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GetPredefPointer:
; Store the contents of the register
; pairs (hl, de, bc) at wPredefRegisters.
; Then put the bank and address of predef
; wPredefID in [wPredefBank] and hl.
ld a,h
ld [wPredefRegisters],a
ld a,l
ld [wPredefRegisters + 1],a
ld hl,wPredefRegisters + 2
ld a,d
ld [hli],a
ld a,e
ld [hli],a
ld a,b
ld [hli],a
ld [hl],c
ld hl,PredefPointers
ld de,0
ld a,[wPredefID]
ld e,a
add a
add e
ld e,a
jr nc,.next
inc d
.next
add hl,de
ld d,h
ld e,l
; get bank of predef routine
ld a,[de]
ld [wPredefBank],a
; get pointer
inc de
ld a,[de]
ld l,a
inc de
ld a,[de]
ld h,a
ret
PredefPointers: ; 4fe79 (13:7e79)
; these are pointers to ASM routines.
; they appear to be used in overworld map scripts.
dbw BANK(Func_3cd60),Func_3cd60
dbw BANK(Func_3f0c6),Func_3f0c6
dbw BANK(Func_3f073),Func_3f073
dbw BANK(ScaleSpriteByTwo), ScaleSpriteByTwo
dbw BANK(LoadMonBackPic), LoadMonBackPic
dbw BANK(Func_79aba),Func_79aba
dbw BANK(Func_f132),Func_f132
HealPartyPredef: ; 4fe8e (13:7e8e)
dbw BANK(HealParty),HealParty
MoveAnimationPredef: ; 4fe91 (13:7e91)
dbw BANK(MoveAnimation),MoveAnimation; 08 play move animation
dbw BANK(DivideBCDPredef),DivideBCDPredef
dbw BANK(DivideBCDPredef),DivideBCDPredef
dbw BANK(AddBCDPredef), AddBCDPredef
dbw BANK(SubBCDPredef), SubBCDPredef
dbw BANK(DivideBCDPredef),DivideBCDPredef
dbw BANK(DivideBCDPredef),DivideBCDPredef
dbw BANK(InitPlayerData), InitPlayerData
dbw BANK(FlagActionPredef),FlagActionPredef
dbw BANK(HideObject), HideObject
dbw BANK(IsObjectHidden), IsObjectHidden
dbw BANK(Func_c69c),Func_c69c
dbw BANK(AnyPartyAlive), AnyPartyAlive
dbw BANK(ShowObject), ShowObject
dbw BANK(ShowObject), ShowObject
dbw BANK(Func_ee9e),Func_ee9e
dbw BANK(InitPlayerData), InitPlayerData
dbw BANK(Func_c754),Func_c754
dbw BANK(Func_3af5b),Func_3af5b
dbw BANK(LearnMove),LearnMove
dbw BANK(IsItemInBag_),IsItemInBag_ ; 1C, used in Pokémon Tower
dbw $03,Func_3eb5 ; for these two, the bank number is actually 0
dbw $03,GiveItem
dbw BANK(Func_480eb),Func_480eb
dbw BANK(Func_f8ba),Func_f8ba
dbw BANK(Func_480ff),Func_480ff
dbw BANK(Func_f929),Func_f929
dbw BANK(Func_f9a0),Func_f9a0
dbw BANK(Func_48125),Func_48125
dbw BANK(UpdateHPBar),UpdateHPBar
dbw BANK(HPBarLength), HPBarLength
dbw BANK(Func_5ab0),Func_5ab0
dbw BANK(Func_3ed02),Func_3ed02
dbw BANK(ShowPokedexMenu), ShowPokedexMenu
dbw BANK(Func_3ad1c),Func_3ad1c
dbw BANK(SaveSAVtoSRAM0),SaveSAVtoSRAM0
dbw BANK(InitOpponent),InitOpponent
dbw BANK(Func_5a5f),Func_5a5f
dbw BANK(DrawBadges), DrawBadges
dbw BANK(Func_410f3),Func_410f3
dbw BANK(BattleTransition),BattleTransition
dbw BANK(Func_79dda),Func_79dda
dbw BANK(PlayIntro),PlayIntro
dbw BANK(Func_79869),Func_79869
dbw BANK(FlashScreen), FlashScreen
dbw BANK(Func_c586),Func_c586
dbw BANK(StatusScreen),StatusScreen ; 37 0x12953
dbw BANK(StatusScreen2),StatusScreen2 ; 38
dbw BANK(Func_410e2),Func_410e2
dbw BANK(TrainerEngage), TrainerEngage
dbw BANK(IndexToPokedex),IndexToPokedex
dbw BANK(Predef3B),Predef3B; 3B display pic?
dbw BANK(UsedCut),UsedCut
dbw BANK(ShowPokedexData),ShowPokedexData
dbw BANK(WriteMonMoves),WriteMonMoves
dbw BANK(SaveSAV),SaveSAV
dbw BANK(LoadSGB), LoadSGB
dbw BANK(Func_f113),Func_f113
dbw BANK(SetPartyMonTypes),SetPartyMonTypes
dbw BANK(CanLearnTM), CanLearnTM
dbw BANK(TMToMove),TMToMove
dbw BANK(Func_71ddf),Func_71ddf
dbw BANK(StarterDex), StarterDex ; 46
dbw BANK(_AddPartyMon), _AddPartyMon
dbw BANK(UpdateHPBar),UpdateHPBar
dbw BANK(Func_3cdec),Func_3cdec
dbw BANK(LoadTownMap_Nest),LoadTownMap_Nest
dbw BANK(Func_27d6b),Func_27d6b
dbw BANK(EmotionBubble), EmotionBubble; 4C player exclamation
dbw BANK(Func_5aaf),Func_5aaf; return immediately
dbw BANK(AskName), AskName
dbw BANK(PewterGuys),PewterGuys
dbw BANK(SaveSAVtoSRAM2),SaveSAVtoSRAM2
dbw BANK(LoadSAVCheckSum2),LoadSAVCheckSum2
dbw BANK(LoadSAV),LoadSAV
dbw BANK(SaveSAVtoSRAM1),SaveSAVtoSRAM1
dbw BANK(Predef54),Predef54 ; 54 initiate trade
dbw BANK(HallOfFamePC), HallOfFamePC
dbw BANK(DisplayDexRating),DisplayDexRating
dbw $1E, _LeaveMapAnim ; wrong bank
dbw $1E, Func_70510 ; wrong bank
dbw BANK(Func_c5be),Func_c5be
dbw BANK(Func_c60b),Func_c60b
dbw BANK(PrintStrengthTxt), PrintStrengthTxt
dbw BANK(PickupItem),PickupItem
dbw BANK(Func_27d98),Func_27d98
dbw BANK(LoadMovePPs),LoadMovePPs
DrawHPBarPredef: ; 4ff96 (13:7f96)
dbw BANK(Func_128ef),Func_128ef ; 5F draw HP bar
dbw BANK(Func_128f6),Func_128f6
dbw BANK(Func_1c9c6),Func_1c9c6
dbw BANK(OaksAideScript),OaksAideScript
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