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Func_1510:: ; 1510 (0:1510)
push hl
ld hl, wPikachuOverworldStateFlags
set 7, [hl]
ld hl, wSpriteStateData1 + $f2 ; pikachu data?
ld [hl], $ff
pop hl
ret
Func_151d:: ; 151d (0:151d)
push hl
ld hl, wPikachuOverworldStateFlags
res 7, [hl]
pop hl
ret
Func_1525:: ; 1525 (0:1525)
push hl
ld hl, wPikachuOverworldStateFlags
res 3, [hl]
pop hl
ret
Func_152d:: ; 152d (0:152d)
push hl
ld hl, wPikachuOverworldStateFlags
set 3, [hl]
ld hl, wSpriteStateData1 + $f2 ; pikachu data?
ld [hl], $ff
pop hl
ret
SetPikachuAsleep:: ; 153a (0:153a)
push hl
ld hl, wPikachuOverworldStateFlags
set 1, [hl]
pop hl
ret
ResetPikachuAsleep:: ; 1542 (0:1542)
push hl
ld hl, wPikachuOverworldStateFlags
res 1, [hl]
pop hl
ret
CheckPikachuAsleep:: ; 154a (0:154a)
push hl
ld hl, wPikachuOverworldStateFlags
bit 1, [hl]
pop hl
ret
Func_1552:: ; 1552 (0:1552)
ld a, [hl]
dec a
swap a
ld [hTilePlayerStandingOn], a
homecall Func_fc6d5 ; 3f:46d5
ret
Func_1568:: ; 1568 (0:1568)
ld b, $0
ld c, a
.asm_156b
inc b
ld a, [hli]
cp $ff
jr z, .asm_1578
cp c
jr nz, .asm_156b
dec b
dec hl
scf
ret
.asm_1578
dec b
dec hl
and a
ret
Func_157c:: ; 157c (0:157c)
push hl
push bc
ld a, [H_LOADEDROMBANK]
push af
ld a, [wd44a]
call BankswitchCommon
ld hl, wd44b
ld c, [hl]
inc hl
ld b, [hl]
ld a, [bc]
inc bc
ld [hl], b
dec hl
ld [hl], c
ld c, a
pop af
call BankswitchCommon
ld a, c
pop bc
pop hl
ret
Func_159b:: ; 159b (0:159b)
ld a, [H_LOADEDROMBANK]
ld b, a
push af
callbs Func_fd2a1
pop af
call BankswitchCommon
ret
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