1]
ld [$ff9f + 1], a
ld a, [wPlayerMoney + 2]
ld [$ff9f + 2], a
xor a
ld [$ffa2], a
ld [$ffa3], a
ld a, 2
ld [$ffa4], a
predef DivideBCDPredef3
ld a, [$ffa2]
ld [wPlayerMoney], a
ld a, [$ffa2 + 1]
ld [wPlayerMoney + 1], a
ld a, [$ffa2 + 2]
ld [wPlayerMoney + 2], a
.lostmoney
ld hl, wd732
set 2, [hl]
res 3, [hl]
set 6, [hl]
ld a, %11111111
ld [wJoyIgnore], a
predef_jump HealParty
Func_f02da:: ; f02da (3c:42da)
ld a, [wCurMap]
cp VERMILION_GYM ; ??? new thing about verm gym?
jr z, .asm_f02ee
ld c, a
ld hl, Pointer_f02fa
.asm_f02e5
ld a, [hli]
cp c
jr z, .asm_f02f4
cp a, $ff
jr nz, .asm_f02e5
ret
.asm_f02ee
ld hl, wd126
set 6, [hl]
ret
.asm_f02f4
ld hl, wd126
set 5, [hl]
ret
Pointer_f02fa:: ; f02fa (3c:42fa)
db $cf, $d0, $d1, $d2, $d3, $d4
db $d5, $e9, $ea, $eb, $d6, $d7
db $d8, $a5, $a6, $87, $c7, $ca
db $c6, $6c, $c2, $71, $f5, $f6
db $f7, $ff
BeachHouse_GFX:: ; f0314 (3c:4314)
INCBIN "gfx/tilesets/beachhouse.2bpp"
BeachHouse_Block:: ; f0914 (3c:4914)
INCBIN "gfx/blocksets/beachhouse.bst"
Func_f0a54:: ; f0a54 (3c:4a54)
ret
Func_f0a55:: ; f0a55 (3c:4a55)
ld hl, Pointer_f0a76 ; 3c:4a76
.loop
ld a, [hli]
cp a, $ff
ret z
ld b, a
ld a, [wCurMap]
cp b
jr z, .asm_f0a68
inc hl
inc hl
inc hl
jr .loop
.asm_f0a68
ld a, [hli]
ld c, a
ld b, $0
ld a, [hli]
ld h, [hl]
ld l, a
ld de, wMissableObjectList
call CopyData
ret
Pointer_f0a76:: ; f0a76 (3c:4a76)
db $27, $07, $7b, $4a, $ff
db $01, $ec, $02, $ed, $03, $ee, $ff
dr $f0a82, $f220e
BeachHouse_h: ; f220e (3c:620e)
;INCLUDE "data/mapHeaders/beach_house.asm"
dr $f220e, $f24ae
Func_f24ae: ; f24ae (3c:64ae)
dr $f24ae, $f25f8
CheckForHiddenObject:: ; f25f8 (3c:65f8)
dr $f25f8, $f268d
INCLUDE "data/hidden_objects.asm"
Func_f2cd0:
ld d, 0
ld hl, Jumptable_f2ce1
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call JumpToAddress
ld e, a
ld d, 0
ret
Jumptable_f2ce1:
dw Func_f2ceb
dw Func_f2ceb
dw Func_f2cee
dw Func_f2cf4
dw Func_f2d06
Func_f2ceb:
ld a, 0
ret
Func_f2cee:
call Random
and $1
ret
Func_f2cf4: ; should return to a, instead returns to b
call Random
swap a
cp $55
ld b, 0
ret c
cp $aa
ld b, 1
ret c
ld b, 2
ret
Func_f2d06:
call Random
and $3
ret
Func_f2d0c:
ld hl, GymTrashCans3a
ld a, [wGymTrashCanIndex]
ld c, a
ld b, 0
ld a, 9
call AddNTimes
call AddNTimes ; ????
ld a, [hli]
ld [hGymTrashCanRandNumMask], a
ld e, a
push hl
call Func_f2cd0
pop hl
add hl, de
add hl, de
ld a, [hli]
ld [wSecondLockTrashCanIndex], a
ld a, [hl]
ld [wSecondLockTrashCanIndex + 1], a
ret
GymTrashCans3a: ; f2d31 (3c:6d31)
; First byte: number of trashcan entries
; Following four byte pairs: indices for the second trash can.
; BUG: Rows that have 3 trashcan entries are sampled incorrectly.
; The sampling occurs by taking a random number and seeing which
; third of the range 0-255 the number falls in. However, it returns
; that value to the wrong register, so the result is never used.
; Instead of using an offset in [0,1,2], the offset is instead
; in the full range 0-255. This results in truly random behavior.
db 4
db 1,3, 3,1, 1,-1, 3,-1
db 3
db 0,2, 2,4, 4,0, -1,-1
db 4
db 1,5, 5,1, 1,-1, 5,-1
db 3
db 0,4, 4,6, 6,0, -1,-1
db 4
db 1,3, 3,1, 5,5, 7,7
db 3
db 2,4, 4,8, 8,2, -1,-1
db 3
db 3,7, 7,9, 9,3, -1,-1
db 4
db 4,8, 6,10, 8,4, 10,6
db 3
db 5,7, 7,11, 11,5, -1,-1
db 3
db 6,10, 10,12, 12,6, -1,-1
db 4
db 7,9, 9,7, 11,13, 13,11
db 3
db 8,10, 10,14, 14,8, -1,-1
db 4
db 9,13, 13,9, 9,-1, 13,-1
db 3
db 10,12, 12,14, 14,10, -1,-1
db 4
db 11,13, 13,11, 11,-1, 13,-1
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