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FocusEnergyEffect_: ; f628b (3d:628b)
ld hl, W_PLAYERBATTSTATUS2
ld a, [H_WHOSETURN]
and a
jr z, .notEnemy
ld hl, W_ENEMYBATTSTATUS2
.notEnemy
bit GettingPumped, [hl] ; is mon already using focus energy?
jr nz, .alreadyUsing
set GettingPumped, [hl] ; mon is now using focus energy
callab PlayCurrentMoveAnimation
ld hl, GettingPumpedText
jp PrintText
.alreadyUsing
ld c, $32
call DelayFrames
ld hl, PrintButItFailedText_
ld b, BANK(PrintButItFailedText_)
jp Bankswitch
GettingPumpedText: ; f62b5 (3d:62b5)
db $0a
TX_FAR _GettingPumpedText
db "@"
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