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FarCopyDataDouble::
; Expand bc bytes of 1bpp image data
; from a:de to 2bpp data at hl.
ld [wd122+1],a
ld a,[H_LOADEDROMBANK]
push af
ld a,[wd122+1]
call BankswitchCommon
ld a,h ; swap hl and de
ld h,d
ld d,a
ld a,l
ld l,e
ld e,a
ld a,b
and a
jr z,.lessthan$100bytes
ld a,c
and a ; multiple of $100
jr z, .expandloop ; if so, do not increment b because the first instance of dec c results in underflow
.lessthan$100bytes
inc b
.expandloop
ld a,[de]
inc de
ld [hli],a
ld [hli],a
inc de
dec c
jr nz, .expandloop
dec b
jr nz, .expandloop
pop af
call BankswitchCommon
ret
CopyVideoDataLCDEnabled::
; Wait for the next VBlank, then copy c 2bpp
; tiles from b:de to hl, 8 tiles at a time.
; This takes c/8 frames.
ld a, [H_AUTOBGTRANSFERENABLED]
push af
xor a ; disable auto-transfer while copying
ld [H_AUTOBGTRANSFERENABLED], a
ld a, [H_LOADEDROMBANK]
ld [$ff8b], a
ld a, b
ld [H_LOADEDROMBANK], a
ld [MBC1RomBank], a
ld a, e
ld [H_VBCOPYSRC], a
ld a, d
ld [H_VBCOPYSRC + 1], a
ld a, l
ld [H_VBCOPYDEST], a
ld a, h
ld [H_VBCOPYDEST + 1], a
.loop
ld a, c
cp 8
jr nc, .keepgoing
.done
ld [H_VBCOPYSIZE], a
call DelayFrame
ld a, [$ff8b]
ld [H_LOADEDROMBANK], a
ld [MBC1RomBank], a
pop af
ld [H_AUTOBGTRANSFERENABLED], a
ret
.keepgoing
ld a, 8
ld [H_VBCOPYSIZE], a
call DelayFrame
ld a, c
sub 8
ld c, a
jr .loop
CopyVideoDataDoubleLCDEnabled::
; Wait for the next VBlank, then copy c 1bpp
; tiles from b:de to hl, 8 tiles at a time.
; This takes c/8 frames.
ld a, [H_AUTOBGTRANSFERENABLED]
push af
xor a ; disable auto-transfer while copying
ld [H_AUTOBGTRANSFERENABLED], a
ld a, [H_LOADEDROMBANK]
ld [$ff8b], a
ld a, b
ld [H_LOADEDROMBANK], a
ld [MBC1RomBank], a
ld a, e
ld [H_VBCOPYDOUBLESRC], a
ld a, d
ld [H_VBCOPYDOUBLESRC + 1], a
ld a, l
ld [H_VBCOPYDOUBLEDEST], a
ld a, h
ld [H_VBCOPYDOUBLEDEST + 1], a
.loop
ld a, c
cp 8
jr nc, .keepgoing
.done
ld [H_VBCOPYDOUBLESIZE], a
call DelayFrame
ld a, [$ff8b]
ld [H_LOADEDROMBANK], a
ld [MBC1RomBank], a
pop af
ld [H_AUTOBGTRANSFERENABLED], a
ret
.keepgoing
ld a, 8
ld [H_VBCOPYDOUBLESIZE], a
call DelayFrame
ld a, c
sub 8
ld c, a
jr .loop
ClearScreenArea::
; Clear tilemap area cxb at hl.
ld a, $7f ; blank tile
ld de, 20 ; screen width
.y
push hl
push bc
.x
ld [hli], a
dec c
jr nz, .x
pop bc
pop hl
add hl, de
dec b
jr nz, .y
ret
CopyScreenTileBufferToVRAM::
; Copy wTileMap to the BG Map starting at b * $100.
; This is done in thirds of 6 rows, so it takes 3 frames.
ld c, 6
ld hl, $600 * 0
ld de, wTileMap + 20 * 6 * 0
call .setup
call DelayFrame
ld hl, $600 * 1
ld de, wTileMap + 20 * 6 * 1
call .setup
call DelayFrame
ld hl, $600 * 2
ld de, wTileMap + 20 * 6 * 2
call .setup
jp DelayFrame
.setup
ld a, d
ld [H_VBCOPYBGSRC+1], a
call GetRowColAddressBgMap
ld a, l
ld [H_VBCOPYBGDEST], a
ld a, h
ld [H_VBCOPYBGDEST+1], a
ld a, c
ld [H_VBCOPYBGNUMROWS], a
ld a, e
ld [H_VBCOPYBGSRC], a
ret
ClearScreen::
; Clear wTileMap, then wait
; for the bg map to update.
ld bc, 20 * 18
inc b
ld hl, wTileMap
ld a, $7f
.loop
ld [hli], a
dec c
jr nz, .loop
dec b
jr nz, .loop
jp Delay3
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