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GetPredefPointer: ; f67ed (3d:67ed)
; Store the contents of the register
; pairs (hl, de, bc) at wPredefRegisters.
; Then put the bank and address of predef
; wPredefID in [wPredefBank] and hl.
ld a,h
ld [wPredefRegisters],a
ld a,l
ld [wPredefRegisters + 1],a
ld hl,wPredefRegisters + 2
ld a,d
ld [hli],a
ld a,e
ld [hli],a
ld a,b
ld [hli],a
ld [hl],c
ld hl,PredefPointers
ld de,0
ld a,[wPredefID]
ld e,a
add a
add e
ld e,a
jr nc,.nocarry
inc d
.nocarry
add hl,de
ld d,h
ld e,l
; get bank of predef routine
ld a,[de]
ld [wPredefBank],a
; get pointer
inc de
ld a,[de]
ld l,a
inc de
ld a,[de]
ld h,a
ret
PredefPointers:: ; f681d (3d:681d)
; these are pointers to ASM routines.
; they appear to be used in overworld map scripts.
dr $f681d,$f7000
;add_predef DrawPlayerHUDAndHPBar
;add_predef Func_3f0c6
;add_predef Func_3f073
;add_predef ScaleSpriteByTwo
;add_predef LoadMonBackPic
;add_predef Func_79aba
;add_predef LoadMissableObjects
;add_predef HealParty
;add_predef MoveAnimation; 08 play move animation
;add_predef DivideBCDPredef
;add_predef DivideBCDPredef2
;add_predef AddBCDPredef
;add_predef SubBCDPredef
;add_predef DivideBCDPredef3
;add_predef DivideBCDPredef4
;add_predef InitPlayerData
;add_predef FlagActionPredef
;add_predef HideObject
;add_predef IsObjectHidden
;add_predef ApplyOutOfBattlePoisonDamage
;add_predef AnyPartyAlive
;add_predef ShowObject
;add_predef ShowObject2
;add_predef ReplaceTileBlock
;add_predef InitPlayerData2
;add_predef LoadTilesetHeader
;add_predef LearnMoveFromLevelUp
;add_predef LearnMove
;add_predef IsItemInBag_
;dbw $03,CheckForHiddenObjectOrBookshelfOrCardKeyDoor ; for these two, the bank number is actually 0
;dbw $03,GiveItem
;add_predef ChangeBGPalColor0_4Frames
;add_predef FindPathToPlayer
;add_predef Func_480ff
;add_predef CalcPositionOfPlayerRelativeToNPC
;add_predef ConvertNPCMovementDirectionsToJoypadMasks
;add_predef Func_48125
;add_predef UpdateHPBar
;add_predef HPBarLength
;add_predef Diploma_TextBoxBorder
;add_predef DoubleOrHalveSelectedStats
;add_predef ShowPokedexMenu
;add_predef EvolutionAfterBattle
;add_predef SaveSAVtoSRAM0
;add_predef InitOpponent
;add_predef CableClub_Run
;add_predef DrawBadges
;add_predef ExternalClockTradeAnim
;add_predef BattleTransition
;add_predef CopyTileIDsFromList
;add_predef PlayIntro
;add_predef Func_79869
;add_predef FlashScreen
;add_predef GetTileAndCoordsInFrontOfPlayer
;add_predef StatusScreen
;add_predef StatusScreen2
;add_predef InternalClockTradeAnim
;add_predef TrainerEngage
;add_predef IndexToPokedex
;add_predef Predef3B; 3B display pic?
;add_predef UsedCut
;add_predef ShowPokedexData
;add_predef WriteMonMoves
;add_predef SaveSAV
;add_predef LoadSGB
;add_predef MarkTownVisitedAndLoadMissableObjects
;add_predef SetPartyMonTypes
;add_predef CanLearnTM
;add_predef TMToMove
;add_predef Func_71ddf
;add_predef StarterDex ; 46
;add_predef _AddPartyMon
;add_predef UpdateHPBar2
;add_predef DrawEnemyHUDAndHPBar
;add_predef LoadTownMap_Nest
;add_predef PrintMonType
;add_predef EmotionBubble; 4C player exclamation
;add_predef EmptyFunc3; return immediately
;add_predef AskName
;add_predef PewterGuys
;add_predef SaveSAVtoSRAM2
;add_predef LoadSAVCheckSum2
;add_predef LoadSAV
;add_predef SaveSAVtoSRAM1
;add_predef DoInGameTradeDialogue ; 54 initiate trade
;add_predef HallOfFamePC
;add_predef DisplayDexRating
;dbw $1E, _LeaveMapAnim ; wrong bank
;dbw $1E, EnterMapAnim ; wrong bank
;add_predef GetTileTwoStepsInFrontOfPlayer
;add_predef CheckForCollisionWhenPushingBoulder
;add_predef PrintStrengthTxt
;add_predef PickupItem
;add_predef PrintMoveType
;add_predef LoadMovePPs
;add_predef DrawHP ; 5F
;add_predef DrawHP2
;add_predef Func_1c9c6
;add_predef OaksAideScript
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