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MistEffect_: ; f64ac (3d:64ac)
ld hl, W_PLAYERBATTSTATUS2
ld a, [H_WHOSETURN]
and a
jr z, .mistEffect
ld hl, W_ENEMYBATTSTATUS2
.mistEffect
bit ProtectedByMist, [hl] ; is mon protected by mist?
jr nz, .mistAlreadyInUse
set ProtectedByMist, [hl] ; mon is now protected by mist
callab PlayCurrentMoveAnimation
ld hl, ShroudedInMistText
jp PrintText
.mistAlreadyInUse
ld hl, PrintButItFailedText_
ld b, BANK(PrintButItFailedText_)
jp Bankswitch
ShroudedInMistText: ; f64d3 (3d:64d3)
TX_FAR _ShroudedInMistText
db "@"
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